You Know, I Haven’t Seen Anyone Talk About How Damn LOUD Thardus Is! He Is So Damn Loud It Is Intense!

You know, I haven’t seen anyone talk about how damn LOUD Thardus is! He is so damn loud it is intense! Granted, I haven’t played Metroid Fusion so I can’t really compare it to Neo Ridley, but it’s still gotta be up there. He just drowns out everything, even the music.

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10 months ago

Space Pirate Design Ranking Part 2

2nd place: 2D Sprite/classic Zebesian

Space Pirate Design Ranking Part 2

I’m grouping all of the original game sprites from the OG all the way up to Zero Mission together as they have very little differences, and with how pixelated they are, those differences really don’t amount to anything more than a slight change in position or fidelity. The Zebesian Space Pirate design is a classic. I had seen the 2D cosplay of a Zebesian before I was even a Metroid fan and always thought it looked cool. There’s an intimidating factor to it with its hunched posture and agility. The “big snappy lobster claws”, as FatBrett so eloquently put it, make them instantly recognizable. The heads also feel very serious and intimidating, with the downward curve and alert gaze. You get the sense that these guys take their role seriously. They are good at what they do, no nonsense professionals.

And for the winner!

1st place: Metroid Prime

Space Pirate Design Ranking Part 2

These guys are just fantastic. Sure, it can be argued that they’re a bit generic, but I think the sense of identity and visual storytelling that these guys bring to the table just takes the cake for me. Firstly, the addition of the arm mounted energy blades is really cool, and giving a standardized “tool of the trade”, so to speak, does a good bit to make them more unified. In previous entries, unless you looked at a manual, you couldn’t really tell where the fauna stopped and the Space Pirate menace you were sent to eradicate began. Metroid Prime, however, makes that distinction exceedingly clear. In addition, the inclusion of the metal crudely grafted into their bodies really does a good bit to sell the portrayal of the Space Pirates’s modus operandi of going as far as possible with scientific advancement with zero ethical limitations, all in the name of gaining a combat advantage over all that would seek to stop their conquests. The storytelling here is really a thing of wonder. For more on that, I recommend FatBrett’s video on the Space Pirates in Metroid Prime. It goes into more detail here than I will here.

Regardless, all of these designs are, at the very least, good. They all have things going for them that I truly dig. From the immense storytelling of Metroid Prime’s Space Pirates, to the intimidating skeletal appearance of the Echoes Pirates, to the back pointing spines of Other M’s Zebesians, there is always something to like about the designs of the core infantry of the Space Pirates.

Space Pirate Design Ranking

The Metroid series has a boatload of different designs, completely changing between every game except the 2D iterations. Some think it’s simple design inconsistency, others think that they’re different genetic manipulations of the same species, while others (including myself) are of the opinion that the Space Pirates are a collective made up of various species. Today, I’ll be ranking these designs based on what they convey and, simply, what I think is cool and aesthetically pleasing. For the sake of simplicity, I’ll only be ranking the standard Space Pirate variant of each game, the “core enemy type” if you will. And yes, Metroid Prime 4 Beyond is here, though its place in the ranking is subject to change as we get more closer looks.

7. Metroid Prime 2 Echoes

Space Pirate Design Ranking

Some people may consider this a sin to put so low on the list but, to me, this really just doesn’t fit the whole vibe of the Space Pirates, especially in the Prime series. In the Metroid Prime saga, the Space Pirates are an authoritarian empire who recklessly abuse technological advancement for the sake of domination. This just… doesn’t say that. It’s a good design, don’t get me wrong, but this really looks like some weird skeleton knight. I could see this crawling out of some crypt to seek vengeance, not descending from a space ship to plunder. For that reason, I gotta put this guy in last place.

