Want A Pokémon Egg?

Pssst…. hey, kid….

Pssst…. Hey, Kid….

Want a Pokémon egg?

Everybody who reblog this, and I mean EVERYBODY will get an egg. I’ll design a brand new Pokémon based off your blog, but first, the egg will be gifted to you in your PMs.

So, enjoy!!

More Posts from Alianora-of-toure-on-marsh and Others

According To The CDC, In 10 Percent Of Those Drownings, The Adult Will Actually Watch The Child Do It,

According to the CDC, in 10 percent of those drownings, the adult will actually watch the child do it, having no idea it is happening. Drowning does not look like drowning—Dr. Pia, in an article in the Coast Guard’s On Scene magazine, described the Instinctive Drowning Response like this:

“Except in rare circumstances, drowning people are physiologically unable to call out for help. The respiratory system was designed for breathing. Speech is the secondary or overlaid function. Breathing must be fulfilled before speech occurs.

Drowning people’s mouths alternately sink below and reappear above the surface of the water. The mouths of drowning people are not above the surface of the water long enough for them to exhale, inhale, and call out for help. When the drowning people’s mouths are above the surface, they exhale and inhale quickly as their mouths start to sink below the surface of the water.

Drowning people cannot wave for help. Nature instinctively forces them to extend their arms laterally and press down on the water’s surface. Pressing down on the surface of the water permits drowning people to leverage their bodies so they can lift their mouths out of the water to breathe.

Throughout the Instinctive Drowning Response, drowning people cannot voluntarily control their arm movements. Physiologically, drowning people who are struggling on the surface of the water cannot stop drowning and perform voluntary movements such as waving for help, moving toward a rescuer, or reaching out for a piece of rescue equipment.

From beginning to end of the Instinctive Drowning Response people’s bodies remain upright in the water, with no evidence of a supporting kick. Unless rescued by a trained lifeguard, these drowning people can only struggle on the surface of the water from 20 to 60 seconds before submersion occurs.”

This doesn’t mean that a person that is yelling for help and thrashing isn’t in real trouble—they are experiencing aquatic distress. Not always present before the Instinctive Drowning Response, aquatic distress doesn’t last long—but unlike true drowning, these victims can still assist in their own rescue. They can grab lifelines, throw rings, etc.

Look for these other signs of drowning when persons are in the water:

Head low in the water, mouth at water level

Head tilted back with mouth open

Eyes glassy and empty, unable to focus

Eyes closed

Hair over forehead or eyes

Not using legs—vertical

Hyperventilating or gasping

Trying to swim in a particular direction but not making headway

Trying to roll over on the back

Appear to be climbing an invisible ladder

So if a crew member falls overboard and everything looks OK—don’t be too sure. Sometimes the most common indication that someone is drowning is that they don’t look like they’re drowning. They may just look like they are treading water and looking up at the deck. One way to be sure? Ask them, “Are you all right?” If they can answer at all—they probably are. If they return a blank stare, you may have less than 30 seconds to get to them. And parents—children playing in the water make noise. When they get quiet, you get to them and find out why.

Source/article: [x]

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In the 1960′s Legally a woman couldn’t

Open a bank account or get a credit card without signed permission from her father or hr husband.

Serve on a jury - because it might inconvenience the family not to have the woman at home being her husband’s helpmate.

Obtain any form of birth control without her husband’s permission. You had to be married, and your hub and had to agree to postpone having children.

Get an Ivy League education. Ivy League schools were men’s colleges ntil the 70′s and 80′s. When they opened their doors to women it was agree that women went there for their MRS. Degee.

Experience equality in the workplace: Kennedy’s Commission on the Status of Women produced a report in 1963 that revealed, among other things, that women earned 59 cents for every dollar that men earned and were kept out of the more lucrative professional positions.

Keep her job if she was pregnant.Until the Pregnancy Discrimination Act in 1978, women were regularly fired from their workplace for being pregnant.

Refuse to have sex with her husband.The mid 70s saw most states recognize marital rape and in 1993 it became criminalized in all 50 states. Nevertheless, marital rape is still often treated differently to other forms of rape in some states even today.

