ATS3 Update | Ilona likes IKEA: the nursery
Another IKEA set, this time, that’s the little Matylda’s bedroom, the nursery!
It includes the TROGEN bed that I have also shrinked into a crib; PS 2012 shelves that are stackables, the PS SURRIG bumbleebee armchair where you can put also stuff on the “wings”; the BESTA shelves, that are shamefully simple, but so very efficient! The full one has a slot, the empty one has two. You can adjust them along the wall as you want. Did you know that you could move up and down very precisely an object against the wall with the ALT key?
I still need more IKEA furniture to complete the house, with desks and bookcases, and then, I should be done. I’ll make a big Collection file for the whole theme when it’s completely done. But I had so much fun with this theme that I’ve decided to make an IKEA advent calendar this year! ;)
PS: I’m completely behind my Tumblr browsing, and this time, I won’t even try to catch up! I’m a bit busy with RL and all my free time goes into meshing! *facepalm* I can’t prevent myself! Anyway, thanks for sticking with me, even if I’m soooooooo silent! I MISS YOU!
I've decided to join the World of Base Game Compatible Conversions, for the simple fact my Sims 3 game is becoming more slower than anything, but i like some of the stuff of the SPs, I already converted a few objects and now I want to know two things:
- Is anyone interested in testing some of the stuff, the only requirement is that the tester must not have the Town Life SP (or uninstalled it recently).
- Do you want anything in particular from that SP, i already converted a few things from it, and i would like to know if someone was interested in an Item of the SP (CAS/Buy/Build)
Is it just me or is anyone else having issues with downloading box links again... the old redirector doesn't work, but like, it's doing the thing again, where it's stuck in downloading indefinetively
Done in collab with wonderful @pforestsims – it's 2024, high time to rework how cameras work in TS2!
With this mod, sims can only take pictures if they have a camera in their inventory. To make this more feasible, the default camera is now buyable under Electronics / Small for §120. (If your sim happens to leave on a vacation without a camera, they can still ask kind locals and tourists to take pictures for them.)
In addition, there are six new functional custom cameras.
For most cameras, you'll need to order the photo with a computer to get a printed version, as is the default behavior.
Instant cameras: With Classic Polaroid and Instax cameras, the photo will be added to your sim's inventory right away. They require the instant photo mesh to work (included with the download). The photos taken with instant cameras can't be ordered with computers.
By default, the instant photo has a clear vignette overlay. You can add a tint to it by clicking the mesh and choosing either blue, green, red, or orange tint from the pie menu. It's also possible to revert it back to being clear.
There are two versions of this mod: the 'cellphone' one makes the cellphone work as a camera and is meant to be used together with my phone default. The cellphone will get picked for taking pictures only if the sim doesn't have another camera in their inventory.
The 'no cellphone' version has all the other functionality but the default cellphone won't work as a camera with it.
Files are compressed. Requires Bon Voyage and maybe University too. A collection file for the custom cameras is included; you can keep only those that you like, the mod works with or without them.
🚨🚨 Both mod versions conflict with the custom smartphone camera mod by @jellymeduza. The other parts of that smartphone mod are compatible.
This mod is compatible with camera default replacements that don't include an OBJD override, for example this one by @vegan-kaktus works perfectly.
The mirrorless camera was converted from TS4 by @lordcrumps, thank you for sharing the textures! The telephoto camera was converted from TS4 for this project, thank you @deedee-sims for extracting! The DSLR camera was converted for this project as well, from ACNH.
I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!
In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!
What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.
Download mod on simfileshare
You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS
Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)
Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod
If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.
My name is Olive Specter. I am 88 years old. My house is located in the northeast part of Strangetown, where the local cemetery is located, and I am a widow.I am now on the tenth stage of my Slacker career and I come home no later than 2 AM every day. I smoke and sometimes drink.I’m in bed by 2 AM, and make sure I get eight hours of sleep, no matter what. After having a glass of warm milk and doing about twenty minutes of stretches before going to bed, I usually fall asleep without any problems until I am fully energized(bruh) . Just like a baby, I wake up without any fatigue or stress in the morning. I was told there were no issues at my last check-up. I’m trying to explain that I’m a person who wishes to live a very quiet life. I take care not to trouble myself with any enemies, like winning and losing, that would cause me to lose sleep at night. That is how I deal with society, and I know that is what brings me happiness. Although, if I had to step over someone’s corpse to achieve my goal, I would do so.
Here's what I've learned so far. CRES structure is the same for most (if not all) TS2 coffee/chocolate makers.
You can adjust position of the entire thing or each part separately via Translation brackets, found in cTransform node tabs.
