EmptyStandbyList Download Link/Guide

EmptyStandbyList Download Link/Guide

The original site for EmptyStandbyList.exe seems to be dead. That's a big issue if you're trying to use the reddit guide or @thejessachannel's How To Stop Sims 2 Crashing video to clear it, which can sometimes help with crashing/pink flashing issues! Here is an archive.org link that has a working download:

Empty Standby List
wj32
EmptyStandbyList.exe is a command line tool for Windows (Vista and above) that can empty: process working sets, the modified page list, the

I recommended the reddit guide to make sure it runs in the background & doesn't interrupt the game.

More Posts from Logansimmingwolverine and Others

March 1st - 9th

March 1st - 9th

24 recolors of Shakeshafts Prisoner bed

Aureliana

March 1st - 9th

"Age of Clay" - 8 Recolors + 1 Mesh for the Pottery SuperSet

Sonikku3

March 1st - 9th

Apothecary - Episims' Improved Biotech Station Medievalized

Sonikku3

March 1st - 9th

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11 years ago

Sandy, you'll always keep being a godess no matter what, it looks amazing!

It seems we're gona have a Sims 3 IKEA stuff pack! (By Sandy, not by EA)

ATS3 Update | Ilona’s Dining-nook
ATS3 Update | Ilona’s Dining-nook
ATS3 Update | Ilona’s Dining-nook

ATS3 Update | Ilona’s Dining-nook

I wonder if I haven’t started here the new saga of the summer… Do you remember that I’ve been releasing grocery sets during all the summer 2012? Well, Ikea might be my theme for the summer 2013! :D A new Sims family is moving to my town, and while I was looking at an Ikea catalog, I stumbled on a kitchen picture and thought it HAD to be the kitchen of that new family. So, I began to mesh a couple of objects: the dining-nook, to start with, but I’d like to do more kitchen stuff. Then, the bathroom… and maybe other rooms, if you (and I) aren’t too fed up with that theme? We’ll see how it goes! ;)

  DOWNLOAD PAGE

7 months ago

Thank God 2 Still remains in pristine condition *knocks on wood so EA doesn't get any ideas*, despite the fact Microsoft is making harder and harder to run legacy software, where there's a will there's a way. As for the state of 4... I would really like to know where are EAs investors , I just want to talk.

God, I really do not like the direction The Sims is going.


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Autonomous crafting for all teen+ Sims

I've never before been so happy to share a creation! Get ready to get crafting, because it's about to get autonomous! Released today in collaboration with the wonderful @joplayingthesims who has built a community lot for the mod, seen in the pictures below. Exciting!

Autonomous Crafting For All Teen+ Sims

In my game, I have a community lot with crafting stations for Sims who can't afford one, or don't have space for one. But as I visited it recently with one of my college students wanting to learn flower arrangement, I got a bit depressed by all the empty stations and the other visitors just standing around chatting. I wondered if anyone had added autonomy, and I came upon iCad's autonomy enabler. While neat, it only adds autonomy for the active household which is the opposite of what I wanted. So I made my own that enables it for visiting Sims as well, only to quickly realize how annoying that got. All these Sims asking me to pick a recolor for them, blergh! So I went on tweaking, fixing the annoyances as they came up, and here we are! Finally it is possible to have a lively crafting studio where all Sims participate, without being annoying for you the player! Are you excited? Because I am excited!

What does the mod do? - Enables autonomy on "make many" and "continue" (see readme for more info on why not make one) for all five original crafting types - Robots, toy making, flower arrangement, pottery and sewing - Does NOT charge your Sims money for background Sim crafting. Money sounds and visuals show for all Sims, but only your current households crafting charges household funds. - By default only autonomous on community lots. Has optional autonomy on residential/apartment lots, you can enable autonomy on those lot types by placing the Autonomy Toggler object somewhere on the lot (custom object made using parts of the FT crafting clutter, found in hobbies/misc for 1 simoleon). I set it up this way as residential autonomy sounds irritating to me, but I'm all about flexibility for the user. Perhaps you want to run arts classes at your residential playable school, or you simply like autonomy more than I do :) Please note that autonomy advertisement is tuned with community lot use in mind, so it might be higher than you'd want for residential. If there's interest I am happy to make a second version with lower advertising for those who primarily want residential use. If you are somewhat familiar with TTAB edits yourself, you can try changing attenuation code to low or medium to limit advertisement distance which will reduce appeal to Sims. - Fixes annoyances with background crafting, such as selecting recolors and pop ups about progress - Changes inventory mechanics to allow for owned studio-type use, in case you'd like a friendly owner Sim present to provide instruction. Crafting now only goes to business lot owner if done by an employee, otherwise crafting Sim gets the object. Includes home business, so if it bothered you that family members don't get to keep their work, this also fixes that. If that part annoys you, see readme for how to remove this feature.

