Again with poor Wyll:
I was randomly reminded of this scene the other day and how you have the option of talking Wyll down from wanting to kill Mizora. It's framed as a good thing, like you're steering him away from a dark path of digging two graves, but is that really what this is? I think he has every right to want to kill her (monster hunter that he is), not just for himself, but to protect anyone else she'd take advantage of and hurt in the future. I understand that what this line is saying is us telling him that he might do more good in taking on enemies as needed rather than putting all this time into a single target, but if that's the case I don't like how it's phrased.
I get that Wyll is the most morally righteous of the companions, and being driven by revenge isn't exactly a good thing, but he has every right to want it. She forced him into a slavery contract, directly violated his bodily integrity at least twice, supported the death of the most important person in his life, and has been mentally tormenting him all the while.
Wyll is absolutely the type to fight out of love and the desire to protect rather than to hurt and avenge, yes. But I still think it's really condescending to tell him "revenge is bad", when (to my memory), we never tell Astarion that wanting revenge on Cazador is wrong. And Shadowheart taking out the Sharrans is seen as a grim and unfortunate but necessary public service. Even with Karlach, I think the most we say about her wanting end Gortash is "let's wait and be smart about this" (if you're planning to kill him at all, that is). Either this is another example of Wyll not getting the same treatment as other characters (and dare I say, being reductive of his trauma), or I'm just projecting. Maybe I'm misreading this whole thing — let me know.
But telling him to "let it go" is kind of wild no matter how you look at it.
(to be clear I don't think murder and revenge are "good" things. But killing devils seems to be framed as like killing a monster rather than a person, and even then, killing people is commonplace in this game. I'm just saying the morality should be consistent.)
More artists should really draw their favorite ships in the Disco Elysium jackets. It's character analysis to say which character would wear which jacket.
Someone explain to me why I randomly started listening to Sleep Token for the first time like three days before the new single released. I know I'm late to the party but I'm loving it. I feel a hyperfixation coming on... pray for me.
Finally made my version of Batstarion! Because I love both bats and Astarion.
He is a scary and powerful vampire, as you can see. (I think I made him way too innocent-looking. Imagine him with little angry eyebrows, maybe)
Made mostly of felt/wool. I modeled him after a northern ghost bat rather than a vampire bat, sorry. Someday I'll make a more realistic, fully articulated version (perhaps a vampire bat), but bats are harder to make than I thought. Hope you like him!
Oh I had no idea that there's a version where Orin doesn't show up! I really like your interpretation of the "correct" answers. I *love* your take on the "breaking a nail" line, and the callback to the line back in Grymforge is something I noticed too but hadn't thought about in connection with his past. I read it as a representation of his performance of vanity as a facade, (which is a topic I want to delve into in the future). You're also absolutely right about these being half-truths. I ran through this scene a bunch of times a while ago to see the different responses, and it's fascinating what the dryad seems to consider "correct" versus what Astarion considers "correct" in terms of approval, and how he approves of different answers in different ways. It's so cool how a scene as seemingly inconsequential as this is so complex and nuanced. Thanks for your additions!
So I haven't done any other character's romance yet, but I want to talk about the brilliance of Astarion's version of the “romance test” scene in the circus. While I do think it was a missed opportunity to show a little more vulnerable reaction when you first call him forward to do the test (calling him the "one you love"), before he covers it up with his usual mask, I think this is a beautifully subtle scene overall. Which is impressive given how indulgent it is. The whole premise is that you full well know the true answers to the questions, but if you want to make him happy and comfortable, you wont give them. He’s clearly uncomfortable with you bringing up personal information in front of an audience, even if it’s to correctly answer the question. He obviously isn’t taking the test seriously at all, and is doing it more to just have fun and mess around. As much as I adore sincerity, this scene is just so in-character for Astarion I can't be mad at it. You’re showing him how well you know him *by* answering incorrectly, because you know *that’s* what he wants. You're showing that you know him, and you don't need to prove it. While it would have been fun and cute to just have a little moment here that plays right into the dryad's game without any twists, this execution of the scene suits Astarion's current emotional state so much better, and makes it more engaging. The story doesn't just pander to the player, no matter how indulgent Astarion seems as a character. He’s imperfect and struggling a lot, and the player needs genuine patience to see the real him in those rare moments when he lets the mask fall.