Coffemaker node is the first one on the CRES list - edit this to move the entire object, including items mentioned below, that are attached to it (hand slot, kettle, and also shadow).
Carafe_rot is the location of the handheld kettle part.
slot_coffemaker_target is the hand slot, a point where Sim 'grabs' the handle. Coffee stream fx shows next to it (at fixed distance). If you move the hand slot, coffee fx will also move. Distance between those two limits kettle width (unless you're willing to ignore / remove the coffee stream fx OFC).
Coffeemaker contains 8 mugs of coffee by default, it's easy to edit.
Pics feature this 4t2 kettle, my functional remake is here.
More under the cut:
To make a functional version of the tea kettle I've used compact kettle by Oshima @persimmonthusiast as cloning material. It doesn't have coffee making animations (not needed in this case) so that's a few less things to adjust. It has custom pie menu, but you can easily bring back "make/ drink coffee/ juggle mugs" menu in all languages: clone random TS2 coffemaker, extract Pie Menu Strings resource from it and replace the one inside Tea Kettle clone.
If you'd like to have two recolourable subsets, go ahead and add one. It seems TS2 coffeemakers handle the dreaded Fix integrity quite well.. But it's best you make sure your clone works fine in the game before you start working on it ;)
Handheld kettle part will not align with the base when you extract and combine both in 3D software because - as any handheld TS2 item, it's placed almost in the center of XYZ axis. So even with reference, it might take quite a few in-game checks and corrections to properly align all the parts.
Coordinates that work for one coffemaker, might not work well for another one that's cloned from something else. Numbers on pics below are just an example.
*the pic above: that's +X to the right, or -X to the left, when looked at from the back of the counter.
You can move the entire coffemaker, or just the kettle (carafe_rot) left or right by adjusting X value, and front / back by adjusting Y value in Translation bracket. Obviously you can just move 3D models instead - takes more time, but some ppl might prefer it.
Have in mind that even if you move the coffemaker node, Sim will approach the coffemaker and hold the mug in the same place as before. Only Sim's hand will be pulled to where the hand slot has been moved.
0x2 carafe_trans is the idle position of the kettle, usually doesn't need adjusting. BUT if changing other coordinates causes your kettle to shift position when animation starts, then you could try to adjust that one as well.
slot_coffeemaker_coffeegrounds_fx is where coffee aggregates in the filter during the coffee bag animation. Unlike coffee stream, you can't hide that one, but it can be moved by adjusting cTransform.
If you're an advanced SimPE user you probably know that SimPe is using different translation system than Milkshape or Blender. Here's a tut about converting coordinates between Milkshape & SimPE.
Amount of coffee mugs per kettle is 8 by default, and that's quite a lot. If you'd like to change that, it's one number in the BHAV. Pic below (thanks @episims ) shows where to find it.
The other pic contains instructions on how to replace the chocolate* / coffee stream with invisible effect. You cannot simply delete it from the text list, it as object might (and usually will) start throwing errors.
*I always use chocolate effect instead of coffee as to me it looks a tiny bit better (less green, I think?)
So, while my brain bloomed in Simming ideas, i came with this one! The Hibiscus is such a cute flower, wasted in a base-game hair that nowdays people rarely use.
Some important information:
- The flower was cloned from a bracelet, every acessory can be used, exept bracelets.
- It can be assigned to sims between Teen-Elder, Females only.
- It can be used on all clothing categories.
- It's compatible with atw Hat Sliders, so you can move around and make it fit on various hairstyles, make it bigger, or rotate it.
And withouth further ado, here's the Download link:
Mediafire: http://www.mediafire.com/file/9n2k3dx2xhn5s0w/HibiscusAcessory.rar/file SimFileShare: http://www.simfileshare.net/download/563477/
Hope you enjoy.
Credits:
Hibiscus Flower Mesh by EA
Marisol Velasquez and Rita Felicio by me
Lili L'Amour by Alex/Hellfrozeover/Ice-creamforbreakfast.
Terms of use (The Boring part):
- You may use it on your pictures.
- You may upload sims with it, just give the proper credit
- Do not steal nor upload to pay sites and\or the Exchange.
PS: "Uma Pequena Flor" means "A Little Flower" in portuguese, it's also a music by portuguese band "Entre Aspas"
The original site for EmptyStandbyList.exe seems to be dead. That's a big issue if you're trying to use the reddit guide or @thejessachannel's How To Stop Sims 2 Crashing video to clear it, which can sometimes help with crashing/pink flashing issues! Here is an archive.org link that has a working download:
I recommended the reddit guide to make sure it runs in the background & doesn't interrupt the game.
(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)
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