I'm sorry, i'm very sorry but i have to reschedule update. Today i corrected some problems with inaccuracy of text but translator hasn't translated it yet. It isn't his fault, it's my fault.
I'll release it in 24 hours at the most
I feel so ashamed in front of you đ
I added the ability to block player type change. Also i decided to redraw the demolition animation because i thought it looked little weird
Added background music and credits page. The icons to the right of the names are links to their profiles. Also enlarged scales because they were difficult to hit.
"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...
I was inspired to create this game by marble wars, in particular the MIKAN channel. I watched them and cheered on teams. I got upset if my team lost. I thought my team lost because i can't control it. I decided to create a game is similar to marble wars but it's played by players this game, not random chance...
Join the game's discord server
The tutorial is done! It turns out just writing a text and taking screenshots is long and difficult (it took me more than 3 days (including the previous week)). Also added a scrollbar but it only shows progress, i can't use it to navigate the page.
Every building turns into an air defense system.
I noticed this strange bug when I started playing the game on my phone.
Hi!
The old logo looked a little asymmetrical, so i added a gradient to hide that:
Now i'm playing through this game
I like it. This intricate game has gloomy vibes
It could be hard to play this game but it's worth it!
Trailer Music: Destiny by Alexandr Zhelanov https://www.youtube.com/c/AlexandrZhelanovsMusic
Irredeamable is my latest project, a semi-linear action-adventure game, where you control this little bundle of anger and angst in her quest to recover her lost powers and bring forth the end of the world.
The game has a heavy emphasis on combat, with a bit of platforming, and a whole lot of boss fights. There is also some mysterious lore to be uncovered by those willing to brave the world's deepest, darkest depths. My main goal with this account is to spread awareness of the game as i work on it. I'll post threads about the game content, characters, and world, with occasional distractions such as my unhinged game design thoughts and ideas. Don`t hesitate to share thoughts and engage, i love nothing more than to talk about writing and game design.
Hi there!
While i was creating entry fields, i think: my entry field looks even better than druid's (best ui module for defold), so maybe i should publish my own ui module on github so everyone can use it?
I was thinking about it and finally decided: YES
But i can't publish it right away because:
The docs for the module leaves much to be desired
It uses all my other modules
So i decided: first i'll publish this other modules and then improve the ui module docs and publish it
So i present to you funlutab: the module for convenient work with tables in lua. It's the most basic module that is used by all my other modules
Added a full debug menu that can be turned on/off. Also added settings for simultaneous sound playback. Currently turning the debug menu on/off is the only setting on new Other page but i'm going to add more useless settings to this page.
Hi!
Added a full screen mode and an ability to sync the speeds of "wave" animations and bots' work
Also now, as it was before, the pause button doesn't pause the game. I had to delete this feature because it was pausing WHOLE the game (for example, the cursors in entry fields were also pausing)