I’m so glad Seregoss got brought up here. Reminder that he made a cover of Sylux’s theme right away when the Prime 4 trailer came out. Metroid’s fan soundtracks are absolutely amazing. I’ve gotten so many writing ideas from his music.
I’m planning on narrating my Metroid fan stories, similar to @tsproart has done with his own original story, Journey’s Ahead. Because of the vast array of incredible existing tracks, both in game and from fans, I want to edit in some title cards featuring the song name, artist and source. I’ll do this in the video itself, as opposed to the description, as I’m not animating this or anything. All of those amazing people deserve to see their name in some of the scenes I’m proud of, so they can be proud in turn.
Alright, I need to throw some more shit on here because once again, Metroid has an iron god damn grip on my brain.
If there is something I truly wish nintendo would accept for once in their lives, its bringing in some fan talent to work on metroid - much like how sega has brought on fan talent for sonic.
Because jesus fucking christ, there are some music artists out there that make some genuinely good covers and original tracks.
Take for example, Seregoss - This absolute mad lad makes some high energy remixes of metroid alongside his own tracks for some original projects, and they slap SHIT!
Like this S.E.R.R.I.S remix he's made. holy FUCK IT FUCKS HARD.
Or one of my absolute favorites, SynaMax
He does more than just make original tracks, he has straight up gone into the rabbit hole of finding the source of EVERY SINGLE SYNTH INSTRUMENT EVER USED IN THE PRIME TRILOGY.
NOT ONLY THAT, he has made MANY tracks with this library, and even released the information on the sources to the wide web as well as most of the samples that can be used! Now the downside of course is that he hasn't published ALL of these found samples yet, and I really hope he does, cause god dammit
Metroid Prime has such a unique soundscape that no other franchise has ever managed to captured, even with later metroid games as well, and I NEED MORE PEOPLE TO MAKE MUSIC WITH THIS SHIT.
He nails the vibe, so much so that I wish Retro picked him up to make music for Prime 4 cause god damn, it fits REALLY well.
For those aspiring musical artists out there, sincerely take a gander at the sample library of the Prime Trilogy, this shit needs to spread further out on the internet cause it is CRIMINAL that a lot of these samples had nearly become lost media in their own right.
That also leads me into the second portion of this blog, god fucking dammit I just love the Trilogy's music. I could go on, and on, and ON about my favorite tracks in the entire series - from the Chozo Ruins and Overworld of Prime 1, to fucking EVERYTHING in Prime 2 (Yes, Prime 2 is my favorite despite the keyhunting bullshit, and the music is peak to me), and Prime 3's mix of orchestral instruments alongside those classic synths we've come to know and love.
The highest peak of the trilogy if you ask me is Sanctuary Fortress.
No matter what, I always remember the first time reaching that area and hearing that techno-like, harsh yet almost spiritual vibe of the Fortress, and GOD - seeing that skybox on the outline, it always made me wish you could go down there to explore the Luminoth city that was abandoned so long ago, yet remains lit and functional to this day.
Prime 2 if you ask me has the better soundtrack in the trilogy just due to the sheer amount of original tracks, but also torvus bog and the flooded temple area too, its just too god damn good.
God, I really hope Prime 4 keeps to the tradition of god tier music, and reincorporates some of the instrumentals that the trilogy is known for.
From the moment that many defeated Raven Beak and his X clone in Metroid Dread, many have wondered why the planet of ZDR went on a self destruct sequence strong enough to turn the entire planet into a debris cloud. Honestly speaking. I can see two main reasons for this, though they are, admittedly, mostly conjecture.
First option, and the less satisfying, is the accidental option. The exploration throughout Metroid Dread involves not insignificant amounts of redirecting magma and thermal energy from different areas of the planet in order to safely progress through various areas. One such sequence involves the X copy of Experiment Z-57 jamming the entire system, freezing vast swathes of ZDR into an unforgiving tundra. It’s possible that through the rapid back and forth of magma flows and geothermal energy from throughout Artari, Cataris, and elsewhere caused a chain reaction that lead to a complete collapse of the derelict, Mawkin infrastructure, especially without the Central Units to modulate the shifts.
The second, and more motivation driven option, is a plan from Tanumar of the Mawkin himself. Raven Beak isn’t an idiot by any stretch. He was able to contain an X outbreak into Elun in quick enough time to prevent a full scale infestation of the planet. While he is arrogant, self centered, and cruel, he is not without any care for the well being of the universe. While he is willing to subdue the Galaxy by force, I doubt he is willing to allow even a single X parasite to escape ZDR. His plan is to bring order to the Galaxy, after all. It is likely that, once the X were unleashed, Raven Beak got to work on a plan for blowing up the planet. We explore very little of the Itorash within Metroid Dread, so it is possible he had all of the equipment needed for his cloning operation within his ship, so he could escape the planet, destroy it, and carry out his plan. For all we know, that countdown had started the moment Samus entered the Itorash, but only started showing effects once we get our own timer.
