greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

Latest Posts by greedychapa - Page 2

8 months ago

Another uninteresting post about my modules

Hi there!

I present to you my lua module for localization - Lualoca, and its extended version for Defold - LualocaDE (its page on defold forum)

Bye everyone!

PS: i really don't know what else i can write in this post


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9 months ago

About the next update: results

Hi there!

The poll i posted the last week is now completed, so let's talk about results, they are weird..:

Tumblr (5 votes): save system - 60%

bots - 40%

Discord (4 votes): save system - 0%

bots - 100%

Maybe the comment about why i should add save system first influenced the results? But i posted screenshot of it on discord, so i don't know.

Anyway let's sum these results:

Save system: (3+0)/9=33.3333333333333333333333333...%

Bots: (2+4)/9=66.66666666666666666666666666666...%

Bots won, so in next update i'll add them

Good luck!

PS: day before yesterday and yesterday i was writing docs for one of my modules to publish it on github. It's so boring. And i'll do the same today and tomorrow (maybe even and day after tomorrow) with my another more complex module šŸ˜®ā€šŸ’Ø. Good luck me...


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9 months ago

Hi there!

I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)

Buildings:

Factory (gif 32x32)
Air defense (gif 32x32)
Defense line 0 (gif 32x32)
Defense line 1 (gif 32x32)
Defense line 3 (2st is just flipped 0th) (gif 32x32)

Attacks icons:

Storm (png 32x32)
Tank battle (png 32x32)
Bombing (png 32x32)

Logos for my game and studio were also drawn by me:

Game's logo (svg 256x256)
Game's logo with background (svg 192x192)
Studio's logo (svg 512x213)

And yes, i like neon colors

I didn't add all sprites because i think that's enough

PS: what does "keep it safe for work" mean?

Edit: why do sprites look so small?

I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!

RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!

I'll go first, I'm Anubi, and I do various pixel art works!

A Pixel Art Featuring Anubi, a tiny green character wearing what seems like a red and yellow poncho, along with a cap at their head. She's standing in the sidewalk, with some buildings and stairs at the back, while she's staring at the skies above them.
A Pixel Art featuring Elly, a gray colored character with a poncho that has a star at its chest, standing in a side view with her pet, Munchie, who is a dark gray blob with cat ears.
A Pixel Art featuring a tiny, chibi bunny, with a neutral expression sitting on some grass that's close to the ocean, with a port close to it. At the background, some hills can be seen, along with the sun, with both of them having silly faces.
A Pixel Art featuring two bunnies, each one sitting in the other half of a circle. Both of them are holding a different side of a broken heart, with the white bunny at the top crying in the middle of the rain. Meanwhile the gray bunny is staring at the camera, with their flace blocked by a question mark, they're also sitting in the middle of what seems like a sunny day.

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9 months ago
New Logo For My Studio

New logo for my studio

It contains all 3 of my favorite colors: neon yellow (ffff00), neon green/lime (00ff00) and neon blue/cyan (00ffff)

And yes my break from development is ending. What can i say? I played rimworld and watched youtube (both a lot).


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9 months ago

About the next update

Hi there!

I have 2 ideas that i want to release: save game function and bots

Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).

But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question

So i ask you:

I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.

After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...


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9 months ago

pre-beta 2.0 released!

You can install it right now:

I'll write devlog about all additions and changes on itch.io today or tomorrow

Why did i have to reschedule the release?

I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release

This a video about fixed problems and bugs:

And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns


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9 months ago

It's so fine to see somebody playing my game. Thank you very much ā¤ļø. You found some bugs that i and testers don't notice (that's why i rescheduled the update)

And yes, this is the first video about my game that was not created by me!

I played @navadev's game with my friend cooper. This game was actually really fun and I'll probably play it again tomorrow.


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9 months ago

Update is rescheduled by a day

I'm sorry, i'm very sorry but i have to reschedule update. Today i corrected some problems with inaccuracy of text but translator hasn't translated it yet. It isn't his fault, it's my fault.

I'll release it in 24 hours at the most

I feel so ashamed in front of you šŸ˜“


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9 months ago

pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT

PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)


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9 months ago

pre-beta 2.0 pre-2: buxfixes

Now it's very important to test the game, so if want to help me, pls go to my discord server šŸ™. And as always i'll post in it this pre-release within next hour.


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9 months ago
Now If You Launch The Game Through Web-browser You'll See This Window. And There Will Also Be No Exit

Now if you launch the game through web-browser you'll see this window. And there will also be no exit button.

I also changed credits and save button icon. Now "who goes first?" and "... won; ... lost" windows will adjust to players' names sizes.

