You can install it right now:
I'll write devlog about all additions and changes on itch.io today or tomorrow
I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release
This a video about fixed problems and bugs:
And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns
Today i forced myself to work on the game on friday evening, and now i'll show you results of this work:
Now the bot can calculate distance from border diagonally too. This means the work on this algorithm is complete and tomorrow i'll work on building construction algorithm. Hopefully, i'll have its first version by the end of the weekend so i can publish a second post this weekends
PS: yes, there is a bug with an uncalculated green cell. But let's pretend the bot isn't very smart and it also take mistakes 🙏. So it's not a bug, it's a feature!
Hi!
Added an interface tab in the settings menu. There are checkboxes for large interface and blocking end turn button. Also moved there are the tool deselection checkboxes and the default menu radio buttons deleted
And yes, now the end turn button has a timer that shows the remaining time
Also, the pause menu finally pauses animations
Perfectionist's paradise code
P.S. I deleted 2 empty rows in the 3rd file to make everything perfect
Reminder: DON'T like or reblog this post!!!
Oh no, a krogue has been spotted in the village. But don't worry, things should remain under control as long as nobody does something silly such as liking or reblogging this post.
To anyone seeing this post, make sure to inform all of your friends not to like or reblog, or terrible things may happen to this poor village.
Added background music and credits page. The icons to the right of the names are links to their profiles. Also enlarged scales because they were difficult to hit.
I realized it would be difficult to scale gameplay screenshot. So, I created a sketch of the new game icon:
But it doesn't tell new player about my game, unlike the old icon:
If you like the new logo, I'll improve it and it will become the new game icon
Hi
Now bots can visualize their work (show which cell they select) and take breaks between actions. Also added new settings for bots
I'll post this release (interim-2) on my discord server
Happy New Year!
I started developing this game in early november. During these two months I managed to do:
Game interface
Build mechanics
Game localization system
For now, the game confirms the word "economy" in its name.
All gameplay at the moment:
My plans for the first half of next year:
Add attack mechanics and confirm the word "war"
Add pause menu
Start alpha game test
Add main menu and settings
Add sounds and ambient music
I'll try to spend as much time as possible developing the game and post to tumblr as often as possible.
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)