My favourite game series and my favourite book series collide. Life can't get much better. : )
Okay, a very experimental thing. Inspired by the video games Persona 4… Shadowhunter-Persona Video game!!
Just a little gif, but I’m trying to figure out how this should look.
Cassie Clare wrote the dialogue and options for you (playing as Clary) to choose! Also the fourth and sweetest option which did not fit
"I love you no matter what you wear."
Right now he’s just blinking, but I’ll get around to mouth moving and expression changing eventually.. maybe…
PURPLE: We near never speak, but I do enjoy your presence on my dashboard.
FUCHSIA: I wish I could become your best friend through the internet.
GREY: You leave me with jumbled words.
RED: I'm in love with you.
PINK: I have a crush on you.
TURQUOISE: You're hot.
CHARTREUSE: I sincerely wish you would notice me.
TEAL: We have quite a lot in common.
BLUE: You are my Tumblr crush.
ORANGE: I dislike your page.
YELLOW: PLEASE FUCK ME.
WHITE: PLEASE MARRY ME.
GREEN: I find you cute.
BLACK: I would date you.
BROWN: I dislike you
This is amazing!
back on my bullshit, hc/au that makoto becomes detective tatsuya’s assistant
he’s much older here than the prev comic i posted; i like to think he’d become a hardboiled detective like dojima!
feat. naoto and a bonus akihiko/chie duo + katsuya
You're not the only one.
am i the only one who rehearses things i might say in advance? and I don’t mean like my theoretical oscars acceptance speech i mean like what i’ll say to the pizza guy when I answer the door in my pjs
Awesome 👏 reblogging to remember this.
Or, as I call it, causing ~drama~
The key that keeps readers interested in your story is conflict. If nothing is at stake, then there is not much to see. So, here are a few general tips to cause some ripples in the ponds of your characters’ lives.
“Prioritizing”: Your character has two main motives that they have been working towards, but they end up in a situation where they have to sacrifice one to save the other. Depending on how easy or hard the choice is, this range from “disappointing” to “devastating” in the sacrifice.
Character Flaws: As I talked about in my cornerstones post, every character should have a flaw. Flaws are flaws and not strengths for a reason- they get in the way. Have your character have a moment of weakness, where they lose their values and give in to temptation or get carried away.
In addition: Even without their key flaws, characters can sometimes just… be wrong. Maybe they miscalculated. Maybe they misunderstood. Maybe they made the wrong guess. They did what everyone does: They Done Messed Up, and now they have to deal with the result.
Liar, Liar: Someone is lying, or even keeping secrets, and now, it’s causing problems. They can’t go forward without the truth, or worse, they are making mistakes due to a warped perception of the situation.
Draw backs: Let the good things come at a cost. One key rule for worlds with magic or superpowers is that all power should come at cost- equal to or greater than the power itself.
“Because I Said So”: Don’t forget, there are other characters in your story, and even if they are on the protagonist’s own side, they are not always going to just merrily go along with whatever the protagonist said. Maybe they disagree. Maybe they are powerful enough to get in the protagonist’s way, and maybe it’s that important to them that they try. If fighting an enemy is hard, fighting a friend is harder.
Take It Back: Your character makes a decision that seems right at the time. Maybe it was the obvious choice, or maybe it was taking a risk. But uh-oh…now there are unforeseen consequences.
Or, the opposite…
Decisions, Decisions: Maybe your character has to make a decision where there is not an immediately obvious choice. Make sure that both/all the options have both positive and negative possible or certain outcomes. There is no obvious right or wrong choice. Bonus, it’s funny to watch the fandom debate it later.
Strip Them Down: Remove your character’s greatest strength. For whatever reason, your character’s most valuable asset is not available, and now, they have to live without it. Bonus mode- it would be really, really helpful if they had it right now!
Or, do the opposite…
Boss Fight: Maybe, instead of your protagonist getting weaker, it’s your antagonist that gets stronger. Strengthen the opposition and see if your characters can adapt to survive, or if they lack what it takes.
Change of Plan: The rules of the game have changed. This can mean different things depending on your story. They could be literal rules, or more general. Think Hunger Games- did I say two tributes? I meant one, after all. Fight to the death now, please.
