Irredeamable Rating

Irredeamable rating

Disclaimer: all of the below are my subjective opinion and it may not match yours

Hi there!

Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.

Plot

Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.

Rating: 10/10

Gameplay

Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.

But there are 2 issues:

Why must i fight enemies? After all i can just run past them

Bosses of too different difficulty levels:

Some are very hard. It isn't bad but still.

Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)

Rating: 8/10

Control

Classic control type:

Move: arrows

Jump: Z

Attack: X

Weapon swap: C

Heal: V

Interact: Up

Or:

Move: WASD

Jump: Space

Attack: Left button

Weapon swap: Right button

Heal: Wheel

Interact: E

And also:

Open almanac/skip dialogue: Enter

Open sub-menu (in the almanac)/continue dialogue: Z

But there are also some issues:

Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)

Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above

Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)

Rating: 7/10

Graphics

Nice high-pixel graphics

Rating: 10/10

Audio

Good sounds and well chosen background music

Note: audio are mostly not owner by the developer

Rating: 10/10

Total

Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)

Final rating: 9/10

Developer: @blackblooms

Game:

Spoiler

My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.

More Posts from Greedychapa and Others

4 months ago

Added the bots section to the settings menu and the randomness factor option

If this option is selected, bots will choose a random cell when choosing between two identical ones (which one to build on or which one to attack). This makes games little more varied


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8 months ago

Funlutab updated

I released funlutab 2.2. Added max, min, reverse, sum and multiply functions; error messages; fixed a small bug with unpack function.

Release Funlutab 2.2 ยท Mantyi-Studio/funlutab
GitHub
Added: max Returns the max value of table and a table containing keys it belongs to min Returns the min value of table and a table containin

PS: don't worry, i'll update my modules not too often, so there won't be many uninteresting posts like this


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3 months ago

Hi!

Added a full screen mode and an ability to sync the speeds of "wave" animations and bots' work

Also now, as it was before, the pause button doesn't pause the game. I had to delete this feature because it was pausing WHOLE the game (for example, the cursors in entry fields were also pausing)


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5 months ago

Hi! Sorry for the delay, i didn't have much time to develop the game last week

I decided it's not necessary to teach bots to build defense lines because them are not always effective. But i taught bots to "invest" money in building factories at the beginning of game.

I also decided to delete the cooperation page in the settings menu because i think it's not nice to ask for help directly in my game. At the moment this page is just hidden but i'm going to delete it completely in the future.

I'll publish the 1st interim on my discord server within an hour


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6 months ago

Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing

Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim


Tags
10 months ago

Lol, entry fields just disappear on Android:

Lol, Entry Fields Just Disappear On Android:

Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)

9 months ago

pre-beta 2.0 pre-2: buxfixes

Now it's very important to test the game, so if want to help me, pls go to my discord server ๐Ÿ™. And as always i'll post in it this pre-release within next hour.


Tags
9 months ago

Now if you're newbie, you'll be asked to read the tutorial; after a 1st game you'll be asked to rate the game. I also remade the pause menu again, now it and some other windows will change their size depending on the text length. And yes i ask people for help with development right in the settings menu ๐Ÿ˜‘

This is pre-beta 2.0 interim-4 (the last interim before pre-release!) and i'll post it in my discord server within the next hour

PS: maybe i should make larger the yes and no buttons in the "pls rate my game" window?


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1 year ago

I've drawn animations of buildings and created game field but I can't build buildings on it yet


Tags
6 months ago

Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))

Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper

But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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