Hi there!
The poll i posted the last week is now completed, so let's talk about results, they are weird..:
Tumblr (5 votes): save system - 60%
bots - 40%
Discord (4 votes): save system - 0%
bots - 100%
Maybe the comment about why i should add save system first influenced the results? But i posted screenshot of it on discord, so i don't know.
Anyway let's sum these results:
Save system: (3+0)/9=33.3333333333333333333333333...%
Bots: (2+4)/9=66.66666666666666666666666666666...%
Bots won, so in next update i'll add them
Good luck!
PS: day before yesterday and yesterday i was writing docs for one of my modules to publish it on github. It's so boring. And i'll do the same today and tomorrow (maybe even and day after tomorrow) with my another more complex module 😮💨. Good luck me...
Added victory menu. Now my game is fully playable. I plan to start locked testing of the game soon.
I improved scrollbar and now it works just like scrollbars in browsers. Also added a reset button to the bots tab in the settings menu
Working on the tutorial. Initially, i wanted to make an interactive tutorial but i realized it will be too difficult, so tutorial is just text with screenshots.
Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules
Now if you're newbie, you'll be asked to read the tutorial; after a 1st game you'll be asked to rate the game. I also remade the pause menu again, now it and some other windows will change their size depending on the text length. And yes i ask people for help with development right in the settings menu 😑
This is pre-beta 2.0 interim-4 (the last interim before pre-release!) and i'll post it in my discord server within the next hour
PS: maybe i should make larger the yes and no buttons in the "pls rate my game" window?
Hi there!
I forgot to tell you that on november 6th my game and blog turned 1 year old! Year ago i published 2 posts: short one with 1 screenshot and long one with game's background and concept. But i decided to make the long post private because i thought it contained too many spoilers.
Now you know my game's concept so these are no longer spoilers. So today i made this post public! So you can read it right now!
For this year i published 91 posts and gained 32 followers:
For this year my game has passed alpha testing, was released on itch.io and now i'm developing beta 0.0 version that will be released on PlayMarket and/or Steam
Goodluck to everyone who read this post! Luck is a one of the most useful things in life... Unfortunately, i'm not always lucky...
Hi there!
I have 2 ideas that i want to release: save game function and bots
Initially i wanted to add first save game function and then bots. In this case i'll number versions as beta 1.0, beta 1.1 (or 2.0) (1st number will be changed if new game is unable to read save files created by the previous version).
But maybe i should add bots first to increase the number of players? But how to number game versions in this case? Beta 0.0, beta 1.0?.. beta 1.0, post-beta 1.0?.. beta, pre?.. difficult question
So i ask you:
I'll post the same poll on my discord server. At the end i'll post results of poll in discord here and add them up with results of this to get the final result.
After i released the last update i tried to play RimWorld. I liked it. Maybe it'll become my favorite game...
Hi there!
I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))
Let's look at the results:
Tumblr (2 votes):
. . . . user variants: 100%
. . . . . . . . Variants:
. . . . . . . . . . 1. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks will be
. . . . . . . . . . 2. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks production
Discord:
. . . . 'this' and 'next': 100%
We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:
But you can still suggest your own variants
This weekend i'll just be fixing bugs so i may not post a devlog
It would seem - nothing new: just added more useless settings
But this is pre-beta 1.0 pre-1 and it means that i'll pre-beta release the game soon
So i made my discord server public to everyone can test my game
... And i decided to name my studio Mantyi...
Added background music and credits page. The icons to the right of the names are links to their profiles. Also enlarged scales because they were difficult to hit.