Pre-beta 2.0 Interim-3: Bugfixes

pre-beta 2.0 interim-3: bugfixes

Just compare:

I'll post this interim release in my discord server within the next hour

PS: i had to edit this video because i can't insert 2 videos into 1 post

More Posts from Greedychapa and Others

5 months ago

Need your help

Hi, as you know i'm going to release current version (beta 0.0) on Play Market or Steam so i want it be as good as possible

So i'm asking for your help with translations and maybe music and art. I need people who are interested in my game and who can at least be testers

Currently i don't know if i can make any money from my game so maybe your work won't be paid (and mine too)

I know i'm more likely writing this post in vain but i hope i'm wrong

Thank you for reading


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1 year ago
It's Very Nice To Know There Are People Who Like My Work!

it's very nice to know there are people who like my work!

Thank you everyone!!! ❤️


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1 year ago

I'm currently creating my own file format to use it for create game localizations.

File text:

I'm Currently Creating My Own File Format To Use It For Create Game Localizations.

Processing result:

I'm Currently Creating My Own File Format To Use It For Create Game Localizations.

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1 year ago
I Created A Logo For My Studio (it's Called Mantyi). More Likely You Don't Understand What It Means And

I created a logo for my studio (it's called Mantyi). More likely you don't understand what it means and what is depicted on the logo.


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11 months ago

Now you can set players colors. I also remade the pause menu and drew an icon for save button.

This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour


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1 year ago

The tutorial is done! It turns out just writing a text and taking screenshots is long and difficult (it took me more than 3 days (including the previous week)). Also added a scrollbar but it only shows progress, i can't use it to navigate the page.


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7 months ago

Today i forced myself to work on the game on friday evening, and now i'll show you results of this work:

Now the bot can calculate distance from border diagonally too. This means the work on this algorithm is complete and tomorrow i'll work on building construction algorithm. Hopefully, i'll have its first version by the end of the weekend so i can publish a second post this weekends

PS: yes, there is a bug with an uncalculated green cell. But let's pretend the bot isn't very smart and it also take mistakes 🙏. So it's not a bug, it's a feature!


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10 months ago

You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...

Thank you very much. I think it'll be very nice...

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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1 year ago

War & Economy has pre-beta released!

Now it's available on itch.io. Pre-beta because i'm going to release a beta version on Google Play/Steam in the future


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1 year ago

How to number game versions?

Soon i'll start developing a new version but i don't know how to number versions

Often developers number game versions as 1.0, 1.1, 1.2... But the 1st digit ("1") never changes and i don't see the point in it. So i numbered the alpha versions as 1.0, 2.0, 3.0... And i can omit the 2nd digit ("0") because it didn't also change (i didn't release intermediate versions). But in this case versions will be numbered 1, 2, 3... and it will look like the 2nd part of the game.

So i decided to ask you:


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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