Amplify the Emotions: … And the results that come with. People do crazy things in the heat of the moment. You can’t think straight when all you can do is feel. Blinded by anger, sadness, or even joy, your character makes a bad choice.
*Pile It On: You know what a full plate needs? Even more stuff. Your character is already juggling, trying to balance a variety of responsibilities. So add one more ball. Do they crash and burn immediately? Does it take a while? Do they succeed? Any which way, the stress is high.
*Note: this one can be difficult on the author, too. Make sure that with all these plot lines, you’re not losing track, yourself.
“Murphy’s Law”: Simply stated, this is a plot tool that says, “whatever can go wrong, will.” I’m just going to say right away… be careful with this one. It’s really frustrating for your audience to watch the characters fail or lose or face misfortune over and over and over again. It makes it feel like nothing will ever come out of rooting for them, so you may as well give up now. Murphy’s Law can be great in the proper proportions, please, let your characters have some victories, or there’s no point to it.
And hey, don’t forget about your inner conflicts. You never know when those are going to have the opportunity to cause trouble.
Give ‘em hell, kids!*
***disclaimer: you do not have to be a kid to give them hell.
~Penemue
Ooh helpful reference
1. WEARING A SHAWL TO BATTLE IS THE EQUIVALENT OF HAVING GIRLS FIGHT IN STILLETTOS.
Just so you know, this is what I’m talking about;
-Is it bad-ass? Abso-fucking-lutely. Is it Practical? Not a chance in hell. Especially not if it’s silk. If it’s cotton, you are skating on thin fucking ice. That bitch will NOT stay on. It barely stays on with me just walking down the street to Walmart. Wielding axes and rifles and swords and daggers? I PROMISE you it will not do the job it’s expected to-WHICH IS TO COVER THE HAIR. (Some muslim girls dont wear them-and that’s fine. But those who DO do it to completely cover the hair in public. Is it ~Aesthetic~ to see the flyaway hairs in battle? Sure, but those aren’t usually practical either. )Consider instead;
sport shawls
-For one thing, it’s actually DESIGNED to be worn to atheletic activities. Archers tuck hems into the collar of their shirts so they don’t get in the way, and track runners pins (ill get to this bit later) them down into the shirts to prevent flyaway bits and to stop them from getting slapped in the face. It’s breathable, stretchy, presentable without being attention seeking.
Bawals
In a pinch, bawals work just as well-as long as you specify that they are COTTON. Unlike the shawl, which are rectangular, bawals are SQUARE, and thus easier to manipulate, fold and pin down. If you wear it right, they carry an equal aesthetic value to shawls, and come in plenty of pretty patterns as well.
2. I’m not sure about the USA, but the girls I know wear this underneath the headscarf;
Does it kinda look like a beanie? It sort of works like a beanie too. Hair is slippery. It tucks in any extra hair you might miss just by wearing the headscarf, its harder to pull down and on the event the shawl DOES fall down, your hair is still not exposed. It protects the ears-which is important even on a daily basis, because pins, headphones and any other headgear that might pinch them. It comes in plenty of designs, including ones that has open backs to allow long hair and ponytails.
3.SPEAKING OF PINS; I’M TALKING ABOUT THESE BAD BOYS;
BROOCHES
though , i suppose most of y’all are most familiar with safety pins, right?
what’s the difference? Well, if your oc/character is an athlete, it’s actually LEAST likely they’ll be wearing SAFETY PINS. They’re cheap and super easy to buy in bulk, true, but they also SUPER easy to wear out even with the smallest amount of strenuous activity. Between the three of ‘em, I’d put the brooches as the best option to wear in battle because 1) it has a large surface area, thus hurts less when pressed on with heavy items, which includes bag straps and weapons, (pins are sharp and can poke you painfully); and 2) more secure-the latch is covered by the gaudy jewellery above, and theyre usually smaller and tighter. Stays on the stubbornnest, even when headscarf is pulled. very roughly. I’m saying that even the cheapest brooches will allow the shawl to be ripped apart before even letting it go.