6th place: Metroid Prime Federation Force

Space Pirate Design Ranking

For many of the problems Metroid Prime 2’s design has, I think Federation Force remedies… and then makes the opposite mistakes. Federation Force’s Space Pirate design is, canonically, around the same height as Metroid Prime’s Omega Pirate. Why make mechs for your game if you’re just gonna scale the enemies up anyway is anyone’s guess. With that in mind, I kinda like this as a heavy unit for the Space Pirates, but the center of this design just is a bit hard to look at. I love the limbs and the inclusion of the iconic Prime Pirate energy blade. There’s a mix of fleshy joints and tough, metal plating that I enjoy, I actually like the bright red eyes as well, especially for a heavy unit. But the carapace around it just feels… it’s kinda hard to look at. That mouth, as well, is just a bit too buggy and lacks expressiveness. Really, that’s my edict on this thing. Good extremities, but lacks expression and is generally tough to look at. Still, I imagine someone could retool/retexture this thing to be a real banger of a design.

5th place: Metroid Other M

Space Pirate Design Ranking

From here on, these designs are ones I truly like as Space Pirates. Metroid Other M’s Space Pirate design was a tough one to find a good image of. This was about the best one I could find in a cursory search. As far as official designs go, I think this is the best translation of the iconic Zebesian Space Pirate to 3D we’ve ever gotten. There was a small effort made in Prime 2 to bring the claws back, but here there are on full display and they look great. The whole design is, honestly, fantastic. You can see the smooth bands around the limbs and torso, downward pointed jaw, and the big, smooth, blank eyes of the old sprite. The spines on the back and head really add some personal flare to these guys as well, and the whole design has a delightfully cheesy color scheme that I simply adore. I think the series has designs that evoke certain feelings and themes better, but this is certainly a fun looking guy.

4th place: Metroid Prime 3 Corruption

Space Pirate Design Ranking

Unlike every other type but the Zebesians, the Space Pirates of Corruption have a distinct name based on the Homeworld we explore, Urtraghians. There is a distinctly pseudo organic bend to these guys, with the textures on the armor plating feeling almost Xenomorphic. However, where I think this design stands out is, of course, the head. The long, pointed teeth clearly visible under the rows of eyes really makes this eel-like head intimidating. You can really imagine the Urtraghians descending from their ships in a city, gunning down innocents and plundering whatever they choose. These animalistic terrors will smell where you’re hiding and drag you out kicking and screaming. It really fits the Space Pirates’ role in the story. From day one, they really have just been a bogeyman for the Federation. We rarely actually see them doing… ya know… pirating. The rampant technological obsession was a concept introduced by the Prime trilogy. As a design for the Bogeyman of the Galaxy, I think the Urtraghians work great.

3. Metroid Prime 4 Beyond

Space Pirate Design Ranking

Haha, 3 is for 4 and 4 is for 3. This will be subject to change and many people might not rank them until we get clearer images, but uh… I’m doin it. Beyond’s pirates have a very buggy design, but in a way that’s parallel, not identical, to the Zebesian designs from the 2d games. Their mouth is split into mandibles, they have a hard carapace, and their movements can be jittery and unsettling. The large size of them compared to the Federation personnel seen in the trailer really evokes power and control. Their armor has outward pointed edges and defined pectorals. These are conquerors, proud, undefeatable warriors. The sparseness of it also evokes a sense of confidence, as if they don’t need a full covering when their hardened shell is so superior to weak flesh. It’s almost ornamental in a way. (Though someone should remind them they lost in every previous fight against Samus). Their mandibular maws, hunched backs, double thumbed hands, and digitigrade stance (standing on their toes with their heels off the ground) also evokes a certain other core enemy type in a sci fi shooter.

I’m going to leave it here for now as I have some other stuff to get to at the moment and I Forgor the image limit on Tumblr posts. I’ll get the ranking for the final (first?) two designs by the end of today. Then, I might make a post about what roles I’d fit these different species into for my own storytelling purposes.


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9 months ago

I’m so glad Seregoss got brought up here. Reminder that he made a cover of Sylux’s theme right away when the Prime 4 trailer came out. Metroid’s fan soundtracks are absolutely amazing. I’ve gotten so many writing ideas from his music.