He’s been making some very slow changes throughout the game up to this point, and he’s still grappling with that. It’s obvious that even he doesn't really understand or want to face his feelings and how he’s changed, as he’s unwilling to even put a label on his relationship with the player character at this point. He’s all about using his mask as a shield, and so the times we’ve seen behind it have been insanely vulnerable by his standards; private moments meant to stay between the two of you. So of course he wouldn't like it if you just bring up his deepest feelings in a public setting all for some silly carnival activity. He’s also very much the type to say: “like I need a dryad to tell me how I feel”, when prompted with the game in the first place. He probably only agreed because the player wanted to, and he wanted to just have a bit of a laugh. It’s not that he doesn't have genuine feelings for the character, but rather that he has no clue how to handle them. He’s probably holding back a lot at this point in the story, and it probably scares him that he’s getting so attached to someone. Someone that could be taken from him. He probably sees that as a weakness that Cazdor could exploit to hurt him even more, and so his natural instinct would be to keep everything close to his chest. Orin’s line about Gortash using our connection as a noose by which to hang us probably illustrates his fears perfectly. It’s scary when you have feelings beyond your control, and given that he probably hasn't felt this way about someone in as long as he can remember, if ever, he’s probably even more unnerved. This subtle internal struggle is perfectly illustrated in this scene. At this point in the story overall, he’s confused, on edge, afraid, angry, but also maybe the slightest bit hopeful for the first time in a long time, because of the player.
The best part is that his instincts about not wanting his personal information shared with a stranger is justified, as Orin shows up to ruin the fun. Apparently in early versions of the game, its at this point that she would kidnap the player’s romanced companion, but apparently play testers hated that (this is just what I've heard). It would be so neat, even though I'd panic and drop everything to hunt her down. That sinking feeling when Orin reveals herself is only magnified if you answer the “true” options during the love test, because now one of our greatest enemies has critical information that could be used to hurt our loved one.
Anyway I just love how subversive this scene is because of who Astarion is as a person, and how it illustrates the unique bond he has with the player character. His reactions are so cute when you give answers that he likes (like saying what he wants most is revenge, or that most things fear *him*, actually). This is a rare moment when it seems like he's actually having fun. It's just two idiots in love messing around, and that's important.
(This is all just my interpretation. Feel free to disagree)
It will never not be funny to me that Withers, who barely goes out of his way to say anything the entire game, takes time out of his day to say "I know you think this is a dating sim, but please, we do in fact have to save the world"
What is your take on Astarion's relationship with his siblings?
I have put unreasonable amounts of time into thinking about what the dynamics were like during Cazador's reign in that house. I mean, imagine sharing the same tasks, bedrooms, and general experiences of abuse and duress with the same people FOR TWO HUNDRED YEARS. That's absolute madness. If any of you have had experiences with co-living with family under stress for any extensive amount of time, you know very well the levels of emotional 4D chess-ing that tend to take place as a result. You end up distributing so much frustration and anger around and often onto the very same people you will ultimately seek comfort from - this is that situation but blown up to impossible proportions.
So, "strained" doesn't really do justice as a descriptor here. I believe the family had a dynamic, ever-evolving hierarchy within itself, years-worthy of time where the spawn shifted alliances and made "cliques" within themselves - rebels would evolve into pushovers and trusted friends would turn into snitches. You had endless amounts of drama within the group and flies on the walls would witness them cut each other's heads off one day and sob into one another's laps the next.
Naturally I think all of them were resistant to the concept of being a "family" at first, but it's pretty much impossible to not develop family-like ties throughout that long of a period. Following Cazador's death, I believe there would be further splintering within as some want to maintain said ties and others are eager to cut them - seeing both their siblings and the relationships themselves as yet another painful reminder of what Cazador imposed upon them.
I think Astarion falls into the latter category. If he had his way, he would never see, speak, or think of his brothers and sisters again. And while the sibling nomenclature is a deeply-rooted habit, he doesn't think it holds any legitimacy whatsoever (whether or not that's the case in his heart is another matter).
Dalyria (the moon-elf physician, whom I have come up with a story, personality, background and motivations during several long showers that might not necessarily line up with yours, so, if anything of what I'm about to say seems pulled out of a hat, it's because it was) is the opposite. She has grown attached to the constant presence of her siblings and taken a mother-goose role upon herself. With the Exception of Leonard and Violet (more on that later) she has decided they are her responsibility and wishes the group would stick together.
I like to think that there's a lot of history between those two in particular. Obviously, the interactions between Astarion and his siblings are very brief, but It's enough to run with. Dalyria shows a lot of concern and understanding towards him and even pleads when he threatens Petras' life - again, I think she did a lot of trying to pragmatically keep the peace among them and genuinely grew attached to a few - Astarion being the main one of said few. You even get the smallest hint of a on-and-off intimate relationship with the way he derisively calls her by her nickname.
