Hi
I've not posted anything for 2 weeks because i've been optimizing the game and making some small additions and changes
The biggest changes:
New description for defense line:
And new background for the main menu:
I also added new soundtracks and noticed that for some reason the quality of all music has deteriorated. I tried to fix it but i couldn't. So i decided not to fix it because i don't think anyone listens to the soundtracks
And today i'll be releasing the pre-1 version on my discord server
Added attacks and their descriptions. But I still can't decide on the names of stats.
Every building turns into an air defense system.
I noticed this strange bug when I started playing the game on my phone.
pre-beta 2.0 will re released July 28 at 18:00 - 19:00 GMT
PS: while i was creating this trailer, i realized that in fact i added only 1 menu and 1 language (but on 2 dialects). yes i've been developing this update for almost 3 months. i'm very productive :-{)
Now text in entry fields will scroll if it doesn't fit. Also the selected entry field and its message will appear at the top of the screen on Android and IOS (i made this also on Windows to show it to you)
Now if you launch the game through web-browser you'll see this window. And there will also be no exit button.
I also changed credits and save button icon. Now "who goes first?" and "... won; ... lost" windows will adjust to players' names sizes.
(yes i know there is a bug right on the video but i'm too lazy to fix it)
Also added new soundtracks:
Both from Not Jam pack
It's pre-beta 2.0 pre-1 (it means i'm going to be releasing pre-beta 2.0 this week!) and i'll post it in my discord server within the next hour (yes this phrase has already taken root)
PS: i'm so happy now because i finally managed to steal gridroad and i'll play it tomorrow (or later) :-})
PSS: is it just me or did come up with a new emoji?
Hi
Drew animations for shelling and bombing, shelling animation have 4 variants for 4 sides. Decided to experiment and added a "wave" animation for conquering attacks (storm, tank battle and landing)
Also now when it's bot's turn, you can't select cells, tools and attacks, use undo and redo buttons
And yes, i added price tags to the attacks menu
And also...
this is my 100th post!
Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.
This bot attacks random enemy cells and displays distance from border to every cell (the darker is cell, the closer it's to border).
The algorithm for calculating distance from border (enemy cells) is needed to find the safest cell for constructing buildings on them
Currently its algorithm doesn't work very well and doesn't calculate diagonal distance. I could have time to do this but i'm too lazy. This is very hard and i have to do this later ;-)
I like your game! Do you plan for there to be a plot, or is it more of a chess style game?
My game is a game without any plot. I want it to be a chess style game with economy elements.
PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it
Added the ability to undo and redo actions. I also fixed some bugs with attacks. I don't know what color the buttons should be, that's why they are green.