Download mod on simfileshare

You might say "Okay well fun for you Gummi, but I don't have a community lot with crafting stations, so why would I need this?". Well fortunately Joandsarah has the solution for that problem! Check out the cute crafting studio she built to give all of you a place to start community crafting! Available on MTS

Autonomous Crafting For All Teen+ Sims

Conflicts: Only known conflict is iCad's original autonomy enabler, you have to pick if you want hers version of autonomy, or mine :) Readme contains breakdown of the functionality of all parts, to help you decide a load order should you encounter conflicts. It should be possible to resolve conflicts though if there are any others, so please report them to me :)

Credits: @joplayingthesims for collaborating with me and providing a lot that you can get started with if you don't have one, iCad at @dramallamadingdang for the original autonomy enabling mod, @cityof2morrow who helped playtest the mod

If anyone else builds a community lot intended for autonomous use, I hope you let me know somehow so I can add links to it in my post :) If any other modders see ways to improve on what I did, please feel free to do so :) I am hoping to eventually post an update that sends all crafting to inventory to fix the make one issue, and the station clogging that happens over time.


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2 years ago

Hello! Thank you for all your hard work. I was wondering if there are any resources for learning about how to make custom crafting stations in general, and I was also wondering how difficult it is in terms of modding abilities. Have my own sci fi setup that I wanna build crafting stations for, and I wan a know where to start learning. Thanks!

Hey there, long answer here, so I've divided it up into sub-sections. See below the cut

How to make crafting stations, a long explanation

Learning the basics

There are no tutorials for making crafting stations specifically. Honestly, the difficulty depends on your experience making custom objects, modding BHAV's, testing and the complexity of what you want to make.

The first thing you will want to start with is learning basic object creation, there are plenty of tutorials on every aspect of this. Remember: object creation is not just about SimPE! It also involves meshing and creating textures.

Then once you have a handle on that, you will want to learn BHAV modding. Resources for this type of modding are rarer, documentation can be spotty, but good places to start are Echo's BHAV tutorial @midgethetree's Resources page and @picknmixsims' Primitives page on his site.

Another good way to learn BHAV modding is to look at other people's code. See if others have made code that might be useful to you. Look at how they did it and try to understand why it was made this way. Screenshot a BHAV, label every node with what it does.

Seeing as you're interested in crafting stations in particular, you can take a look at custom crafting stations. A few you could look at are Nadira's Sculpture Manufactory at MTS or anything "descended" from Beck's crafting stations like @deedee-sims' Woodworking station, @nixedsims' Blacksmith Crafting station or @fireflowersims' Candle Crafting station. You could also look at our code for insights, though we do not support straight-up cloning.

The process

But, before you can get to actually making a station, it's important to get a good idea of what you intend to make. The planning stage is as important as the development. What will the station make? Will it require resources a la Sun&Moon? Money a la EAxis OFB stations? Or perhaps the only investment is time and motives? Each of these options are different in coding. And if it needs resources, you'll have to create those resources too. Can the action be interrupted? That'll add some complexity. Autonomy and/or trait options are other things to consider. We like to have the basics planned out before we begin coding in earnest. This gives us a good idea of whether we can do this with our current arsenal or if we need to develop some more parts.

What I've found useful in this stage is reducing the station down to its basic steps: sim goes to the station, does animation, x things get removed from their inventory, then y other thing gets added. This is a very basic example, most stations are more complex than that, but it can help you get a general idea of how to structure your code.

It's also good to remember that crafting stations are not just code... We put a significant amount of time into the visuals. Sourcing meshes and textures or creating them from scratch, mapping said meshes to look good with the textures, optimizing them so they perform well without sacrificing quality. It's an entire development process that takes time.

Testing is another important aspect. We test when developing new code, we test before we duplicate code, we test after we duplicated code. We have some amazing beta testers that help out a lot with this, but even then, things will probably slip past that'll require fixing later on. I cannot understate how important testing is.

Community aspects

When learning how to do any modding, especially BHAV modding, It's a good idea to find a Discord server with experienced modders to join up. @gayars' Sims Crafters is an excellent place for this, as is the PBK Discord. I have also heard good things about @lazyduchess' server.

