Finally, a vampire-accessible festival
Had a reply to a reply in regards to how nobody is talking about the consequences of releasing 7000 spawn into the Underdark.
So lets start a pot! rummage rummage rummage Ah! The Emperor's 7 Treasures it is! Black and green tea with rose and sunflower petals. Not sure why its called seven when there are only four things in it but, oh well what the hell.
"To be, or not to be, that is the question: Whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles and by opposing end them."
William Shakespeare
That is the question, isn't it. To be the one who releases 7000 spawn into the Underdark and let them live, or not to be the one who releases 7000 spawn into the Underdark and destroy them.
WARNING: Game Spoilers, Topics of sex, Abuse, Murder, Torture and Adult themes and language. Not underage appropriate.
This is not fact. Just opinion based off my own and game experience. As always, how anybody cannon their relationships or behaviors is perfectly right! No blame, no shame, it's your game!
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And welcome to another round of difficult choices. How anybody decided this is through their own lens and filter and neither right nor wrong in their choosing.
Here is why I was ok with the decision to let them go.
Lets be honest about the dark impulses of humanity. You could release seven thousand humans and get the same outcome. No they are not biting people, well..some might be, but the "how" of how someone choses to unalive someone else is a moot point. The outcome is the same. Those aligned with destructive violence will choose destructive violence. You need only look out into our own world to see that truth.
So, you have 7000 vampire spawn on your hands. Do you kill them all out of fear for what a few might do? Or do you allow them to make their own choices and let fate decide?
For me, the issue with destroying the spawn was you are also destroying the ones who would not chose a life of evil intention. You are taking away their chance to make a life because their neighbor might be bad.
I have always hated the punish the whole for the act of the one mindset. I've been on the receiving end of that more than once and It is absolute equine grass byproduct.
Sebastion was a good example of this. He had been down there for 170 years and still had control of his mind. His first concern wasn't blood, but that his family and friends were gone.
"My family-my friends-they're gone.."
He wasn't "mad" or craven. He wasn't snapping and rattling the bars of the cage like a feral animal to get to rip out anybody's throat. What he was was angry, tired and hopeless. And rightfully so. The fact that he could hold a cognitive conversation was key to me. They did not present as mindless beasts, they were just people suffering.
"I just know I don't want to die down here, please. I just want to breath free air one last time."
Now, I'm sure there were a few in there feral, but I don't think it was possible to open one door at a time and sort them all out. Opening the flood gates was the only option. So again, its a damned if you do, damned if you don't situation.
But there were a few hints as to if it was a good choice or not.
First, Astarion is unhappy about the decision when you talk to him about it the next day. He laments that they should have been given a chance to make the choice just as he had.
"But he called them feral and said they could cause incredible carnage. Why would he suddenly care? "
Because, deep down, he didn't actually believe that. Not for all of them anyway. Honestly given his ability to talk himself into things, he was absolutely creating justifications to make sacrificing them easier to bare if he went thought with the ritual.
"Better they serve a purpose."
Hard to feel ok about killing something you consider sentient vs an mindless dangerous animal. And at that time, he was terrified of them. Imagine being surrounded by all the people you had ever wronged. How would you feel about it?
Second: When you find the children again, Gandrel (if you let him live in the swamp) and Kass thank you for letting them live.
This the most fucked up part of this whole situation. Those littles are now forever stuck at whatever age they are. Kass seems to have accepted it but Chessa is still battling her reality. But, as they age "mentally" they can eventually make a decision about if they wish to live as the are or leave for the astral plane.
"I did not expect you to free us. But I am grateful. Thank you for your mercy..Thank you for everything."
Third, the epilogue. Through the letters you learn that the children are doing well with the use of animal blood and medicine to help them overcome their cravings. And the city of spawn are also doing well and are grateful to have the choice to walk their own paths.
These are all read a positive outcomes to this difficult choice. The spawn are free to chose and build their own lives regardless of how any one else thinks they should live it. If they want to live, they live. If they want to die, they die. If they want to be monsters, they live as one. Etc ect. No choice is free of consequence. Even "good" ones.
"Pretty to think that is possible. But how would you feed thousands of vampires in a city?"
Not all seven thousand spawn made it. So how many are collected there is unknow. Over time a herd of Deep Rothe' can be shepherded and raised as blood animals. Like a Dairy farm but blood instead of milk. The larger the heard the more blood that could be produced over time.
Yes, I know, It's not vegan friendly but they are vampires loves. There is no plant option here.
The meat and products made from them could be sold to the surface. They could also establish trade agreements with the city butchers. A bit of gold for blood that would otherwise be dumped into the rivers and septic systems.
And we all know, given our fandom nature, there is no shortage of people who would get in line to be "pome de sang's" either.