Also, Astarion very occasionally showcases enough emotional maturity that I could see him latching onto the one other person around who seems to have her wits about her, but he's still flawed enough that Dalyria can think of him as a younger sibling that needs her care. Not to mention that, to me, she demonstrates a penchant for moral superiority and a dash of a machiavellian outlook, based on her diary and her completely unapologetic initiative to kill a child on the small chance it would lead her to a cure - not any child either, but Leonard's child. I can totally see Astarion sympathizing and gravitating towards someone like that.
Which brings us to the rest of the siblings - I would wager that, at least by the end of it all, Leonard and Violet were the odd-ones out. As it tends to happen within any tight-knit group, when one succeeds by stepping over the others (even if the reasons for it are justifiable) that brews a lot of resentment and eventual exclusion. Leonard not only did that, but he apparently still held onto hope of future and family outside the Szarr house; wheter or not everybody wanted out, I think a us-versus-them mentality is unavoidable under those circumstances, and Leonard was looked down upon by the others in their respective ways for what he was trying to do.
Violet just seems like she had gone a little cuckoo to me. We get very little about her, but when I think of an adult woman playing childish pranks on her roomates while you are all stuck in what's essentially a human trafficking ring... I think of a person who's either just a very silly breed of evil or who has lost touch with reality, and the latter is more interesting, imo. I think no one liked her, not only because she was a nuisance but also because she became completely emotionally untouchable. I think both Violet and Leonard are spawn who did not survive long after they were all freed.
I'll stop here before I ramble on for another 8 paragraphs about Aurelia, Yousen and Petras (Oh Petras, my beloved), but, yes, suffice to say that I believe it was kind of complicated LOL
EDIT: Not me calling Leon "Leonard" this whole post. Sorry buddy, you look like a Leonard.
I signed up for an ao3 invite to incentivize myself to not be afraid in continuing my fanfic-writing journey. Maybe some of my writing will see the light of day after all, or maybe I'll just post snippets on here. I'm mostly writing for myself but it would be really cool if someone else read it but I'm also terrified of that. I've convinced myself that every other person on the planet is a better writer than me and I will be pelted with tomatoes if I ever post my own work. Currently trying to un-convince myself of that.
I can't handle Astarion in his little robe.
He looks so cozy.
Since I joined the fandom, I’ve been told, repeatedly, that Astarion was evil in the past, evil when you meet him, and will be evil at the end of the game—whether he remains a vampire spawn or not. No good ending, no redemption for him; because it’s not like he suddenly becomes a saint!
Essentially, he’s talked about as if he were a monolith. Static. Unmoving. Frozen in place.
Well, at this point, I feel the need to say how I see it.
First of all, the concept of the corrupt magistrate is outdated—it doesn’t exist in the game. Maybe it was an early draft of his background that was later scrapped. But in the actual game, there’s no mention of it—no character, no note, no book, not a single thing that references this.
And given how important that detail would be for his characterization, I don’t see why Larian wouldn’t have included it, even as an offhand remark.
What we do know about Astarion before becoming Cazador’s vampire spawn is that he was a magistrate, and that the Gur beat him to death over a law he had passed against them. That’s it.
Personally, I think this ties into his previous position of privilege, prejudice, and the fact that he was likely a tedious, meticulous, and inflexible magistrate—but ultimately, that’s just my own inference based on scattered dialogues.
The truth is, the Gur could have been wrong.
We’ll never know!
Just like we’ll never know what color his gorgeous eyes were before they turned red.
Now, I’m going to shift to a slightly more technical perspective—but I promise I won’t go overboard!
The Astarion from Act 1 cannot be the same Astarion at the end of the game, regardless of whether he ascends or not.
And here’s why.
In basic screenwriting, we talk about a character’s transformation arc. If there is no change, there is simply no story—because the character would be nothing more than a rubber figure on whom events, decisions, and other characters bounce off without leaving a trace. It wouldn’t be engaging, nor would the character have any real drive to act.
This is a vast topic that I won’t go into in detail, but if you’re interested, just type character arc into a search engine, and you’ll find a whole world of information.
Do you think stories and characters are written purely by feeling? There are countless manuals that explain the rules of good storytelling. (Dara Marks, considered the best American story editor, formulated the rules outlined in her renowned manual, Inside Story: The Power of the Transformational Arc.)
