Is The Defold Engine The Engine You Made For Your Game?

Is the Defold Engine the engine you made for your game?

No, i know too little to create my own game engine

More Posts from Greedychapa and Others

9 months ago

Update is rescheduled by a day

I'm sorry, i'm very sorry but i have to reschedule update. Today i corrected some problems with inaccuracy of text but translator hasn't translated it yet. It isn't his fault, it's my fault.

I'll release it in 24 hours at the most

I feel so ashamed in front of you 😓


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1 year ago

I've synchronized buildings animations and drawn the explosion (demolition) animation. Am I the only one who thinks the new animation looks like pulsating membrane?


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9 months ago

Hi there!

I'm gamedev. I'm developing a turn-based strategy. All sprites and icons for it were drawn by me. I'm not a professional but i hope you'll like them :-)

Buildings:

Factory (gif 32x32)
Air defense (gif 32x32)
Defense line 0 (gif 32x32)
Defense line 1 (gif 32x32)
Defense line 3 (2st is just flipped 0th) (gif 32x32)

Attacks icons:

Storm (png 32x32)
Tank battle (png 32x32)
Bombing (png 32x32)

Logos for my game and studio were also drawn by me:

Game's logo (svg 256x256)
Game's logo with background (svg 192x192)
Studio's logo (svg 512x213)

And yes, i like neon colors

I didn't add all sprites because i think that's enough

PS: what does "keep it safe for work" mean?

Edit: why do sprites look so small?

I'd like to know about and follow more artists on Tumblr, so let's do an Art Share!

RULES: 1.- Reblog this post with your art, animations, music, whatever creative thing you do and introduce yourself on it 2.- Keep it Safe For Work (please) 3.- Though it's not obligatory, please consider adding ALT/ID Text to your works! (if it's an image/animation) 4.- If you don't participate or don't do art, please reblog this either way, so it can reach more artists!

I'll go first, I'm Anubi, and I do various pixel art works!

A Pixel Art Featuring Anubi, a tiny green character wearing what seems like a red and yellow poncho, along with a cap at their head. She's standing in the sidewalk, with some buildings and stairs at the back, while she's staring at the skies above them.
A Pixel Art featuring Elly, a gray colored character with a poncho that has a star at its chest, standing in a side view with her pet, Munchie, who is a dark gray blob with cat ears.
A Pixel Art featuring a tiny, chibi bunny, with a neutral expression sitting on some grass that's close to the ocean, with a port close to it. At the background, some hills can be seen, along with the sun, with both of them having silly faces.
A Pixel Art featuring two bunnies, each one sitting in the other half of a circle. Both of them are holding a different side of a broken heart, with the white bunny at the top crying in the middle of the rain. Meanwhile the gray bunny is staring at the camera, with their flace blocked by a question mark, they're also sitting in the middle of what seems like a sunny day.

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3 months ago

Hi!

Now if a tool/attack isn't selected, the description displays info about building built on the selected cell. Also added a description for empty cell. I think it's very informative...

Today, after 1,5 months after the last one, i release a new interim release on my discord server

PS: yes, the description of empty cell is the longest description...


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1 year ago

I've created my game text and localized it. To change language I temporarily assigned unused buttons. But when I've created my own file format for game text, I realized I could use json🤦‍♂️. This is that I decided to do.


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1 year ago

I realized the logo was unclear & strange. So i created a new logo:

I Realized The Logo Was Unclear & Strange. So I Created A New Logo:

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1 year ago

Added a full debug menu that can be turned on/off. Also added settings for simultaneous sound playback. Currently turning the debug menu on/off is the only setting on new Other page but i'm going to add more useless settings to this page.


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3 months ago

Hi

I created the remaining "wave" animation variants. Also now different variants have different time lengths. I did this so that their speeds would be the same and look nice

PS: yes, there are some bugs with determining which animation variant should be played


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2 months ago

Hi

I added little more info to the debug menu and changed its font. Also added info how to undo and redo actions to the tutorial and changed the cursor image in its screenshots

I finally added a convenient color select menu to the customization window instead of rgb scales

Today i'll release the last interim to my discord server, the next one will be a pre-release

PS: i thought i would be developing this interim for 3 weeks but due to illness i did it in just one


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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