(yes i know there is a bug right on the video but i'm too lazy to fix it)

Also added new soundtracks:

Both from Not Jam pack

It's pre-beta 2.0 pre-1 (it means i'm going to be releasing pre-beta 2.0 this week!) and i'll post it in my discord server within the next hour (yes this phrase has already taken root)

PS: i'm so happy now because i finally managed to steal gridroad and i'll play it tomorrow (or later) :-})

PSS: is it just me or did come up with a new emoji?


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9 months ago

Now if you're newbie, you'll be asked to read the tutorial; after a 1st game you'll be asked to rate the game. I also remade the pause menu again, now it and some other windows will change their size depending on the text length. And yes i ask people for help with development right in the settings menu šŸ˜‘

This is pre-beta 2.0 interim-4 (the last interim before pre-release!) and i'll post it in my discord server within the next hour

PS: maybe i should make larger the yes and no buttons in the "pls rate my game" window?


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10 months ago

Something new...

Hi there!

While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?

I was thinking about it and finally decided: YES

But i can't publish it right away because:

The docs for the module leaves much to be desired

It uses all my other modules

So i decided: first i'll publish this other modules and then improve the ui module docs and publish it

So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules

GitHub - Mantyi-Studio/funlutab: Module for convenient work with tables in lua
GitHub
Module for convenient work with tables in lua. Contribute to Mantyi-Studio/funlutab development by creating an account on GitHub.

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10 months ago

pre-beta 2.0 interim-3: bugfixes

Just compare:

I'll post this interim release in my discord server within the next hour

PS: i had to edit this video because i can't insert 2 videos into 1 post


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10 months ago

You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...

Thank you very much. I think it'll be very nice...

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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10 months ago

As i said, my favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.

Hello Everyone, This Is Your Weekly Engagement Farm. Post A Comment Or A Reblog With Your Favorite Thing

Hello everyone, this is your weekly engagement farm. Post a comment or a reblog with your favorite thing in irredeamable. May it be an area, boss, character, or even a tiny detail.


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10 months ago

Added background for entry field errors. Also name entry field has become taller and now they can accommodate the letters j, g, q, y (yes now you can tell q from g 🄳)

Added Background For Entry Field Errors. Also Name Entry Field Has Become Taller And Now They Can Accommodate

And now entry field don't disappear in release bundles (yes this problem wasn't only on Android)

This is interim-2 and i'll post it in my discord server within the next hour


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10 months ago

Now you can drag and drop cursor in text fields

PS: while i was doing it i often regretted i using defold... because it doesn't has nodes ready... it's so scary...


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10 months ago

Irredeamable rating

Disclaimer: all of the below are my subjective opinion and it may not match yours

Hi there!

Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.

Plot

Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.

Rating: 10/10

Gameplay

Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.

But there are 2 issues:

Why must i fight enemies? After all i can just run past them

Bosses of too different difficulty levels:

Some are very hard. It isn't bad but still.

Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)

Rating: 8/10

Control

Classic control type:

Move: arrows

Jump: Z

Attack: X

Weapon swap: C

Heal: V

Interact: Up

Or:

Move: WASD

Jump: Space

Attack: Left button

Weapon swap: Right button

Heal: Wheel

Interact: E

And also:

Open almanac/skip dialogue: Enter

Open sub-menu (in the almanac)/continue dialogue: Z

But there are also some issues:

Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)

Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above

Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)

Rating: 7/10

Graphics

Nice high-pixel graphics

Rating: 10/10

Audio

Good sounds and well chosen background music

Note: audio are mostly not owner by the developer

Rating: 10/10

Total

Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)

Final rating: 9/10

Developer: @blackblooms

Game:

Spoiler

My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.


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10 months ago

Now i'm playing through this game

I like it. This intricate game has gloomy vibes

It could be hard to play this game but it's worth it!

Irredeamable is out!

Irredeamable Is Out!

Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic

Play Irredeamable on Gamejolt here!

About Irredeamable

Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.

Join Irredeamable Gamejolt community here! Follow me on twitter here!

The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.


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10 months ago

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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10 months ago

Lol, entry fields just disappear on Android:

Lol, Entry Fields Just Disappear On Android:

Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)

10 months ago

Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)


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10 months ago

I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?

NO, Defold Engine ISN'T the engine i made by myself

I'm very sorry for misled you

Is the Defold Engine the engine you made for your game?

Yes, i use it because i only know lua and python (there are no normal engines for python)

PS: i already regret this...


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10 months ago

Is the Defold Engine the engine you made for your game?

No, i know too little to create my own game engine


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11 months ago

Summer changes

Hi there!

It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.

Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.

I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).

Have a nice summer and good luck!


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11 months ago

Now you can set players colors. I also remade the pause menu and drew an icon for save button.

This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour


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11 months ago

Added players customization window, now you can set players names. I've not created any icons for save and customization buttons yet, so they are just green.


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