I’m planning on narrating my Metroid fan stories, similar to @tsproart has done with his own original story, Journey’s Ahead. Because of the vast array of incredible existing tracks, both in game and from fans, I want to edit in some title cards featuring the song name, artist and source. I’ll do this in the video itself, as opposed to the description, as I’m not animating this or anything. All of those amazing people deserve to see their name in some of the scenes I’m proud of, so they can be proud in turn.

Alright, I need to throw some more shit on here because once again, Metroid has an iron god damn grip on my brain.

If there is something I truly wish nintendo would accept for once in their lives, its bringing in some fan talent to work on metroid - much like how sega has brought on fan talent for sonic.

Because jesus fucking christ, there are some music artists out there that make some genuinely good covers and original tracks.

Take for example, Seregoss - This absolute mad lad makes some high energy remixes of metroid alongside his own tracks for some original projects, and they slap SHIT!

Like this S.E.R.R.I.S remix he's made. holy FUCK IT FUCKS HARD.

Or one of my absolute favorites, SynaMax

He does more than just make original tracks, he has straight up gone into the rabbit hole of finding the source of EVERY SINGLE SYNTH INSTRUMENT EVER USED IN THE PRIME TRILOGY.

NOT ONLY THAT, he has made MANY tracks with this library, and even released the information on the sources to the wide web as well as most of the samples that can be used! Now the downside of course is that he hasn't published ALL of these found samples yet, and I really hope he does, cause god dammit

Metroid Prime has such a unique soundscape that no other franchise has ever managed to captured, even with later metroid games as well, and I NEED MORE PEOPLE TO MAKE MUSIC WITH THIS SHIT.

He nails the vibe, so much so that I wish Retro picked him up to make music for Prime 4 cause god damn, it fits REALLY well.

For those aspiring musical artists out there, sincerely take a gander at the sample library of the Prime Trilogy, this shit needs to spread further out on the internet cause it is CRIMINAL that a lot of these samples had nearly become lost media in their own right.

That also leads me into the second portion of this blog, god fucking dammit I just love the Trilogy's music. I could go on, and on, and ON about my favorite tracks in the entire series - from the Chozo Ruins and Overworld of Prime 1, to fucking EVERYTHING in Prime 2 (Yes, Prime 2 is my favorite despite the keyhunting bullshit, and the music is peak to me), and Prime 3's mix of orchestral instruments alongside those classic synths we've come to know and love.

The highest peak of the trilogy if you ask me is Sanctuary Fortress.

No matter what, I always remember the first time reaching that area and hearing that techno-like, harsh yet almost spiritual vibe of the Fortress, and GOD - seeing that skybox on the outline, it always made me wish you could go down there to explore the Luminoth city that was abandoned so long ago, yet remains lit and functional to this day.

Prime 2 if you ask me has the better soundtrack in the trilogy just due to the sheer amount of original tracks, but also torvus bog and the flooded temple area too, its just too god damn good.

God, I really hope Prime 4 keeps to the tradition of god tier music, and reincorporates some of the instrumentals that the trilogy is known for.


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5 months ago

Why did ZDR explode in Metroid Dread?

From the moment that many defeated Raven Beak and his X clone in Metroid Dread, many have wondered why the planet of ZDR went on a self destruct sequence strong enough to turn the entire planet into a debris cloud. Honestly speaking. I can see two main reasons for this, though they are, admittedly, mostly conjecture.

First option, and the less satisfying, is the accidental option. The exploration throughout Metroid Dread involves not insignificant amounts of redirecting magma and thermal energy from different areas of the planet in order to safely progress through various areas. One such sequence involves the X copy of Experiment Z-57 jamming the entire system, freezing vast swathes of ZDR into an unforgiving tundra. It’s possible that through the rapid back and forth of magma flows and geothermal energy from throughout Artari, Cataris, and elsewhere caused a chain reaction that lead to a complete collapse of the derelict, Mawkin infrastructure, especially without the Central Units to modulate the shifts.

