Hi there!
I present to you my lua module for localization - Lualoca, and its extended version for Defold - LualocaDE (its page on defold forum)
Bye everyone!
PS: i really don't know what else i can write in this post
Hi there!
The poll i posted the last week is now completed, so let's talk about results, they are weird..:
Tumblr (5 votes): save system - 60%
bots - 40%
Discord (4 votes): save system - 0%
bots - 100%
Maybe the comment about why i should add save system first influenced the results? But i posted screenshot of it on discord, so i don't know.
Anyway let's sum these results:
Save system: (3+0)/9=33.3333333333333333333333333...%
Bots: (2+4)/9=66.66666666666666666666666666666...%
Bots won, so in next update i'll add them
Good luck!
PS: day before yesterday and yesterday i was writing docs for one of my modules to publish it on github. It's so boring. And i'll do the same today and tomorrow (maybe even and day after tomorrow) with my another more complex module š®āšØ. Good luck me...
Hi there!
I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)
Buildings:
Attacks icons:
Logos for my game and studio were also drawn by me:
And yes, i like neon colors
I didn't add all sprites because i think that's enough
PS: what does "keep it safe for work" mean?
Edit: why do sprites look so small?
I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!
RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!
I'll go first, I'm Anubi, and I do various pixel art works!
New logo for my studio
It contains all 3 of my favorite colors: neon yellow (ffff00), neon green/lime (00ff00) and neon blue/cyan (00ffff)
And yes my break from development is ending. What can i say? I played rimworld and watched youtube (both a lot).
Hi there!
I have 2 ideas that i want to release: save game function and bots
Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).
But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question
So i ask you:
I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.
After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...
You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
It's so fine to see somebody playing my game. Thank you very much ā¤ļø. You found some bugs that i and testers don't notice (that's why i rescheduled the update)
I played @navadev's game with my friend cooper. This game was actually really fun and I'll probably play it again tomorrow.
I'm sorry, i'm very sorry but i have to reschedule update. Today i corrected some problems with inaccuracy of text but translator hasn't translated it yet. It isn't his fault, it's my fault.
I'll release it in 24 hours at the most
I feel so ashamed in front of you š
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)
pre-beta 2.0 pre-2: buxfixes
Now it's very important to test the game, so if want to help me, pls go to my discord server š. And as always i'll post in it this pre-release within next hour.
Now if you launch the game through web-browser you'll see this window. And there will also be no exit button.
I also changed credits and save button icon. Now "who goes first?" and "... won; ... lost" windows will adjust to players' names sizes.
(yes i know there is a bug right on the video but i'm too lazy to fix it)
Also added new soundtracks:
Both from Not Jam pack
It's pre-beta 2.0 pre-1 (it means i'm going to be releasing pre-beta 2.0 this week!) and i'll post it in my discord server within the next hour (yes this phrase has already taken root)
PS: i'm so happy now because i finally managed to steal gridroad and i'll play it tomorrow (or later) :-})
PSS: is it just me or did come up with a new emoji?
Now if you're newbie, you'll be asked to read the tutorial; after a 1st game you'll be asked to rate the game. I also remade the pause menu again, now it and some other windows will change their size depending on the text length. And yes i ask people for help with development right in the settings menu š
This is pre-beta 2.0 interim-4 (the last interim before pre-release!) and i'll post it in my discord server within the next hour
PS: maybe i should make larger the yes and no buttons in the "pls rate my game" window?
Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules
pre-beta 2.0 interim-3: bugfixes
Just compare:
I'll post this interim release in my discord server within the next hour
PS: i had to edit this video because i can't insert 2 videos into 1 post
You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...
Thank you very much. I think it'll be very nice...
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
As i said, my favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Hello everyone, this is your weekly engagement farm. Post a comment or a reblog with your favorite thing in irredeamable. May it be an area, boss, character, or even a tiny detail.
Added background for entry field errors. Also name entry field has become taller and now they can accommodate the letters j, g, q, y (yes now you can tell q from g š„³)
And now entry field don't disappear in release bundles (yes this problem wasn't only on Android)
This is interim-2 and i'll post it in my discord server within the next hour
Now you can drag and drop cursor in text fields
PS: while i was doing it i often regretted i using defold... because it doesn't has nodes ready... it's so scary...
Disclaimer: all of the below are my subjective opinion and it may not match yours
Hi there!
Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.
Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.
Rating: 10/10
Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.
But there are 2 issues:
Why must i fight enemies? After all i can just run past them
Bosses of too different difficulty levels:
Some are very hard. It isn't bad but still.
Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)
Rating: 8/10
Classic control type:
Move: arrows
Jump: Z
Attack: X
Weapon swap: C
Heal: V
Interact: Up
Or:
Move: WASD
Jump: Space
Attack: Left button
Weapon swap: Right button
Heal: Wheel
Interact: E
And also:
Open almanac/skip dialogue: Enter
Open sub-menu (in the almanac)/continue dialogue: Z
But there are also some issues:
Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)
Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above
Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)
Rating: 7/10
Nice high-pixel graphics
Rating: 10/10
Good sounds and well chosen background music
Note: audio are mostly not owner by the developer
Rating: 10/10
Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)
My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.
Now i'm playing through this game
I like it. This intricate game has gloomy vibes
It could be hard to play this game but it's worth it!
Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic
Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.
The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
Lol, entry fields just disappear on Android:
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?
NO, Defold Engine ISN'T the engine i made by myself
I'm very sorry for misled you
Is the Defold Engine the engine you made for your game?
Yes, i use it because i only know lua and python (there are no normal engines for python)
PS: i already regret this...
Is the Defold Engine the engine you made for your game?
No, i know too little to create my own game engine
Hi there!
It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.
Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.
I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).
Have a nice summer and good luck!
Now you can set players colors. I also remade the pause menu and drew an icon for save button.
This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour
Added players customization window, now you can set players names. I've not created any icons for save and customization buttons yet, so they are just green.
Hi! I know this is off-topic but I really want to show you this