Yes, I'm looking at all you kinky little juice boxes. You know who you are. I’m kidding of course. That would require alot of scrolls or a lot of clerics.
Anyway, feeding them would, in time, be sorted out in a way that is sustainable.
Also, they would not be adding to the population at an exponential rate. They are all spawn so they can't make more vampires. It wouldn't be everybody mating and birthing 100 or more new babies a year either. I know Dhampir's are suggested, but the occurrences would be rare.
Would there be pockets of corruption and gangs of violent ideals? Sure, those happen in any society. But as Leader of the city Astarion states they are delt with. Just like wolf packs, if you are putting the success and survival of the pack in danger with your bullshit behaviors your going to get removed from the pack.
"Ok, that's all well and good but what about the Underdark?"
Im sure there was an impact on the Underdark after the wave hit, but if you recall there are a plethora of gargantuan baddies down there and those spawn have not been training for months to battle them.
And you could warn the Myconids through the spores to be on the defense should they reach them. A couple well placed timmask spores and bibberbangs and the problem is solved. Ha ah! Booom!
The Duergar can fend for themselves as well as they are known to have impenetrable fortresses.
Any that make it to the City to cause problems will be handled by the vast amount of adventurers and hero's running around.
Honestly, if you are gong to loose a legion of vampires anywhere the Underdark would be the least impacted.
The point is there are pro's and cons to every decision. Peace and violence in every ecosystem.
Pick your hard.
And again, however one chose is right for how they viewed the situation within their universe.
Now, if you will excuse me, I'm late for the book club.
Resisting the urge to get the BG3 mod for Stardew Valley because I have ~responsibilities~ and simply cannot afford to fall into another sdv phase at this moment
Sorry, but this whole thing about the dice roll to convince Astarion not to ascend—let’s break it down.
The dice roll exists because Astarion is intoxicated—by blood, by fear, by power. Power is the only thing he thinks can set him free, but only because his perspective is painfully limited. The Insight check isn’t there by accident; it’s meant to give the player context. Astarion isn’t thinking clearly—not enough to truly reason.
Do you know what real fear does? It shuts down higher cognitive processes. The sympathetic nervous system takes over, triggering fight, flight, freeze, or fawn responses. Blood rushes to the muscles, the heart, the lungs, preparing the body to react quickly in case of danger. But at the same time, other functions that aren’t immediately useful—like digestion, excretory system, sexual function, and, yes, logical reasoning—get suppressed. It’s a matter of priorities—survival over everything else.
For example, studies show that reprimanding a child too harshly—scaring them—actually inhibits learning, making it completely counterproductive.
And in that moment, Astarion is like someone standing on the edge of a rooftop, ready to jump—not because he wants to die, but because he sees no other way out of his pain. And Tav/Durge is the damn firefighter or cop trying to talk him down before he hits the pavement.
And honestly—who here hasn’t had a conversation with a parent, a friend, or a teacher, only to later think, Shit, they were right, I was about to do something really stupid?
It’s not coercion, people. It’s just pointing things out. And the dice roll is there to break through all the things clouding Astarion’s mind—blood, fear, and everything in between. Not to convince him.
At this point in the adventure, Astarion is perfectly capable of making his own choices, and if he's deprived of that choice, he gets so furious that he attacks the player. In fact, if you categorically decide for him—either by refusing to help him or by interrupting the ritual—things end badly. He is the one who has to decide what to do, not the player.
It's no coincidence that Astarion gives his approval at the moment he realizes what it truly means to ascend and abandons the ritual. There's no lie there; we don't forget that approval. Just as it's no accident that, in the cemetery scene, Astarion says he feels seen by the player. Because yes—beyond the illusory veil of a sexy, evil vampire, we've seen through it and witnessed something else. We've seen the goodness within him.
Please, let's stop saying that Astarion wants to ascend at all costs and that he's forced not to do it. Otherwise, the reading of the game's and the character's subtext is completely lost. And note that this doesn't mean he doesn't also have the potential for evil.
It's exactly these internal contradictions—this constant oscillation between good and evil—that make him such a deep, well-rounded, and wonderful character. Please, let's not simplify him; that would be a crime.
Vessel really is trying to be a Hollow Knight bug and I love that for him
I signed up for an ao3 invite to incentivize myself to not be afraid in continuing my fanfic-writing journey. Maybe some of my writing will see the light of day after all, or maybe I'll just post snippets on here. I'm mostly writing for myself but it would be really cool if someone else read it but I'm also terrified of that. I've convinced myself that every other person on the planet is a better writer than me and I will be pelted with tomatoes if I ever post my own work. Currently trying to un-convince myself of that.
He's such a silly goose 💚
[From the game's datamined dialogues, described as "voice barks for Astarion as the player interacts with the screen"]
TLDR: player shouldn't have to sleep with him in act one to initiate the romance.