The important thing is that you have a place where you can ask people for help; both with testing your stuff and figuring out how to resolve that stubborn bug. There is no shame in it, we've all been there. Do not expect people to fix all your issues for you - you'll still have to do the majority of the heavy lifting yourself - but they may just point you in the right direction. Just stay polite and be willing to learn.

So well, Crafting Stations involve quite a bit, but I highly encourage you to dive in and see what you can achieve. Remember: it's not a race, it's a journey. Enjoy the process, errors are your friends. Don't be discouraged if it takes months, so do some of our projects. Laundry took 1.5 years.

The best of luck!


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So my earliest memory is from my first time playing any sims game, it was sims 2 for console, I think I was 8 years old, and I think it was near my birthday too, or was easter, the memory is kind of fuzzy in those regards I just had got the copy, and I start playing, I think I went to free mode first and foremost, and I try to recreate the characters of this anime called Kaleido Star, which was airing at the time in a specific nacional kids channel, anyways, I don't think any of them look like the characters, but, long story short, they were all living in a single room house cubicle, and sims died and it was an overall mess, details are kinda vague on that. But I guess I still wanted more.

The earliest memory of the sims you have. On your mark, get set...go!


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Yep, It's A Fact, I Helped With The European Portuguese Translation For This Fetch Water Update, And

Yep, it's a fact, I helped with the European Portuguese translation for this Fetch Water update, and I'm so glad to have done so, if you notice any issues with it, please feel free to contact me.

Fetch Water - Updates, Optimization And Localization
Fetch Water - Updates, Optimization And Localization
Fetch Water - Updates, Optimization And Localization

Fetch Water - Updates, Optimization and Localization

Fetch Water has been updated and not only does this update come with bug fixes, it also with some nice new goodies!

Fixes

Fixed Seasons Wells flashing blue

Fixed some GUID issues affecting Barnyard Bash

Minor optimization

NEW

Added localization for the following languages: Dutch, EU Portuguese

There is a new water bucket variation available: the water basket:

Many indigenous peoples in the Americas, especially on the North-Western coasts (stretching from Alaska all the way down to Northern California), made and used tighly-woven baskets to store water. The basket shape we used in this case, most resembles watertight baskets woven by the Haida people, residing in Haida Gwaii, an archipelago off the coast of Western Canada. Many thanks to June (junipermeadows) for cultural consultation

The Haida Wicker basket requires the dining chair from Basket Weaving. Please remove ALL old files before updating.

Download Fetch Water

View Use/Instruction Manual

Localization

do you speak a language supported by the Sims 2 that has not been translated yet? Do feel free to translate this set. You can download the strings for localization below. Please send them to Fire_flower (fireflowersims) via our Discord or Tumblr. It may take some time to add them and update the set, so be patient.

Download strings for localization

Many thanks to junipermeadows for cultural consultation and to @logansimmingwolverine for the European Portuguese translation!


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11 years ago
ATS3 Update | Ilona’s Kitchen
ATS3 Update | Ilona’s Kitchen

ATS3 Update | Ilona’s Kitchen

More of Ikea stuff, with some kitchen furniture. More to come!

DOWNLOAD PAGE

(PS: Sorry to be totally absent of Tumblr lately, but June and July are always the busiest months every year, so I don’t have the time to play, and I hardly have the time to surf on Tumblr! Too many things to catch up! *sigh*)

6 years ago

Update

Alright, i’ve been adding SimFileShare Links to most of my content, that includes my Livejournal and most of the stuff I made in the keep:

Link to my Livejournal: https://sonikku3.livejournal.com/

Link to my Index at The Plumb Bob Keep: http://www.medievalsims.com/forums/viewtopic.php?f=60&t=9563

This is all Sims 2 Stuff though, i’ll upload a couple of Sims 3 related content sooner


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Keep Updates are returning!!!

January (Yes, January) Update!

January (Yes, January) Update!

Loads O' Laundry 2.0

Sun&Moon

January (Yes, January) Update!

Vagabond - Shabby separates for TF & AF

Dagi_is_a_punk

January (Yes, January) Update!

YM/AM Couture Default Replacement

ES_Sims

January (Yes, January) Update!

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logansimmingwolverine - Simming Wolverine
Simming Wolverine

(He/Him) I share mostly Sims 2 content, not at a consistent rate. (Also known as Sonikku3 and jdps18 on different websites)

158 posts

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