I'm Sorry, There Was A Delay But Now I'm Here And I'm Not Going To Repeat This Mistake

I'm sorry, there was a delay but now i'm here and i'm not going to repeat this mistake

This weekend i renamed attacks stats in messages and added UI for selecting player type (human or bot). This is a test bot, it just builds all the buildings in order

There's a lot of hard and long work ahead with bots so good luck to me (and my friend if he agrees to help me)...

More Posts from Greedychapa and Others

1 year ago

Added a full debug menu that can be turned on/off. Also added settings for simultaneous sound playback. Currently turning the debug menu on/off is the only setting on new Other page but i'm going to add more useless settings to this page.


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1 year ago

War & Economy

War & Economy

"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...

Now the game is in closed alpha testing. To take a part, send me a private message.

I plan to start beta testing on Steam and/or Google Play this summer.


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8 months ago

Another uninteresting post about my modules

Hi there!

I present to you my lua module for localization - Lualoca, and its extended version for Defold - LualocaDE (its page on defold forum)

Bye everyone!

PS: i really don't know what else i can write in this post


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1 year ago

Added an attacks menu but it is not completed yet


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1 year ago

I've added players stats. Now buildings generate growths which, in its turn, generate scores. But I have problems with the text.

I may not publish a new post next week because I'll be busy with other things and the workload, that I want to do, is very big.


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6 months ago

Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))

Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper

But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.


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7 months ago

This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).

The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them

Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)


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9 months ago

It's so fine to see somebody playing my game. Thank you very much ❤️. You found some bugs that i and testers don't notice (that's why i rescheduled the update)

And yes, this is the first video about my game that was not created by me!

I played @navadev's game with my friend cooper. This game was actually really fun and I'll probably play it again tomorrow.


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10 months ago

Irredeamable rating

Disclaimer: all of the below are my subjective opinion and it may not match yours

Hi there!

Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.

Plot

Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.

Rating: 10/10

Gameplay

Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.

But there are 2 issues:

Why must i fight enemies? After all i can just run past them

Bosses of too different difficulty levels:

Some are very hard. It isn't bad but still.

Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)

Rating: 8/10

Control

Classic control type:

Move: arrows

Jump: Z

Attack: X

Weapon swap: C

Heal: V

Interact: Up

Or:

Move: WASD

Jump: Space

Attack: Left button

Weapon swap: Right button

Heal: Wheel

Interact: E

And also:

Open almanac/skip dialogue: Enter

Open sub-menu (in the almanac)/continue dialogue: Z

But there are also some issues:

Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)

Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above

Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)

Rating: 7/10

Graphics

Nice high-pixel graphics

Rating: 10/10

Audio

Good sounds and well chosen background music

Note: audio are mostly not owner by the developer

Rating: 10/10

Total

Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)

Final rating: 9/10

Developer: @blackblooms

Game:

Spoiler

My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.


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1 year ago

will War & Economy support online multiplayer?

Yes, but not right away. Once the game is released, players will only be able to play on one device. I will add online multiplayer in future updates.


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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