(also please correct me if I'm wrong about this being the way the romance triggers. All the information I found said that the act 1 intimacy scene is necessary)
First of all, this just locks you out of romancing him unless you’re a very particular kind of person. On my playthrough, my character is not at all the type to sleep with him casually, but I went through with it because I very badly wanted to see his romance storyline.
So let’s examine what leads up to the scene. Astarion, upon meeting the player, recognizes power in them and thus someone who can help protect him. He comes up with his “nice, simple plan” to seduce the player in order to get them to trust and care for him. This makes complete sense for his character, as he sees his main and perhaps only source of value being what he can offer physically. It’s what he knows how to do, and so in this crisis situation, of course it’s what he defaults to. The fact that he propositions the player is not what I have a problem with. It’s the fact that they have to say yes in order to further the romance, or else they’re locked out of it.
On a practical level, I can understand what the thought process behind this might have been. Having a character proposition the player, being turned down, and then coming onto them again in the future might make them come off as a pest, which can make a character majorly unlikable. However I would argue this can be worked around because it is made very clear that the first encounter with him is meant to be a purely casual intimacy. Having a confession scene later where he proposes something more sincere would feel completely different, offering something new rather than not taking no for an answer.
But the game forces you to accept his offer if you want to further the romance. This leaves the player in an uncomfortable position no matter what. There are two intimacy scenes possible in act one, the first being his high approval scene that can trigger whenever, where he makes the offer and the player can choose. Skipping this one does not lock you out of the romance IF you do sleep with him at the Teifling party afterward (if I’m not mistaken). The Tiefling party version of the scene is much much better if you care about him as a person, in my opinion, because he keeps the fact that he sees it as a transaction to himself. In the high approval scene, he outright says, albeit flirtatiously, that this is a reward for letting him drink your blood. Him presenting the encounter that way feels very icky if you say yes. So while it’s very in-character and a very honest and raw portrayal of how his trauma has affected him, it leaves the player in a bad position.
Now, this plot point is crucial to his overall story, yes. He needs to initiate this kind of pandering to the player character, trying to seduce them and get their trust and loyalty. My argument is that this can be done *without* the sex scene. If I were to rewrite this scene, I would have it that he invites the character to the woods after the party in a more ambiguous way unless you yourself bring up the topic of sex. Then, when you’re both there having your private conversation, you can choose to decline his advances. He could become puzzled and maybe a little annoyed and say something like “why did you come here, then?”. The player could then have the option to respond with “I wanted to get to know you better” or something. This could be a really sweet and heartbreaking moment to look back on after you learn more about him. Give him a genuine moment of confusion in this scene, because it challenges what he thought about himself and other people; someone doesn't want him just for his body, and they also want to get to know him as a person. This would probably be a confusing and difficult feeling for him. He’d mask it quickly, of course, but still. Then, there could be a nice moment between them where they just have a cute conversation about anything. Maybe they could even just make this scene into a slightly different version of his scars scene the morning after. He showed up shirtless after all, so the player could go on to ask him about that and it could be a wholesome bonding moment. This would allow the player to show interest in him without it being explicitly sexual, but also not locking you out of the romance route with him. Also it’s asexual friendly. On a narrative and emotional level, this serves basically the exact same purpose as the sex scene(s), with the exception of the regret and moral greyness, which I think the player should be able to avoid anyway if they choose. Especially upon replays, this forces the player to engage in something they know is not an enjoyable experience for him, in order to trigger his romance storyline, which I think is kind of wrong.
Interesting point here, though: If you’re playing as origin Karlach, then you can't sleep with him at first without, you know, burning him to a crisp. The romance plays out the same otherwise, PROVING MY POINT that it’s not necessary. In this version of events, they just “talk and fall asleep”. This would be exactly what I wanted. I just really wish this were an option in any other case.
I'm too demisexual for this.
As an autistic person in the US, it makes me sick that people who are supposed to be leading this country feel comfortable saying and doing the things they do. It's scary and revolting and grossly anti-science and anti-humanity. There should be absolutely no place in this country (or world) for that. People should never have to defend their existence and validity. I'm so tired of this garbage but we need to show up for one another.
I don't live in the US, but I wanted to express solidarity and support to all autistic people who do.
Paying taxes or playing baseball have never been the measure of humanity. All autistic people, regardless of what they can or cannot do, regardless of the level of their need for support, deserve respect.
Also if you're protesting today, please please stay safe.
He likes clowns
Nothing else
He was mean to Astarion a few times but we can forgive him for that
Just my current hyperfixations and whatever else I can't get out of my head✧˖⁺。˚⋆˙ A practice in self-expression ˖⁺。˚⋆˙ ✧writer ✧ she/they ✧ autistic ✧ pansexual ✧ demisexual
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