The second, and more motivation driven option, is a plan from Tanumar of the Mawkin himself. Raven Beak isn’t an idiot by any stretch. He was able to contain an X outbreak into Elun in quick enough time to prevent a full scale infestation of the planet. While he is arrogant, self centered, and cruel, he is not without any care for the well being of the universe. While he is willing to subdue the Galaxy by force, I doubt he is willing to allow even a single X parasite to escape ZDR. His plan is to bring order to the Galaxy, after all. It is likely that, once the X were unleashed, Raven Beak got to work on a plan for blowing up the planet. We explore very little of the Itorash within Metroid Dread, so it is possible he had all of the equipment needed for his cloning operation within his ship, so he could escape the planet, destroy it, and carry out his plan. For all we know, that countdown had started the moment Samus entered the Itorash, but only started showing effects once we get our own timer.


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11 months ago

And part 5 to cap things off! I had a lot of fun with these. It’s always great to flesh out things I haven’t given too much thought to before, as well as sharing the things I’ve mulled over for a while. Truly, this has been an awarding effort. I am posting these a night early as I have a fairly busy day tomorrow, so I’m not sure if I’ll have the energy to remember about posting this then. Without further ado, the final set of entries.

Day 29: Neo

Scan of Contained Bioform

“Subject is of the same unknown species as Ridley. However, other than the marked similarities in morphology, there are significant differences between it and the late pirate commander. Fat levels exceed all of Ridley’s previous appearances, and his skin’s color is a more colorful shade of indigo. His eyes also have vertical slit pupils, unlike Ridley’s own eyes. The lack of scars and grafted weapons is also in stark contrast to Ridley’s stories history. All things considered, this is not Ridley.”

Day 30: Victor

Scan of Defeated Mother Brain

“Life signature of Mother Brain indicates several areas of tissue damage. Blood clots and hemorrhaging has already begun to occur. Death is 100% certain. Fluctuations in brain activity are causing random activations in equipment due to interfacing equipment interpreting various power spikes as neuronal action potentials. Such aberrant activity will surely cause catastrophic failures in multiple systems. Immediate departure is advised.”

Day 31: Mission Complete

Mission Debrief Report: Zebes

“Mission completed. Metroid cloning facility on Zebes has been eliminated. However, 2 Space Pirate Research Frigates by the titles of Siriacus and Orpheon has escaped. Several Metroids were captive aboard the Orpheon during its departure for distribution to Pirate cells across Federation controlled space. Recommend efforts be made to track it down before cloning operations can be restarted.

Total confirmed enemy losses: 285 footsoldiers, 1 adult Kridilian, 4 Space Pirate Interceptors, 2 Revenant elite units, 1 Space Pirate Research Frigate, ‘Mother Brain’ ACI central unit, Commander Ridley.

Cleanup teams requested to eliminate remaining Space Pirate presence on and around Zebes.

Personal Notes: Zebes isn’t their’s. Zebes belonged to the last of the Chozo. Please treat it with dignity.”

Maytroid 2024 is here!

I am so excited to get to work on these new prompts. Last year, my entries for each day were fairly sloppy, and I was new to the series, so I was lacking a fair bit of information. Now, I’m armed with more knowledge and am eager to use it.

For those who haven’t seen what I did for Maytroid last year, what I’m going to be doing instead of art is something more writing focused. These little text entries are mostly styled after the scans from the Metroid Prime series. Matter of fact, this new set of prompts actually lends itself much better than last year’s, as I have a lot more leeway to play to my own strengths than last year (I still don’t know what the fuck I’m gonna do with Gorea). These are all canon to my own Metroid AU currently, though as things change in development, these may become out of date. They will give the vibe my stories are going for, but these shouldn’t be held to as the absolute canon for them. I’ll be posting these week by week, around 7 at a time, starting today.

Day 1: Ridley

Transcript of Security Footage

Several individuals in this footage cannot be identified at this time. They shall be identified as Pirate 1, Pirate 2, and Pirate Major.