Day 29: Neo
Day 30: Victor
Day 31: Mission Complete
Day 1: Ridley
Day 2: Fiery
Day 3: Winged
Day 4: Pirate
Day 5: Mecha
Day 6: Fang
Day 7: Cunning
Ya girl is sick and bedridden, so I’m doing some gameplay theorizing. Something I’m curious about for Metroid Prime 4: Beyond is how Sylux’s boss battle will actually function. For how cool Sylux is from his design and mystery, Metroid Prime Hunters’s gameplay loop did few favors in making an intriguing combatant. Sylux had the Shock Coil, an electrical weapon which could drain Samus’s energy to replenish his own, and a secondary form that left trip mines in its wake. This is all well and good, but how does you defeat him? You uh… you shoot him. You just shoot him. In Metroid Prime Hunters, the gameplay loop revolves around precise aiming against moving targets, a mechanic that worked well enough for a DS game with a somewhat limited control scheme. However, Metroid Prime 4 is a very different game. Lock on alone makes this approach tedious, especially with the Shock Coil allowing Sylux to regenerate health. Given his intro cutscene, it appears he will have some allies backing him up, at least in the initial encounter. I wonder if it’s possible that the Shock Coil’s siphoning function could be tied to the Metroids-ahem, Mochtroids he has, tethering the electrical arcs to the Mochtroids in order to actually make the attack replenish his own health. There could also be certain environmental hazards to use to your advantage. I could also imagine some sort of evolving state, requiring different beam types to deal damage, similar to the Metroid Prime in the first game. Alternatively, there could be specific timing windows to exploit, utilizing specific opening to rain hell during. Imagine having a narrow window during his energy siphoning attack where you could stun lock him, prevent the attack, and deal significant damage, but getting the timing wrong could punish you with even greater damage and siphoned health.
Ya know, we see lots of art of Samus and Doomguy doing cool action hero stuff together and whatnot, but we never see people talk about them bonding over their pet rabbits! We need that!
I don’t talk about it much here, but I am a huge Halo fan. I have been since I was fairly young, and it’s the first… uh… first first person shooter I ever tried. I absolutely love the gameplay, the lore, the designs, the music, so much about it. For those of you who are new to me, I’m also a huge fan of Metroid. That interest is much more recent, but is still as strong currently.
As many might expect, the Halo TV show is, what some might call, Halo’s Other M. For the Halo fans who don’t know, Other M was a game in the Metroid series that made a lot of serious errors in its storytelling, gameplay, acting, and art design. Its story is downright abysmal, and a travesty of the Samus Aran that many Metroid fans know and love. The Halo TV show has a fair few of the same problems with unlikable characters, baffling plot decisions, and and a general misunderstanding of the source material
However, one thing I can still give unironic praise to is the animators, specifically for the Elites. They are so immensely expressive and provide a fascinating spectacle. Honestly. The Covenant sections are probably the best parts of the show.
If I were looking for an animation team for a Metroid movie/show, I would love to get the people who animated this scene on board. Imagine the Chozo animated with this level of prowess and realism. Imagine the Space Pirates. Imagine Ridley! I would absolutely KILL to see that in action. Don’t involve the writers, of course. Please do not involve the writers of the Halo show. But these animators know what they’re doing, and they’re damn good at their job. As a Metroid fan, I would love to see this sort of CGI used for many of the aliens in Metroid.
Honestly, I would love to have some game that really fleshes out how much the Space Pirates scare the galaxy. The Urtraghians especially would work great in that role of trying to literally sniff you out and discover you. Honestly, more games could do with a horror game in that sort of style to flesh out their antagonist factions. Metroid kinda lacks a bit of stakes some times. There’s vague allusions to conquering the galaxy, but I think the game to do the individual consequence aspect was Metroid Prime 3. Having a game that centers around that “human” aspect of a piratical assault would do some good to establish what Samus is saving the good people of the Galaxy from.
Additionally, I think it could have some catharsis in ending the game with Samus arriving just in the nic of time and absolutely destroying the Space Pirates. It could even help to really show how much of a hero and symbol of hope the galaxy sees her as.
what would YOUR ideal METROID spinoff look like?
funny answer: a metroid-hatching tamagotchi clone, drawing from the metroid life cycle and variants to create branching evolutionary paths. raise your own metroid! feed it x parasite snacks! try not to die horribly!
real answer: I think it's unbelievable they haven't tried to make a horror game in the metroid universe. like it would be so easy to have a full game where the power suit is completely offline, or (if nintendo was really willing to experiment) having some kind of civilian protagonist separate from samus, but still placed in similar peril. I guess I'm basically just describing alien: isolation, but GOD could you imagine how good a ridley horror chase scene would be