annabeth taking the knife for percy was peak impulsiveness at that stage of their relationship. because up until this point of the series. if i'm remembering correctly. all of annabeth actions were calculated. even her stubborn actions had merit. but taking the knife? knowing he was invulnerable? but taking the knife? knowing that him watching you cry out in agony hurt him just the same if he had been stabbed? but taking the knife? and then lying on a cot in the glisten of the setting sun? vulnerable and slow? grounding him like he's the one who needed saving? like watching you bleed out is enough to kill him? and touching the small of his back brings him back to life? impulsiveness turned romantic. turned angst. turned 'all the words i didn't say but you heard them anyway'. don't talk to me.
OMORI <3
And the last slice is Kerori, of course
I'm very happy with how this turned out :D
Cheers to 9 hours of work compressed into a playback that's just over a minute long (• ▽ •;)
Very brave of me to make a set of illustrations that's 90% hands
Anyway. This is about my personal theories/headcanons about the vision requirements
EDIT: I made a post elaborating on my theories/headcanons! Check it out if you wanna know a bit more :D
EDIT (again): Just so you know (bc ppl keep mentioning it in the tags), I am well aware Archons don't personally give out visions😅 The Archons' hands are supposed to be more symbolic, since it IS heavily implied they have a subconcious affect on who gets one, even if they don't actually have any active say in it
Had a silly experimentation with Saiki🤍
Bruce- So anyway, then I-, wait. Hang on.
Bruce, standing and walking to the window, pulling it open and leaning out of it- Don't even think about it!
Jason- Oh, come on!
Dick- How'd you know?!
Tim- I TOLD you he bugged us!
Clark- What were they about to do?
Bruce- No idea. But I've learned to play the odds
DEAD PLATE OFFICIAL SOUNDTRACK IS NOW AVALIABLE ON YOUTUBE AND SPOTIFY composed by our talented BellKalengar!
Below are some official Dead Plate character facts that were shared on my twitter:
RODY - has a BIG appetite - prefers fast food more than anything fancy/gourmet - rarely gets sick/cold (he'd do fine after eating spoiled food/sleeping out in rainy streets for months) - surprisingly way stronger than he looks - hates anything bitter
VINCE - favorite food is lemons because it stings his tongue in a way that vaguely resembles taste - canonically gay [though any reading through the game is valid] (art done by co-developer @ekrixart)
MANON - enjoys baking! always turns out bitter though - her parents are food critics (art done by both me and my co-developer @ekrixart)
AU Where the Justice League forms as usual except for one slight difference where Bruce just so happens to have been the one superheroing for the longest. (Excluding Diana, who got up to it in World War 1 and then mostly didn't while she learned about Man's World)
Bruce helps form the Justice League, ignoring all of the comments as they come to the sudden realization that Gotham's baby cryptid story is actually a man in a very intimidating armored suit who can and will break your arm if you cause problems for him. They are unaware that this is not the first team he's led, and actually he's used to teams full of mostly teenagers who also happen to be his children. This should be easier, this team is primarily adults.
He realizes rapidly that he doesn't understand these people.
His kids take bonding activities to mean learning a dozen different ways to break someones leg. That doesn't fly with these people. And that is most of Bruce's ideas, hell when he was a kid Alfred took every opportunity to get him out of his room and mostly that was with the agreement that Alfred would teach him how to defend himself. He's come by it honestly.
This team is not easier. They have more drama than when his house was actually full of kids. It's insane. He doesn't know what to do with it, usually he just sent the kids to their rooms or grounded them from patrol. That doesn't work here.
He comes to a strange crossroads. That falls apart when he forgets who he's working with and snaps at Hal with a full room of heroes that the next person to throw a punch or an insult without a reason too will be sparring with him.
A long standing rule in the batcave that worked two fold to prevent infighting between the kids and too ensure that they were well and truly trained.
It works wonders. No one says a word out of line for the rest of the debrief. Bruce becomes the unofficial mediator of the league over Clark because anytime he walked in on a fight it suddenly became 10 times more civil out of sheer terror of what he'd do to them in a sparring match.
Eventually they actually meet his kids. Well, one kid.
Half way through a mission (one of the rare ones in Gotham) the Bat comes to a complete stop at the edge of an alley. Every single league member on the team comes to a stop behind him. Slowly from the shadows of the alley a man in a red helmet stalks out to greet them.
"You don't call, you don't write"
"Red Hood."
"Don't Red Hood me! We've been worried sick!"
"I was at the cave last night."
"You didn't answer my texts B. You always answer my texts."
Somehow it ends with big and scary following them through the rest of the mission with a running commentary of how much Bats has let him down in his failure to respond in a timely manner to a text send less than an hour before he ran into them in the alley. It only ends when Red Robin shows up.
And even then it only ends because Hood can't keep himself from throwing a punch and Bruce has to snap at him that if he throws another one they're sparring when they get home.
And by god is Jason giving up the chance to punch his brothers.
It’s so important that tsp is a game that knows it’s a game and it asks you to keep playing it and it tells you that to keep playing it is to torment these two characters but it asks you to do it anyway.
I watched The Morality of The Shadow of the Colossus and it said “you’re involved in it but you’re not Complicit. These things would happen anyway. You’re just re-enacting it” and I feel like the Parable is SOME of that. It wants you to feel complicit but it never really blames you for what happens, except maybe in the potency of the Skip Button. And by that point you have next to no choice.
TSP asks you to play it, knowing the consequences, and says “you can save these two, but you won’t, but that’s okay, nobody blames you. This is how they’re designed. This is how we need them to be, for the game to work. Please, keep playing. Keep making them butt heads. We made them for you.
We made them for you.”
partners in crime eddie + benny dump since a lot of ppl liked their dynamic before!!
eddie (guy with the tie) belongs to @ekrixart 💥
[part 1]
PROTAG is MISERABLE!