this is making me cry why wont the animal just move its head the water is right there
When we say “tax the rich,” we mean nesting-doll yatch rich. For profit prison rich. Betsy DeVos, student-loan-shark rich.
Trick-the-country-into-war rich. Subsidizing-workforce-w-foodstamps rich.
Because THAT kind of rich is simply not good for society, & it’s like 10 people.
TAX THE RICH. A LOT. LIKE, A LOT, LOT.
NYU students who back Trump afraid to show their faces.
“They’re afraid of losing friends, being ridiculed in class, getting worse grades and are even afraid of being assaulted and physically hurt.”
Eating slime mold by MaximumMoustache
children lying on the floor in public areas have such a powerful aura, and i don’t mean like mid-tantrum or something i mean like one time i saw this toddler lying blank-faced, starfish-style in the entrance of a sunglass hut and she still haunts me to this day
Animator Island’s 51 great animation exercises to master
#15 Walk Cycle
With all this talk about how Super Mario Odyssey’s mechanics are great, but its world designs are cliché, I’ve gotta wonder: what’s left? Like, how do you design themed platformer worlds without falling into cliché if you’re not allowed to have:
a world set in a forest, in a desert, at the beach, amid the clouds or on the Moon;
a world themed after fire, ice, water, castles, food, flowers or ghosts;
a world characterised by ancient ruins, modern cities, or giant machines
… and so forth? The game goes so far as to have you fight a damn Dark Souls boss at one point, and even that’s been described as predictable tonal break.
I think we’re reaching a point where we’re going to have to stop expecting novelty for novelty’s sake in open-world platformer design, simply because nearly every reasonable world theme has already been done by someone, somewhere.
People are obsessed with this youtube ad
nothing is more satisfying than someone walking right past ur hiding spot in hide and seek
Stuff I like that I reblog, and stuff that I post .... Luke
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