This is bearrific! Terrific. Amazing đ I could imagine the situations could be beary fun. ;)
Premise: a bear is the only witness to a crime; the party must convince the local druid to awaken it so it can testify. Adventure title: Bear Witness
Premise: the party must escort the kingâs valuable pet bear through hostile territory. Adventure title: Bear With Me
Premise: the party must retrieve a cache of powerful enchanted weapons from the lair of an enormous owlbear thatâs somehow figured out how to use them. Adventure title: Bear Arms
Premise: a psychic werebear is telepathically possessing townsfolk and forcing them to commit crimes. Adventure title: Bear in Mind
Premise: a charlatan at the summer fair is attempting to sell trained bears as domestic helpers; events proceed as expected. Adventure title: Bear Market
Premise: the party must investigate the reported appearance of a great golden bear that the local temple believes to be an omen from their god. Adventure title: Cross to Bear
This is quite helpful
Loss of facial expressions
Flat affect (monotone voice or loss of emotional intonation)
Loss of speech
Hyperawareness to usually well tolerated sensory input
Fatigue
Headache
Skin sensitivity
Sensory sensitivity
High irritability
Increased demand avoidance
Increased stimming
Extreme sensory avoidance
May feel nauseous or flu-like symptoms
Get away from the cause of the overstimulation
Ear muffs or noise cancelling headphones
Low or no lighting
Headache medication
Cancel plans for the day if possible
Warm shower or bath for skin sensitivity (may not help everyone)
Nap or early bed time
Offer sensory pleasing foods if desired
Reinforce routine to help soothe
Remove/postpone demands
Encourage whatever communication they feel comfortable with - don't force speech
Leave alone as long as safe to do so
My favourite game series and my favourite book series collide. Life can't get much better. : )
Okay, a very experimental thing. Inspired by the video games Persona 4⌠Shadowhunter-Persona Video game!!Â
Just a little gif, but Iâm trying to figure out how this should look.Â
Cassie Clare wrote the dialogue and options for you (playing as Clary) to choose! Also the fourth and sweetest option which did not fitÂ
"I love you no matter what you wear."
Right now heâs just blinking, but Iâll get around to mouth moving and expression changing eventually.. maybeâŚ
Video games have helped through a lot. I'm a bit of a dreamer so when the world constantly doesn't match up to my over optimistic expectations, Â I can get quite negative and overthink things.
There was a time in my life where I saw a flight of stairs and the thought falling down and breaking my neck didn't faze me. I literally felt nothing, even when I tried. I was numb and the closest reason for not seeing what might happen was the chance I might get in someone's way. My opinion of myself was that apathetic. Video games help me over come this by allowing me to get out of my own head. To escape my own thoughts so I could learn to actually care about living not merely existing because killing myself seemed like it might be inconvenient for others.
I knew it was bad for me to think such a way, Â but I couldn't stop the negative thoughts crawling into my head. But thanks to video games and the stories they conveyed. This allow me to stop thinking I'm not good enough, and it stopped me from believing don't deserve the life I have while others suffer.
Video games allow me to stop focusing on all the negatives and see the positives in life. The Persona series also taught me that no one can survive alone, and the reason I felt the way I did was because I bottled everything inside myself until I reached breaking point. I didn't talk to people, because I didn't want to annoyed them, but that was wrong of me to do.
In summary, video games like Fire Emblem, Persona and Dragon Age taught me that some form of friendship is necessary for survival. I might not have friends yet, but I'm actually looking now. So it's quite an improvement.
Sorry for writing so much. I hope this helps.
This is for an English paper I need to write.Â
And like if not
This is indeed very helpful for writing.
Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high youâre jumping/falling from. Thereâs a very good reason free-runners dive and roll.Â
Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. Itâs exhausting work and unless you have a lot of training and history with hand-to-hand combat, youâre going to tire out really fast.Â
Arrows are very effective and you canât just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.Â
Throwing your opponent across the room is really not all that smart. Youâre giving them the chance to get up and run away. Unless youâre trying to put distance between you so you can shoot them or something, donât throw them.Â
Everyone has something called a âflinch responseâ when they fight. This is pretty much the brainâs way of telling you âget the fuck out of here or weâre gonna die.â Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.Â
ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but itâs actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighterâs efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesnât give you the skill to pull off a perfect roundhouse kick to the opponentâs face.Â
Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
Fights get messy. Thereâs blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.Â
A serious battle also smells horrible. Thereâs lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the characterâs senses when theyâre in a fight. Everything WILL affect them in some way.Â
If your sword is sharpened down to a fine edge, the rest of the blade canât go through the cut you make. Youâll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.Â
ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when youâre shooting a bow with a higher draw weight. Draw weight basically means âthe amount of force you have to use to pull this sucker back enough to fire it.â To give you an idea of how that works, hereâs a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
If an archer has to use a bow theyâre not used to, it will probably throw them off a little until theyâve done a few practice shots with it and figured out its draw weight and stability.Â
People bleed. If they get punched in the face, theyâll probably get a bloody nose. If they get stabbed or cut somehow, theyâll bleed accordingly. And if theyâve been fighting for a while, theyâve got a LOT of blood rushing around to provide them with oxygen. Theyâre going to bleed a lot.Â
Hereâs a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)Â
If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything Iâve gotten wrong here.Â
Reblog to remember this. This is awesome. So many memories.
it is pretty annoying how the fandom erases shaggys flaws to make him into a uwu precious scoobie snack babieâŚlike hes a coward that when push comes to shove isnt there to help out his friends lmao
This is a good cause
anyone interested in ttrpgs there is a massive collection on sale on itch.io right now, with funds going to transgender education network texas &Â organizaciĂłn latina de trans en texas.
itâs over $2k worth of games for only $5! the sale is ongoing for this month (03/2022)
I love the idea of this. Mainly Iâve because I always loved this song and critical role.
THIS SONG IS THE PERFECT FJORESTER SONG BYE
That definitely looks like a portal to the feywild.
Natasha Marie Photography // Decorative Rustic Wooden Arch via The Prop Factory
Awesome reblogging because Ancient alphabets are awe-inspiring.
Ancient Alphabets. Thedan Script - used extensively by Gardnerian Witches Runic Alphabets - they served for divinatory and ritual purposes, as well as the more practical use; there are three main types of Runes; Germanic, Scandinavian/Norse, and Anglo-Saxon and they each have any number of variations, depending on the region from which they originate Celtic and Pictish - early Celts and their priests, the Druids, had their own form of alphabet known as âOgam Bethluisnionâ, which was an extremely simple alphabet used more for carving into wood and stone, than for general writing, while Pictish artwork was later adopted by the Celts, especially throughout Ireland Ceremonial Magick Alphabets - âPassing the Riverâ, âMalachimâ and âCelestialâ alphabets were used almost exclusively by ceremonial magicians
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
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