I Had To Draw It. I Really Miss The Old Phos, But I Love Their New Design. It Turn Out Pretty Good Than

I Had To Draw It. I Really Miss The Old Phos, But I Love Their New Design. It Turn Out Pretty Good Than

I had to draw it. I really miss the old phos, but I love their new design. It turn out pretty good than I expected. My favorite part was drawing and coloring their alloy.

More Posts from Flareheart8 and Others

4 years ago
Practicing With Poses And It Looks Pretty Good. I’m Going To Try To Be A Little More Active On This

Practicing with poses and it looks pretty good. I’m going to try to be a little more active on this cite.


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11 months ago
Some Camp Camp Cards : )
Some Camp Camp Cards : )
Some Camp Camp Cards : )
Some Camp Camp Cards : )
Some Camp Camp Cards : )

Some camp camp cards : )

1 month ago

HELLO!! big fan of your animatics!! How do you make them and do you have any tips for inspiration, planning, and what software do you use?

Thank you! I'm glad you like them!

I think the realization that revolutionized the way I think about storyboarding the most is that you HAVE to let your imagination drive. I start off every animatic with super loose, super messy, barely legible sketches, with wrong anatomy, janky movement, etc. Instead of focusing on making it look good, I can just focus on setting it up for its potential, and starting my motivation at the highest point it can be. I never let my first draft take more than a few hours over the course of like 2 days max, or else the drive dissipates.

If I start a board right away with the cleanest, most beautiful art I can muster, I'll kill my own motivation, like "Oh god, in my head, I imagined a huge spinning 3D camera shot here, with a bunch of dancing characters. That last panel alone took me like 30 minutes to draw, I don't wanna do this! I'll draw a simpler, flatter scene instead." and then it ends up looking nothing like how I imagined, and I get demotivated before abandoning the project. But if I start with super messy lines, just barely enough to get the idea out onto a screen where I can watch it, the excitement and imagination will drive, like "Wow, this shot with a huge spinning 3D camera and all these complicated characters looks SO COOL! It's gonna take a lot of work, but look how interesting it looks already! I can't give up on this!"

For reference, this was puppet boy's first draft!

Storyboarding is a bit different from a lot of other visual art mediums because it takes a LOOOOT more work before it starts feeling rewarding. Learning to manage your own motivation is a huge part of building the skill that I feel a lot of people don't mention.

But when it comes to learning how to finalize it, study up on your storyboarding rules! Learn about perspective, anatomy, screen direction, and learn to draw FAST (that's a big one). Draw out shots from your favourite movies, study their composition and take note of their camera/character movement, and how it aligns with the shots sandwiching them. Learn from other artists (I recommend Toniko Pantoja, he's a very experienced board artist who makes a lot of videos abt improving your boards and what it's like to work in the industry), and PRACTISE! Your first piece of art, whenever you try anything new, is going to SUCK. You're gonna think its bad. That's just how art goes. But the next time you do it, you'll always, always, improve, even if just a little, even if you can't see it for yourself.

The biggest thing to keep telling yourself when making storyboards is DON'T GIVE UP YET. YOU'RE SO CLOSE TO MAKING SOMETHING COOL. And then you have to keep telling yourself that over, and over, and over, and over, through all the sighs, and the frustrated rage-quitting, and the exhausted temporary give-ups, and then eventually, those animatics you keep building in your head get to be real! And it feels incredible.

4 years ago

Dang. Phos looks completely human now thanks to the mercury. I guess they are still unaware that if Sensei prays, it will not only end the Lunarians, but the Gems and Admirabilis as well. We are definitely going to have a sad or at least a bittersweet ending.

Houseki No Kuni/Land Of The Lustrous chapter 93 Spoilers

Houseki no Kuni/Land of the Lustrous chapter 93 spoilers

Keep reading


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9 months ago

Advice to aspiring 2D animators/storyboard artists/concept artists etc.:

Don't go to expensive art school

Don't work for low pay indie productions in hope of boosting your resume

Don't do cheap commissions

Don't post traced or AI art ever

Don't make animation your career

Stop telling yourself artistic skill = money

If you are in high school right now, do not go to college for animation. I'm so so serious. The animation industry is crumbling right now, and the last thing you should be doing is racking up college debt for a degree that will fail you.

Here are some things that you can do:

Use your creative skills for jobs outside of the entertainment industry

Work on personal projects

Do not feel like you have to spend your time marketing yourself on social media if you don't enjoy it

Collaborate with other artists on projects you actually want to work on

Widen your creative influences

Try new mediums

Keep private sketchbooks/journals

Allow yourself to flow through periods of creative highs and art block

Even if you 'make it' in the animation industry. It is highly likely you will get laid off, be overworked, or underpaid. Most likely all three.

I've been laid off by two studios, underpaid by all of my animation jobs with exception of two, and I'll name them so no one thinks I am accusing them. One was a small short film called Emaho where I got to set my own rates and pick my workload. And the other is Wild Card, which was commission based and priced by me. I have had three animation studio jobs, and all of them have either not paid me or paid me very little.

The last studio job made me finally quit the industry. It was the largest most prestigious studio I had ever worked for. And, with exception of the studio that paid me nothing as I was an intern, this studio paid me the worst wages of any job I've had. I had calculated my pay, and it was less than minimum wage in my state. The studio had hired me promising part time hours, but would often leave me without work for days. The managers were hard to reach. I had little to no contact with the other animators working at the studio. But it was my first and only credit in an animated show, so that's something.

This expierience has been echoed by my animator friends and coworkers. It is not a sustainable industry. It profits off of worker exploitation. Don't feed it with your time, money, and creativity.

4 years ago
Phos From Chapter 1. God, They Changed Is So Much It’s Sad. I Miss Them.

Phos from Chapter 1. God, they changed is so much it’s sad. I miss them.


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11 months ago

Update

tw abuse

hey guys, if you saw the community post on the second channel, I’ll be going more in depth here—I’m not really in a good environment right now, I’m constantly under threat of being sent to live with my abusive mother again by my dad, and I’m constantly trapped in my household, I can’t go down the road without a chaperone or move out of state because to my dad it’s too *r slur*, he snapped my phone in half during an argument and pushed me down by my neck

Im so sorry if this is too much to say online, but I can’t go to the police or anything due to my dad, and the only option I really have is to suck it up and save up to attempt to go out of state, I can’t leave either due to my sister

I apologize to ask like this, but my art tablet is constantly taken away due to small arguments, and getting work done is next to impossible sometimes, but please if you can support in any way my kofi is the best way, as I want to keep a fund in my PayPal balance so I can buy a binder(hopefully)

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1 year ago

The RoosterTeeth site will be deleted May 15th 😔 do yourselves a favor and start archiving EVERYTHING you can now. RageQuit, RvB, X-Ray & Vav, the Minecraft Let's Plays, RWBY, etc. RT is warning us as nicely as they can that there's a p good chance we won't be able to access ANYTHING by next year, including the YouTube channel. Download!

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