Get a divorce with some degree of ease.Before the No Fault Divorce law in 1969, spouses had to show the faults of the other party, such as adultery, and could easily be overturned by recrimination.

Have a legal abortion in most states.The Roe v. Wade case in 1973 protected a woman’s right to abortion until viability.

Take legal action against workplace sexual harassment. According to The Week, the first time a court recognized office sexual harassment as grounds for legal action was in 1977.

Play college sports Title IX of the  Education Amendments of protects people from discrimination  based on sex in education programs or activities that receive Federal financial  assistance It was nt until this statute that colleges had teams for women’s sports

Apply for men’s Jobs   The EEOC rules that sex-segregated help wanted ads in newspapers are illegal.  This ruling is upheld in 1973 by the Supreme Court, opening the way for women to apply for higher-paying jobs hitherto open only to men.

This is why we needed feminism - this is why we know that feminism works


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Now For Todays Jacket Spotlight - The Cicada Design!
Now For Todays Jacket Spotlight - The Cicada Design!
Now For Todays Jacket Spotlight - The Cicada Design!
Now For Todays Jacket Spotlight - The Cicada Design!

now for todays jacket spotlight - the cicada design!

im personally SO happy with how the dogwood sleeves turned out - theyre one of my favorite embroidered designs out of the whole collection.

only one more design left to reveal!! get all the info about preorders here!


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one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people 

like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training. 

a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated 

i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens 

but he doesn’t do that.

it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing 

so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before? 

it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.

but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider. 

it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.

take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.

the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.

that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.” 

basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games. 


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People Like That…corporations Like That, They Have All The Money, They Have All The Power, And They
People Like That…corporations Like That, They Have All The Money, They Have All The Power, And They
People Like That…corporations Like That, They Have All The Money, They Have All The Power, And They
People Like That…corporations Like That, They Have All The Money, They Have All The Power, And They

People like that…corporations like that, they have all the money, they have all the power, and they use it to make people like you go away. Right now, you’re suffering under an enormous weight. We provide…Leverage.

~Nathan Ford from Leverage


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SOUND: Https://www.ruspeach.com/en/news/6077/ Каждое утро - это шанс начать жизнь

SOUND: https://www.ruspeach.com/en/news/6077/ Каждое утро - это шанс начать жизнь заново. Every morning is a chance to start life over. утро [ùtra] - morning начинать [nachinàt’] - to start жизнь [zhìzn’] - life www.ruspeach.com


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Some day I’m going to have to come up with a crack headcanon about what exactly is up with the body types in Hyrule’s royal family.

I mean, yeah, it’s probably just dramatic license, but if you take it as fully diegetic, King Hyrule is a straight up beast of a man.

Ganondorf is Gerudo, so there’s at least some textual justification for him being a lanky ogre-man, but what’s King Hyrule’s excuse?

He’s like eight feet tall, and about three feet broad at the shoulder; his fist is the size of an ordinary man’s head!

And yet his daughter consistently has totally average proportions.

There’s something funny going on with the royal bloodline, is what I’m saying.


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My Name Is Dog And Wen I See A Littel Snek Rite Next Tu Me, Altho He Sez “on Me Dont Tred” I Walk

my name is dog and wen i see a littel snek rite next tu me, altho he sez “on me dont tred” i walk rite up and lik his hed


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The sun is probably the closest thing we’ll ever have to a true Eldritch Abomination. Hear me out here-

Older than recorded history; was here longer than any of us and will be here long after we leave. Has a finite beginning and end but is still incomprehensibly ancient

Burns itself into your vision instantly and can blind you if you look for too long

Further prolonged exposure can cause cancerous growths

Non-humanoid shape floating through space; colossal flaming tentacles angrily lash out on occasion

Sort of just appeared one day and is now surrounded by the corpses of its stillborn children

People used to sacrifice other people to appease it

Pretty sure it screams at us sometimes


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I combined all the Hamilton feels into one.


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