Hi there!
I hope you (unlike me) remember about the poll where i asked you how to rename attacks stats (ground attacks (left), air attacks (left))
Let's look at the results:
Tumblr (2 votes):
. . . . user variants: 100%
. . . . . . . . Variants:
. . . . . . . . . . 1. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks will be
. . . . . . . . . . 2. attacks left -> attacks
. . . . . . . . . . . . attacks -> attacks production
Discord:
. . . . 'this' and 'next': 100%
We see that the "'this' and 'next'" variant won. But i think players' variants from comments are better because they don't have a prefix to attacks left stat. I think the 1st player's variant is the best because it's little shorter than the 2nd. It looks like this:
But you can still suggest your own variants
This weekend i'll just be fixing bugs so i may not post a devlog
Hi!
Added a full screen mode and an ability to sync the speeds of "wave" animations and bots' work
Also now, as it was before, the pause button doesn't pause the game. I had to delete this feature because it was pausing WHOLE the game (for example, the cursors in entry fields were also pausing)
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
I started alpha game test. If you want to take part, send me a private message. But currently the game doesn't have a tutorial, so you'll have to learn to play on your own.
Hi!
Added an interface tab in the settings menu. There are checkboxes for large interface and blocking end turn button. Also moved there are the tool deselection checkboxes and the default menu radio buttons deleted
And yes, now the end turn button has a timer that shows the remaining time
Also, the pause menu finally pauses animations
Now you can drag and drop cursor in text fields
PS: while i was doing it i often regretted i using defold... because it doesn't has nodes ready... it's so scary...
Hi!
Currently i optimized the game and didn't added any content because i want to add music. But i couldn't find any tracks suitable for my game. So yesterday and today i was making my own track, but it's so-so (to put it mildly), because it's my first track.
I'm also tired of it and every now and then i want to add some random tracks to my game just to stop torturing myself.
Added sounds. If you attack a non-empty cell, the alarm will sound in addition to the attack sound.
But initially i wanted to release my game on Google Play or Steam as well but it turned out that i can't create a dev account there because they doesn't accept bank cards from my country
Then i decided to create a buymeacoffee account but it turned out that all payment services that it uses are blocked for my country
And yes, itch.io also doesn't accept my card
So there's no way to get money for selling my game
This world is so fair 🥰
PS: of course, i can sell my game in rustore but i think no one uses it
Hi
I decided i want to rename this blog and my studio from Nava and Mantyi respectively to Chapa
Why? Because it's my nickname in some online games. It's familiar to me and i think it sounds better than Nava or Mantyi
In the next few days i'll be renaming this blog, my itch.io and github account and creating a new youtube channel. I already renamed my discord account
Now i'm CHAPA
Also i'm going to release beta 0.0 next week
New links: itch.io, github, new youtube channel
Turn down the volume before watching! Sorry I didn't warn you last time
Added settings menu