ive ilustrated what I mean
FIVE OF THEM
FIVE DIFFERENT JULIANS
All it needed was a little groovy love.
…is that why I’m such a furry?? Cause I was treated like a fucking dog??? …..I FUCKING LOVE IT!!!
This delights me.
Junk Food Rebranded as Gourmet Artisanal Delights
The most perfect loop in Vine history?
how the FUCJ did the guy in red land so silently
why do siths get the really cool lightsabers? i’ve never seen a jedi with a different looking lightsaber. that’s probably how the sith lord “seduces” young jedis “hey kid you want a wicked lightsaber?”
my english teacher used to collect street signs until her students began to steal them for her
like they stole a street sign
that said the street name
they also stole a stop sign in front of this loop in front of my school
and all 100 kids were like stealing signs
my english teacher was the head of a crime ring
With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
!!
Stuff I like that I reblog, and stuff that I post .... Luke
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