And we must make them hot, or course
Creating a villain is a delicate art, much like crafting a masterpiece. To ensure your antagonist leaps off the page with depth, consider these essential elements for your villain checklist:
Motivation: Every great villain is driven by a potent motivation, one that fuels their actions and sets them on their dark path. Explore their backstory and unearth the core reason behind their villainy. Are they seeking power, revenge, redemption, or something more sinister?
Complexity: Gone are the days of one-dimensional villains twirling mustaches and cackling maniacally. Infuse your antagonist with layers of complexity and nuance. Perhaps they possess redeeming qualities or wrestle with inner conflicts that humanize their actions.
Flaws and Vulnerabilities: Despite their nefarious intentions, villains should be flawed beings with vulnerabilities. These weaknesses not only add depth to their character but also create opportunities for conflict and growth throughout your story.
Backstory: Delve into your villain's past to uncover formative experiences that shaped their present disposition. Trauma, betrayal, or societal pressures can all contribute to their descent into villainy, providing rich narrative fodder for exploration.
Goals and Ambitions: Just as heroes strive for noble objectives, villains pursue their own twisted goals with fervor and determination. Define what your antagonist hopes to achieve and the lengths they're willing to go to attain it, even if it means sacrificing everything in their path.
Antagonistic Traits: From cunning intellect to ruthless brutality, equip your villain with traits that make them a formidable adversary for your protagonist. Consider how their strengths and weaknesses complement each other, creating dynamic conflicts that propel your story forward.
Relationships and Alliances: Villains don't operate in isolation; they forge alliances, manipulate allies, and cultivate relationships to further their agendas. Develop the connections your antagonist shares with other characters, be they loyal minions or reluctant collaborators, to add depth to their character dynamics.
Moral Justification (from their perspective): While their actions may be abhorrent to society, villains often believe they're justified in their pursuits. Explore your antagonist's moral code and the twisted logic that rationalizes their behavior, offering readers insight into their twisted worldview.
Arc of Transformation: Just as protagonists undergo arcs of growth and change, villains should experience their own journey of transformation. Whether it's redemption, downfall, or something altogether unexpected, chart the evolution of your antagonist throughout the narrative.
Memorable Traits: Give your villain distinctive traits or quirks that leave a lasting impression on readers. Whether it's a chilling catchphrase, a distinctive appearance, or a haunting backstory, give your antagonist elements that linger in the minds of your audience long after they've closed the book.
funny skeletons are the peak of internet humor
October can’t come soon enough
@transit-fag
WHAT THE FUCK IS HAPPENING WHAT THE FUCK
He may go overboard, but something about seeing him go fucking ballistic on people when he gets sick of their shit will always be the funniest thing in the series, and the fact it only happens like once every book makes it funnier.
I love that Gregor is the sweetest kid but he realistically has his moments, wears down, and gets sick of people and situations.
With literally everyone he’s such a kind and open minded little gentleman but Ripred can fuck himself because he’s a meanie.
Ok, so I saw @yesthefandomfreakblr's post about Gregor not returning to the Underland, and it got me thinking about a potential fic idea.
I know this is going to sound very weird, and I've probably only been thinking about it because I've been watching the show recently, but hear me out here:
Gregor's Bizarre Adventure.
Like JoJo's Bizarre Adventure, but the protagonist is Gregor. He gets his own stand, goes on a crazy adventure across America battling other stand users and making friends, with the whole story it's more or less removed from the Underland, focusing more on how that trauma affected him, and possibly maybe Vampire Solovet as an antagonist.
Like I haven't heard much about it recently. People were panicking about it in August and September, but the talk seems to have died down. What happened? Are you Americans good over there?
once more, noted
I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)
I HC that Ripred is only hard on Gregor because he see's himself in that kid. Like, Ripred is a dick to everyone, I know that, but I think he keeps on putting cold, hard facts in front of Gregor, like how he's stuck with his rager abilities, because he just wants the kid to be ready and you know, not dead. I only realized this when reading this post about Ripred and Gregor's relationship, but it makes a lot of sense. Why else would Ripred tell Gregor about his disbelief in the prophecies and no-one else? Because he doesn't want his younger, human, more innocent counterpart getting caught up in that madman's bs. Ripred even promises to protect Gregor's family in the last book, because he doesn't want him to lose them the same way he lost his.
TLDR: Ripred has a tough-love thing with Gregor, but he only does it because he want's Gregor to be strong enough to handle his Warrior responsibilities (that he never asked for.) Not because he views Gregor as a political pawn, but because he sees himself in him and wants him to be happy.
gregor and ripred GREGOR AND RIPRED!!!!!!!
obviously ripred protects gregor. not in the same way he does lizzie or even luxa, but i'd say from the moment ripred saw gregor's horrified expression when henry was about to run a sword through him, he knew gregor was special. he told twitchtip to not judge gregor like she would other humans. he speaks softly when gregor is mourning. he teaches him life-or-death echolocation. he can't even tell gregor that the kid's gonna die in the prophecy of time. the "oh, tell me you didn't" to solovet after she locks gregor away. he promises to keep gregor's family safe, from one rager to another. he sees so much of himself in that kid and it's awful. the scene in cotw where ripred talks to gregor about being a rager (right after the frogs) will forever stick out to me. just. his peptalk to gregor before the final battle. ripred cares.
and so does gregor! gregor has so much respect for ripred, the rat, what has been the enemy for nearly his entire first journey in the underland, because he notices the pain in his eyes. he tells him "fly you high" when they first part ways, which is echoed by ripred when they last see each other. just the immediate relief that gregor feels any time ripred steps in. the way gregor messes with ripred, popping bubble gum after ripred insults him, joking about the prophecy at the end of book 5 ("time is turning back!" ripred - "shut up!"). in book 4, gregor sends the questers to busy themselves so ripred doesn't have to be vulnerable in front of so many. when gregor's in trouble, it's ripred's advice ("what's your plan?") that he thinks of. the section in book 5 where they all think ripred is dead and gregor is as upset by it as he is ares, that he "maybe even loved him." gregor looks up to him. just. the mentor/protege duo ever
my god
how’s everyone doin tonight i just broke tumblr
Me: Listen, we don't believe in Wicca stuff
My brain: Yup
Me: We aren't spiritual in any way, and don't believe in superstition
My brain: Correct
Me: And we only bought that book on magic for reference when writing
My brain: That was our intention
Me: ...so why do we want to try Wicca magic?
My brain: Just shut up and build the altar