As I Said, My Favorite Boss Is Robber King Because He Isn't Too Hard But Not Too Easy Either: You Must

As i said, my favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.

Hello Everyone, This Is Your Weekly Engagement Farm. Post A Comment Or A Reblog With Your Favorite Thing

Hello everyone, this is your weekly engagement farm. Post a comment or a reblog with your favorite thing in irredeamable. May it be an area, boss, character, or even a tiny detail.

More Posts from Greedychapa and Others

1 month ago

War & Economy beta 0.0 released!

But initially i wanted to release my game on Google Play or Steam as well but it turned out that i can't create a dev account there because they doesn't accept bank cards from my country

Then i decided to create a buymeacoffee account but it turned out that all payment services that it uses are blocked for my country

And yes, itch.io also doesn't accept my card

So there's no way to get money for selling my game

This world is so fair 🥰

PS: of course, i can sell my game in rustore but i think no one uses it


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7 months ago

I'm sorry, there was a delay but now i'm here and i'm not going to repeat this mistake

This weekend i renamed attacks stats in messages and added UI for selecting player type (human or bot). This is a test bot, it just builds all the buildings in order

There's a lot of hard and long work ahead with bots so good luck to me (and my friend if he agrees to help me)...


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1 year ago

I've added the ability to build and demolish buildings. But I've some problems:

Animations aren't synchronized

I don't have demolition animation

This ability is currently useless


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1 year ago

I've drawn animations of buildings and created game field but I can't build buildings on it yet


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1 year ago

Working on the settings menu


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8 months ago

Another uninteresting post about my modules

Hi there!

I present to you my lua module for localization - Lualoca, and its extended version for Defold - LualocaDE (its page on defold forum)

Bye everyone!

PS: i really don't know what else i can write in this post


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4 months ago

Hi

Now bots can visualize their work (show which cell they select) and take breaks between actions. Also added new settings for bots

I'll post this release (interim-2) on my discord server

Happy New Year!


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6 months ago

Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))

Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper

But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.


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1 year ago

I realized it would be difficult to scale gameplay screenshot. So, I created a sketch of the new game icon:

I Realized It Would Be Difficult To Scale Gameplay Screenshot. So, I Created A Sketch Of The New Game

But it doesn't tell new player about my game, unlike the old icon:

I Realized It Would Be Difficult To Scale Gameplay Screenshot. So, I Created A Sketch Of The New Game

If you like the new logo, I'll improve it and it will become the new game icon


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10 months ago

I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?

NO, Defold Engine ISN'T the engine i made by myself

I'm very sorry for misled you

Is the Defold Engine the engine you made for your game?

Yes, i use it because i only know lua and python (there are no normal engines for python)

PS: i already regret this...


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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