Yep! Lou wants to take in the best of the best dolls. If you ain’t it, you are forced to work. This is the Institute of Perfection after all. A bit more stricter than how it was in the movie.
It's done! After so many days of procrastinating this piece, I finally finished it!!
This is my redesign of the Institute of Perfection. I found the movie version to be very bland and boring, so I took some inspirations from some of the concept arts, and made my own design. I have it to where Perfection is actual in the toy factory, protected by this glass dome. A very glamorous city where Pretties can eat, train, and shop for accessories. There's also some advertisements of "Perfection" and "You can be better" to encourage the Pretties to be better than ever. Underneath Perfection is a workshop where Imperfect dolls are forced to work on crafting accessories. I'll make a drawing of what it looks like once I'm done with my re-design of Lou, the Pretties, and the Imperfect dolls.
You know what, if we don’t ever get any more content of Camp Camp I won’t be shocked because we already know the outcome of RT’s decision to make Camp Camp S5 an RT-exclusive; people are gonna pirate the show to HELL LMAO.
We waited for 5 years (excluding the special from July 2023) to get an official season and the fact that they decide to announce that it won’t be free ever on the VERY day the new season is supposed to drop is a very poor choice.
Practicing with poses and it looks pretty good. I’m going to try to be a little more active on this cite.
Phos from Chapter 1. God, they changed is so much it’s sad. I miss them.
Your art is super gorgeous! inspirational really!
Do you have any tutorials or online classes that you learned about doing backgrounds? I really want to learn how to do backgrounds/landscape like you!! qwq
(Sorry if you get this a lot!!)
Thank you! ;u;
Something important that a lot of people don't seem to know is that backgrounds and illustration are the same. I don't think they should be considered separate parts of a drawing because it makes it harder to research and learn.
In my experience, whenever I try to research how to do backgrounds, most of the resources I find aren't very helpful. It's mostly stuff like how to paint rocks, trees, water, etc. which can help! But they only talk about rendering those things. You need to know about shape language, contrast, perspective, light/shadows, brushwork, and composition which illustration tutorials/courses give you. Every rock, tree, clump of weeds/grass, etc. need to fit together with everything else in the landscape.
So! From the top of my head, the online sources I learned from that helped me the most is Tyler Edlin on youtube. Specifically these videos:
Random tips:
color relativity is real and you should use more grey
think of painting like you're sculpting instead
Imply detail: your brushwork should be creating most of the details/texture, so you don't actually need to zoom in really far and render in tiny texture details with a 6px brush (detail is the least important part of the painting imo)
I had to draw it. I really miss the old phos, but I love their new design. It turn out pretty good than I expected. My favorite part was drawing and coloring their alloy.
Advice to aspiring 2D animators/storyboard artists/concept artists etc.:
Don't go to expensive art school
Don't work for low pay indie productions in hope of boosting your resume
Don't do cheap commissions
Don't post traced or AI art ever
Don't make animation your career
Stop telling yourself artistic skill = money
If you are in high school right now, do not go to college for animation. I'm so so serious. The animation industry is crumbling right now, and the last thing you should be doing is racking up college debt for a degree that will fail you.
Here are some things that you can do:
Use your creative skills for jobs outside of the entertainment industry
Work on personal projects
Do not feel like you have to spend your time marketing yourself on social media if you don't enjoy it
Collaborate with other artists on projects you actually want to work on
Widen your creative influences
Try new mediums
Keep private sketchbooks/journals
Allow yourself to flow through periods of creative highs and art block
Even if you 'make it' in the animation industry. It is highly likely you will get laid off, be overworked, or underpaid. Most likely all three.
I've been laid off by two studios, underpaid by all of my animation jobs with exception of two, and I'll name them so no one thinks I am accusing them. One was a small short film called Emaho where I got to set my own rates and pick my workload. And the other is Wild Card, which was commission based and priced by me. I have had three animation studio jobs, and all of them have either not paid me or paid me very little.
The last studio job made me finally quit the industry. It was the largest most prestigious studio I had ever worked for. And, with exception of the studio that paid me nothing as I was an intern, this studio paid me the worst wages of any job I've had. I had calculated my pay, and it was less than minimum wage in my state. The studio had hired me promising part time hours, but would often leave me without work for days. The managers were hard to reach. I had little to no contact with the other animators working at the studio. But it was my first and only credit in an animated show, so that's something.
This expierience has been echoed by my animator friends and coworkers. It is not a sustainable industry. It profits off of worker exploitation. Don't feed it with your time, money, and creativity.