Ridley: What I want to know… is why he is not in custody.

Pirate Major: I gave them their orders, they knew he was to be brought in alive, and instead they killed him.

Pirate 1: You told us to take care of him! We thought you meant an execution, not milk and cookies!

Pirate Major: Insolent Wretch! You say such things about your orders in front of our Commander?! You know how we handle that sort of insubordination!

Pirate 2: Cool it, we’re already in hot water.

Pirate 1: We’re in hot water because of the life of some winy little nobody that begged for his life with money he didn’t even have.

Ridley: While your insolence is… aggravating… I am willing to forgive this misstep.

Pirate Major: What?

Ridley: He was an insignificant pawn. We can always find another. As I was saying, I am willing to forgive this on one condition. Did he die in pain?

Pirate 2: Yes. He did suffer before he died.

Ridley: What methods or torture did you employ?

Pirate 1: Waterboarding. Works wonders on humans. I always liked how they sound when they cough and gasp for air.

Ridley:Mmmmm… was blood shed before his end?

Pirate 2: Yeah. My partner here has… quite the way with knives.

Ridley: Do tell.

Pirate 1: Slashed his wrists. Those arteries gush lots of blood from humans. And we started pulling teeth when he lied.

Ridley: Delicious. You have escaped capital punishment, but you will still be serving as guards for the Metroid containment units. For further forgiveness, you will need to be more creative with your implements. I find Revine’s death, by your account, to be quite dull. Your are dismissed, unless you wish to enlighten me further.

Day 2: Fiery

Scan of Pipe System in Norfair

“These pipes appear be delivering superheated magma into the Norfair region. Given the proximity to Ridley’s personal quarters, likely explanations include terraforming the area for Ridley’s own comfortability, additional protective measures, or the intentional destruction of Chozo artifacts not deemed useful. The latter is most likely, as the immediate area was once a Chozo burial tomb. It is now completely submerged in magma, disintegrating much of the artifacts within.”

Day 3: Winged

Scan of SA-X Mutations

“This X-Parasite copy has suffered some form of destabilization of its copying abilities. Abnormalities include a malformed, beak like structure around the mouth, several atrophied fingers, several hypertrophied fingers, small patches of feathers, and an extraneous structure protruding from its back resembling a Chozo wing bereft of feathers. These unusual deformities could be the result of DNA infusions during childhood complicating the process of anatomical replication within X-Parasite offspring. This individual seems to suffer great stress from its predicament, but it is unsafe to assume that its combat functionality is greatly hampered. Adaptation is this species’s main trait.”

Day 4: Pirate

Scan of Space Pirate Elite

“Subject is a member of an unknown species known only from individuals working within Ridley’s special operations group, The Revenants. This group acts as Ridley’s personal enforcers and assassins, fanatically worshipping their commander as a literal God of Death. They wield melee weapons personalized to their unique fighting styles. Each weapon is charged with electricity, giving them an additional ranged attack capability. They have operated since before the Galactic Federation, making a name for themselves in fighting Chozo warriors. Their endurance, agility, and strength cannot be overstated, in spite of their gaunt appearance.”

Day 5: Mecha

Scan of automaton codenamed Mecha Ridley

“Subject is a battle ready drone, seemingly created by Ridley’s fanatical special forces, the Revenants. Mecha Ridley is heavily weaponized, as there could be no altar to the God of Death without the ability to take a life. Weapons include flamethrowers, guided munition launchers, and superheated claws. Mecha Ridley’s armor is highly durable, but greatly hampers mobility compared to its inspiration. Additionally, as a cult idol of worship, advanced artificial intelligence was not prioritized during production. Mecha Ridley displays average combat intellect for a war drone. Recommend staying moving and outsmarting the automaton.”

Day 6: Fang

Scan of Rundas’s Necklace

“Rundas appears to have begun collecting Metroid Fangs as trophies since last he was approached. Assuming one fang was taken from each Metroid he has eliminated, he has defeated 15 Metroids in the two months since he was last seen. Unfortunately, his ego has grown with his kill count.”

