Thank You! After Reading I Decided To Use The 2nd Method (1.0, 2.0, 3.0...)

Thank you! After reading i decided to use the 2nd method (1.0, 2.0, 3.0...)

How to number game versions?

Soon i'll start developing a new version but i don't know how to number versions

Often developers number game versions as 1.0, 1.1, 1.2... But the 1st digit ("1") never changes and i don't see the point in it. So i numbered the alpha versions as 1.0, 2.0, 3.0... And i can omit the 2nd digit ("0") because it didn't also change (i didn't release intermediate versions). But in this case versions will be numbered 1, 2, 3... and it will look like the 2nd part of the game.

So i decided to ask you:

Tags

More Posts from Greedychapa and Others

4 months ago

I created the most of "wave" animation variants. Also decided to make them round


Tags
1 year ago

Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.


Tags
1 year ago

War & Economy

War & Economy

"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...

Now the game is in closed alpha testing. To take a part, send me a private message.

I plan to start beta testing on Steam and/or Google Play this summer.


Tags
11 months ago

Added auto layout and translations into simplified and traditional chinese. Thanks @freeve4-makes-games (translator)

If you want to translate my game, write me a private message


Tags
6 months ago

Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells

Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.


Tags
8 months ago

Hi there... again...

I'm going to continue developing my game. This week i'll update my funlutab module and next week i'll be working on game.

There is an issue with stats names 'ground/air attacks left' and 'ground/air attack'. They look similar but 1st means '... attacks you have now' and 2nd means '.. attacks you'll have next turn'. Because of this, you may misunderstand the game.

What they look like now:

Hi There... Again...

So i decided to come up with new names for these stats:

'tt' (this turn) and 'nt' (next turn):

Hi There... Again...

2. 'this' and 'next':

Hi There... Again...

3. 'are' and 'will be':

Hi There... Again...

I'll post this same poll on my discord server and then i'll sum results

PS: in these both polls i'll vote on behalf of people who are not subscribed on my tumblr and not on my discord server


Tags
1 year ago

Beginning of development

Hi all! In this blog I'll tell how I develop games.

From what it began

From the beginning of this year 'til the end of July I was developing my game and by the end of July it was full-fledged and playable. But I became notice bugs I couldn't fix.

I wondered what the problem might be. I realized the problem was I wrote my game on Python, this language isn't intended for it.

Then I decided to learn a new programming language. It was originally supposed to be C#. But I couldn't run my code in the new language. I tried to do it for some days but eventually gave it up. Then I started searching the Internet for programming languages for games and came across on Lua. I learned it in just a month and started searching for an engine for it. In the Internet I knew about Defold. I'll rewrite my game exactly on it.

But I think I must introduce you to the original game first.

Initial game

Entering the game we see the main menu:

Main menu

When we press the play button we see this:

Beginning of game

I'll label the interface elements so you understand:

Labeled interface

In construction menu players select building they want to build. Its description will appear on the right. Players can build it on the game field. Buildings affect on players stats. After enemies' turn ends player gets different points. Players can also attack each other:

Blue attacks Red

Players can capture enemy buildings:

Blue captures Red player's building

Gameplay can be very intense:

Intense gameplay

To win, player must capture or bankrupt enemy:

Beginning Of Development

So I can to start development.

Interface creation

To Understand the size of game field, I drew it in Paint:

Game field in Paint

Its size - 436x220 pixels. I created the project, set it up and set size like a field in Paint but with padding around the edges:

Window 436x220

I added a simple main menu and made the game opens when the button was pressed:

Simple main menu

It's time to make the interface. I spent a lot of time on it. Since the system font only supports English, I added my own Noto Sans based font. It's what I made:

Interface

But whet I opened it full screen, I saw this:

Full screen interface

Yes, I didn't add anchors on purpose, to interface elements don't blur to different directions.

My first post ends. If you have any ideas for improving the content, write them in the comments, I'll read them.

Goodbye!


Tags
1 year ago
It's Very Nice To Know There Are People Who Like My Work!

it's very nice to know there are people who like my work!

Thank you everyone!!! ❤️


Tags
4 months ago

Hi

Drew animations for shelling and bombing, shelling animation have 4 variants for 4 sides. Decided to experiment and added a "wave" animation for conquering attacks (storm, tank battle and landing)

Also now when it's bot's turn, you can't select cells, tools and attacks, use undo and redo buttons

And yes, i added price tags to the attacks menu

And also...

this is my 100th post!


Tags
Loading...
End of content
No more pages to load
  • wenjianimate
    wenjianimate liked this · 11 months ago
  • bobarmy41
    bobarmy41 liked this · 1 year ago
  • greedychapa
    greedychapa reblogged this · 1 year ago
  • goldensadnessdolphin
    goldensadnessdolphin reblogged this · 1 year ago
  • goldensadnessdolphin
    goldensadnessdolphin reblogged this · 1 year ago
  • greedychapa
    greedychapa reblogged this · 1 year ago
  • goldensadnessdolphin
    goldensadnessdolphin reblogged this · 1 year ago
  • goldensadnessdolphin
    goldensadnessdolphin reblogged this · 1 year ago
  • greedychapa
    greedychapa reblogged this · 1 year ago
  • becodes
    becodes reblogged this · 1 year ago
  • blackblooms
    blackblooms liked this · 1 year ago
  • goldensadnessdolphin
    goldensadnessdolphin reblogged this · 1 year ago
  • freeve4-makes-games
    freeve4-makes-games liked this · 1 year ago
  • freeve4-makes-games
    freeve4-makes-games reblogged this · 1 year ago
  • greedychapa
    greedychapa reblogged this · 1 year ago
greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

Explore Tumblr Blog
Search Through Tumblr Tags