I Misunderstood The Question. I Got This: Is The Defold Engine The Engine You MADE Your Game ON?

I misunderstood the question. I got this: Is the Defold Engine the engine you MADE your game ON?

NO, Defold Engine ISN'T the engine i made by myself

I'm very sorry for misled you

Is the Defold Engine the engine you made for your game?

Yes, i use it because i only know lua and python (there are no normal engines for python)

PS: i already regret this...

More Posts from Greedychapa and Others

10 months ago

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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1 year ago

I'm currently creating my own file format to use it for create game localizations.

File text:

I'm Currently Creating My Own File Format To Use It For Create Game Localizations.

Processing result:

I'm Currently Creating My Own File Format To Use It For Create Game Localizations.

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10 months ago

Irredeamable rating

Disclaimer: all of the below are my subjective opinion and it may not match yours

Hi there!

Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.

Plot

Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.

Rating: 10/10

Gameplay

Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.

But there are 2 issues:

Why must i fight enemies? After all i can just run past them

Bosses of too different difficulty levels:

Some are very hard. It isn't bad but still.

Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)

Rating: 8/10

Control

Classic control type:

Move: arrows

Jump: Z

Attack: X

Weapon swap: C

Heal: V

Interact: Up

Or:

Move: WASD

Jump: Space

Attack: Left button

Weapon swap: Right button

Heal: Wheel

Interact: E

And also:

Open almanac/skip dialogue: Enter

Open sub-menu (in the almanac)/continue dialogue: Z

But there are also some issues:

Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)

Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above

Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)

Rating: 7/10

Graphics

Nice high-pixel graphics

Rating: 10/10

Audio

Good sounds and well chosen background music

Note: audio are mostly not owner by the developer

Rating: 10/10

Total

Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)

Final rating: 9/10

Developer: @blackblooms

Game:

Spoiler

My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.


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9 months ago

pre-beta 2.0 released!

You can install it right now:

I'll write devlog about all additions and changes on itch.io today or tomorrow

Why did i have to reschedule the release?

I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release

This a video about fixed problems and bugs:

And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns


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1 year ago
I Created A Logo For My Studio (it's Called Mantyi). More Likely You Don't Understand What It Means And

I created a logo for my studio (it's called Mantyi). More likely you don't understand what it means and what is depicted on the logo.


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1 year ago

Added the first player selection menu and changed the main menu background


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6 months ago

Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))

Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper

But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.


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8 months ago

Hi there!

I started developing new version, i decided to number it beta 0.0 (i know, it's weird version number)

I renamed attack stats:

attacks left -> attacks

attacks -> attacks will be

Hi There!

Also renamed 2 buildings:

Line of defense -> Defense line

Hi There!

Air defense system -> Air defense

Hi There!

And fixed bugs:

I can save player name if it's incorrect

After shooting/bombing cell the attack cost doesn't change


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3 months ago

Hi!

Added an interface tab in the settings menu. There are checkboxes for large interface and blocking end turn button. Also moved there are the tool deselection checkboxes and the default menu radio buttons deleted

And yes, now the end turn button has a timer that shows the remaining time

Also, the pause menu finally pauses animations


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11 months ago

Summer changes

Hi there!

It's summer (wow!) which means i'm not studying. But this doesn't mean i'll develop my game more often because i want to rest like a normal person.

Before the release of 1st interim i spent every day developing to release it as soon as possible. Now i'll rest more but try to maintain a frequency of one post per week.

I also thought i'll learn javascript to create a web-site for my game and multiplayer based on it. But now i realize more likely i'll just rest: walk outside and play games (maybe even read books!).

Have a nice summer and good luck!


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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