And characters follow writing principles—Astarion included. And creating a believable character while following these rules is really complicated—so every time someone says that Astarion is a monolith, somewhere, a screenwriter dies.
It’s just not possible, folks—there’s no chance that Astarion stays exactly the same throughout the entire story. He has to grow. Or regress.
Either way, he cannot remain unchanged; otherwise, The Pale Elf narrative arc wouldn’t exist.
It’s the fundamental rule of storytelling—straight from the rulebook.
Now, let’s clarify the concept of redemption a bit.
In religion, redemption is the forgiveness or absolution of sins and protection from damnation and misfortune, whether eternal or temporary. The Catholic Act of Contrition is a profound and meaningful prayer, considered the first step toward redemption. It allows believers to express their repentance and willingness to change after committing a sin.
From here, the term has come to be used in a more general sense to refer to the attainment of physical or moral freedom through liberation from guilt and sources of unhappiness.
In a literal sense, however, redemption means salvation, remedy, or escape.
So, yes, the vampire spawn ending is a redemption arc—not because Astarion suddenly becomes a saint, for god’s sake, but because he faces his past, everything he has done up until that moment and the people he has harmed, and does so as a hero, sacrificing himself for the greater good.
(Yes, one could debate whether releasing 7,000 starving vampire spawn into the world is truly the greater good, but within the context of the game, its setting, and Astarion’s narrative arc, it is.
Wyll—the group's hero and a monster hunter—explicitly says, "They are victims just like you, Astarion. They deserve freedom too."
Many of the good-aligned companions also disapprove of their extermination, and depending on their oath, even a Paladin Tav/Durge can break their vow and become an oathbreaker if they choose to kill them all.
So, the game itself strongly suggests that freeing them is the most humane and morally right choice—especially for Astarion.)
So, to summarize, it is a redemption arc because Astarion takes responsibility and atones for his actions, for his sins. He acknowledges the harm he has caused and repents, embraces the pain of others beyond his own, and gives them the freedom that he himself had once taken from them.
That’s what redemption means, not that he becomes a saint by the end of the game.
Not only that, but Astarion also makes peace with the Gur, who will stop hunting him—not out of laziness, but because he has proven that he has changed, that he has grown, and that he is no longer a threat to innocent people. (And they also accept the release of the spawn, despite being monster hunters—take note!)
It’s no coincidence that Astarion tells his brothers and sisters that they can choose between being parasites hiding in the shadows or something more than what Cazador created them to be.
But either way, the consequences will be on their heads—because actions and choices have weight.
And you reap what you sow.
And here, I’ll take a small detour, because the first person to bring up the concept of redemption is actually Ulma, with her words: "But it would be a start—you could still be redeemed."
She later reinforces this idea in one of the most powerful scenes in the game, when—after the ritual and Astarion’s absolutely heart-wrenching explanation of why he took the decision away from them regarding their own children—she tells him: "I never thought a vampire spawn could find redemption… but yes, you will no longer be hunted."
Of course, Astarion is still a vampire. He still has instincts and needs. He likes hunting, killing, and yes, instilling fear. A little, as he puts it.
The difference is that instead of doing it indiscriminately, he directs his attention toward criminals, toward those who harm others. Just like the Emperor.
Even Karlach Mind Flayer redirects her hunger toward a specific category of people—ones who might even appreciate her intervention.
It’s called killing two birds with one stone.
And here I return to the technical side of storytelling—Astarion’s transformational arc is complete, and at this point, he falls into the archetype of the anti-hero: a protagonist in a story who may lack some of the traditional hero’s qualities, such as idealism, courage, and morality.
Typically, an antihero is a rebellious or tormented character with clearly negative traits who often employs questionable methods. However, they should not be mistaken for a villain, as they do not fully descend into evil or possess enough heroic qualities to earn the audience’s sympathy.
However, considering the general setting—where even heroes kill as if there’s no tomorrow and punish villains with brutality—just look at Selûne’s demigoddess daughter, Lady Aylin—I don’t see anything strange or horrific about feeding on criminals.
Quite the opposite.
To conclude, the concepts I’ve mentioned are not something I made up from scratch—they’ve existed for ages.
Astarion’s evil ending is clearly ascension, which, following the rules of good storytelling, still adheres to a transformational arc compared to Act 1 Astarion.
By extension, Act 1 Astarion is different from both the Ascendant Vampire and the Vampire Spawn in the final outcome. The monolithic character does not exist in any story worthy of being called one. And Baldur's Gate 3 is a masterpiece of writing.
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
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