Cookie in a milk cup.
This video, hands down, was not filmed on this plain of reality
cool idea- bind all controls of a game to the same key and see what happens when you press it
[1920′s gangster voice] every single one’a you’s…… every single one’a you’s is valid…….
With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
Nintendo, explain.
This is so vile and sinister.
My people stay safe, a Nike marketing gimmick is not worth your life
This delights me.
Junk Food Rebranded as Gourmet Artisanal Delights
Stuff I like that I reblog, and stuff that I post .... Luke
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