Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules
Hi there!
I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))
Let's look at the results:
Tumblr (2 votes):
. . . . user variants: 100%
. . . . . . . . Variants:
. . . . . . . . . . 1. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks will be
. . . . . . . . . . 2. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks production
Discord:
. . . . 'this' and 'next': 100%
We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:
But you can still suggest your own variants
This weekend i'll just be fixing bugs so i may not post a devlog
Hi all! In this blog I'll tell how I develop games.
From the beginning of this year 'til the end of July I was developing my game and by the end of July it was full-fledged and playable. But I became notice bugs I couldn't fix.
I wondered what the problem might be. I realized the problem was I wrote my game on Python, this language isn't intended for it.
Then I decided to learn a new programming language. It was originally supposed to be C#. But I couldn't run my code in the new language. I tried to do it for some days but eventually gave it up. Then I started searching the Internet for programming languages for games and came across on Lua. I learned it in just a month and started searching for an engine for it. In the Internet I knew about Defold. I'll rewrite my game exactly on it.
But I think I must introduce you to the original game first.
Entering the game we see the main menu:
When we press the play button we see this:
I'll label the interface elements so you understand:
In construction menu players select building they want to build. Its description will appear on the right. Players can build it on the game field. Buildings affect on players stats. After enemies' turn ends player gets different points. Players can also attack each other:
Players can capture enemy buildings:
Gameplay can be very intense:
To win, player must capture or bankrupt enemy:
So I can to start development.
To Understand the size of game field, I drew it in Paint:
Its size - 436x220 pixels. I created the project, set it up and set size like a field in Paint but with padding around the edges:
I added a simple main menu and made the game opens when the button was pressed:
It's time to make the interface. I spent a lot of time on it. Since the system font only supports English, I added my own Noto Sans based font. It's what I made:
But whet I opened it full screen, I saw this:
Yes, I didn't add anchors on purpose, to interface elements don't blur to different directions.
My first post ends. If you have any ideas for improving the content, write them in the comments, I'll read them.
Goodbye!
The tutorial is done! It turns out just writing a text and taking screenshots is long and difficult (it took me more than 3 days (including the previous week)). Also added a scrollbar but it only shows progress, i can't use it to navigate the page.
Hi
Now bots can visualize their work (show which cell they select) and take breaks between actions. Also added new settings for bots
I'll post this release (interim-2) on my discord server
Happy New Year!
Added the control section in the settings menu, but it's read only. I added so little content because i'm currently optimizing the game.
I plan to add a background music, so if you're good at making music, let me know so your tracks can get into my game
Hi there!
I started developing new version, i decided to number it beta 0.0 (i know, it's weird version number)
I renamed attack stats:
attacks left -> attacks
attacks -> attacks will be
Also renamed 2 buildings:
Line of defense -> Defense line
Air defense system -> Air defense
And fixed bugs:
I can save player name if it's incorrect
After shooting/bombing cell the attack cost doesn't change
I've created the construction menu. But it has a lot of bugs yet. I've also added fps and mem statistics.
Now i'm playing through this game
I like it. This intricate game has gloomy vibes
It could be hard to play this game but it's worth it!
Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic
Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.
The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.
It would seem - nothing new: just added more useless settings
But this is pre-beta 1.0 pre-1 and it means that i'll pre-beta release the game soon
So i made my discord server public to everyone can test my game
... And i decided to name my studio Mantyi...
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)