Day 7: Cunning

Scan of Abandoned Home

“Old Bird and Grey Voice’s abandoned home has been left mostly in tact, minus the usual signs of neglect. However, there appear to be a plethora of traps lain around the home. Various grapple snares have been detected, alongside explosive charges, beam emitters, and microphones. Much of these systems appear to be inert, and once reported directly to Mother Brain. It is clear she anticipated you might return here before confronting her. Given her destruction, several trap systems remain completely dormant. Still, any approach must be made with great caution.”


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5 months ago

The world needs a Metroid show where Pyonchi sounds like this


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5 months ago

Ya girl is sick and bedridden, so I’m doing some gameplay theorizing. Something I’m curious about for Metroid Prime 4: Beyond is how Sylux’s boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Hunters’s gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samus’s energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh… you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if it’s possible that the Shock Coil’s siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.


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1 year ago

Ya know, we see lots of art of Samus and Doomguy doing cool action hero stuff together and whatnot, but we never see people talk about them bonding over their pet rabbits! We need that!


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1 year ago

I don’t talk about it much here, but I am a huge Halo fan. I have been since I was fairly young, and it’s the first… uh… first first person shooter I ever tried. I absolutely love the gameplay, the lore, the designs, the music, so much about it. For those of you who are new to me, I’m also a huge fan of Metroid. That interest is much more recent, but is still as strong currently.

As many might expect, the Halo TV show is, what some might call, Halo’s Other M. For the Halo fans who don’t know, Other M was a game in the Metroid series that made a lot of serious errors in its storytelling, gameplay, acting, and art design. Its story is downright abysmal, and a travesty of the Samus Aran that many Metroid fans know and love. The Halo TV show has a fair few of the same problems with unlikable characters, baffling plot decisions, and and a general misunderstanding of the source material

However, one thing I can still give unironic praise to is the animators, specifically for the Elites. They are so immensely expressive and provide a fascinating spectacle. Honestly. The Covenant sections are probably the best parts of the show.

If I were looking for an animation team for a Metroid movie/show, I would love to get the people who animated this scene on board. Imagine the Chozo animated with this level of prowess and realism. Imagine the Space Pirates. Imagine Ridley! I would absolutely KILL to see that in action. Don’t involve the writers, of course. Please do not involve the writers of the Halo show. But these animators know what they’re doing, and they’re damn good at their job. As a Metroid fan, I would love to see this sort of CGI used for many of the aliens in Metroid.


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9 months ago

Honestly, I would love to have some game that really fleshes out how much the Space Pirates scare the galaxy. The Urtraghians especially would work great in that role of trying to literally sniff you out and discover you. Honestly, more games could do with a horror game in that sort of style to flesh out their antagonist factions. Metroid kinda lacks a bit of stakes some times. There’s vague allusions to conquering the galaxy, but I think the game to do the individual consequence aspect was Metroid Prime 3. Having a game that centers around that “human” aspect of a piratical assault would do some good to establish what Samus is saving the good people of the Galaxy from.

Additionally, I think it could have some catharsis in ending the game with Samus arriving just in the nic of time and absolutely destroying the Space Pirates. It could even help to really show how much of a hero and symbol of hope the galaxy sees her as.

what would YOUR ideal METROID spinoff look like?

funny answer: a metroid-hatching tamagotchi clone, drawing from the metroid life cycle and variants to create branching evolutionary paths. raise your own metroid! feed it x parasite snacks! try not to die horribly!

real answer: I think it's unbelievable they haven't tried to make a horror game in the metroid universe. like it would be so easy to have a full game where the power suit is completely offline, or (if nintendo was really willing to experiment) having some kind of civilian protagonist separate from samus, but still placed in similar peril. I guess I'm basically just describing alien: isolation, but GOD could you imagine how good a ridley horror chase scene would be


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