3. They probably ponytail their hair. Because Come On, guys.
Anyway it’s been bothering me and I just thought if yall could bother knowing the difference between skin tones for POC you could bother with muslim practicalities too. Or something
I will keep an eye out for this when around friends’ vehicles. There’s a missing cat in my neighbor hood so I hope by reblogging that means more people know to check for this because I don’t want that happening gosh. Suddenly glad I don’t own a car.
I love Persona 2. Katsuya's so adorable.
I think that my strong feelings for katsuya have been rekindled
Fun!...
some dnd backstory ideas that give your character a reason to leave home that isn’t “everyone in my family died.” (just to say: i have nothing against those backstories (i use them a lot), but its fun to mix it up!)
family/friends/personal
someone close to you is sick. you need to adventure to find a cure
someone stole something important from you and you need to find it
you’ve received a message from a long lost relative and are trying to find them
someone that you love has been kidnapped (maybe you have to earn money to pay a ransom or complete some deed…)
adventuring runs in the family! everyone is expected to complete one quest in their lives
your family/culture sends people out to complete certain tasks when they reach a certain age as a rite of passage
another player’s character saved you in the past so you feel indebted to them and travel with them, protecting/aiding them
there’s a magical drought in your hometown and you have to fix it
your hometown doesn’t have a lot of jobs so you have to travel and send money back home
some childhood friends and you made a “scavenger hunt” where you try and complete a checklist of certain tasks (ie. defeat a barbarian in hand to hand combat, steal x amount of gold, slay a dragon, etc) in an allotted amount of time
quests/jobs
a god/patron has sent you on a quest to do something for them
you’ve been hired by someone to complete a task (and you get sucked into the big adventure along the way)
you’re on a quest for knowledge. maybe it’s to learn the best ways of fighting, maybe it’s something more academic related
your priest received a vision from your god and they sent you on a quest
you’re writing a book about the world and different cultures and you need first hand experience
you’ve found every map you’ve come across is shitty, so you decide to become a cartographer and make your own
you’re a detective who helps solve crimes and need to travel to solve a particular case
you’re a collector of a certain object and travel across the land to find it
you’re apart of an adventuring academy and have to complete a quest to graduate
you’re an artisan and you travel with your wares, trying to sell them. alternatively, you’re trying to spread word of your business and gain new business partners
you worked at a tavern your whole life where an old bard would sing songs of their adventuring party and that inspired you to go and do some adventuring of your own
feel free to add some of your own!
This fan game looks amazing! Can’t wait to play it. :)
PERSONA 4: YOUR AFFECTION - A Persona 4 Visual Novel/Fangame
Summary: With February drawing to a close and the case long behind them, the Investigation Team finds themselves with a new mystery on their hands. Stripped of their powers, they’re confronted not only with the innermost darkness of their own hearts… but with each other. Genre: Romance/Visual Novel Rating: T - content warnings include homophobia (both internalized and externalized), sexism, parental neglect, alcohol (including underage drinking), non-explicit sexual themes, canon-typical swearing (including gendered slurs), and canon-typical violence.
Length: ~5-6 hours (about 1-2 hours per route)
Download Link:
Windows: Link 1 Link 2
Mac: Link 1 Link 2
To install: extract files and run .exe. (There’s a known issue with some antiviruses mistakenly flagging Ren’py games, so you may have to whitelist it or wait for our false positive claims to go through.)
A note about saves from the demo: While saves from after the route split will load, using them is not advisable if you’re going for a max-points run. Use the “skip” function instead.
There is a spoiler-free walkthrough included in the zip files: it not only indicates the right responses to make for each choice in the game, but also has a bit more information on route difficulty and suggested order of play.
Good luck everyone, and please enjoy the final release of the game! If you have any issues or wish to give us feedback, our askbox is open, and we will also be tracking the tags #p4youraffection and #p4ya!
Wow 😯
Sol Koroleva 𝓈𝒽𝑒𝓇 @soldatsot https://twitter.com/soldatsot/status/1123606012060098561
Persona, Fire Emblem Awakening and Dragon Age Ace fan girl.
201 posts