You have to set Wacom’s drivers to report their full 2048 levels of pressure. On Windows machines, they default to 1024 levels of pressure reportage for legacy compatibility.
I mentioned this on Twitter and it blew a few people’s brain-pans out their collective skulls. I don’t think folks know. I imagine 90% of people with 2048 Wacom hardware have left that option checked.
Unless you’re living in a cave and clinging on to your copy of Painter 6 with musket in hand, uncheck that box.
Setting Forward - Submitted by Lost-in-thoughts-all-alone
#0C0524 #16196A #22238D #3C3EE1 #3B64FA
art is hard 99.8% of the time but the craziest thing is that the trick to drawing the back of something is just ‘draw the front and then erase everything but the outlines’
its like having all the money you wanted ,but you dont know what to buy. Making this to look at when I get stuck with lame ideas. These are all suggestions from my followers:
Taking a break: No option for me but it surely can be good for other overworked peeps
Exploring new art forms: depending on your art style, surrealism would be something I’ve never tried before.
Shape game: Either sketching blindly and connecting the dots or sketching random shapes and fill them with faces or whatever comes to your mind.
Draw something you never drew before: …a good picture…
Draw a shark: How to draw a shark by Will Terrell
Read books: Let your mind to the picture first and then your hand.
Poses: Action poses - freestyle dancing - fight styles - (dancing people in general)- life drawing - online 3D model
Redoing Artwork: Either your old stuff or from your favorite artists, your way.
Reverse storyboarding: take your fav movie and sketch the the shots after every camera change.
Screencaps: study them, draw them, look at composition
Characters: Let your OC’s do extreme expressions, let them do things (driving,cleaning,running,etc)
Concepts: How people could look like on other planets. Look at Character Design
Planing an art project: A comic in my case, thinking about environments and characters etc.
Drawing upside down: ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿
Fanart: Illustrate your favorite book, series,Manga ,etc
Sideblog: Gathering all the references for all your needs
I'm kinda ashamed to ask this, but could you make a tutorial on how to draw hands? ;A;
omg dont be ashamed at all!! Hands are generally tough to get used to, lots of artists struggle with it! so dont be ashamed i feel you.
and I actually have made a hand anatomy guide before in fact! If you want to get better at drawing hands I def recommend you learn the basic anatomy first. Please check out the ones I made, I try to make it simple and easy to understand:
Artistic Anatomy: Hands Part 1
Artistic Anatomy: Hands Part 2
There’s my guide to the anatomy, but here’s some more tips that I’ve noted to myself that I’d like to include
First off, I’d like to just note on the fingers: if you pay close attention to your own hand, you may notice the fingers are ever ever so slightly curved inward. It’s a very subtle detail, but I noticed that, despite how slight it is, it can make a hand look more lively, and less stiff.
Second, the “M” on the palm! Your hand moves in many ways, and because it does it creates creases in your hand. The most prominent creases appear to make an M shape; this is handy to remember for what I’m going to talk about next. (It also could be a “W” I guess, or to be more specific a “ )X( “; just think of it in whatever way helps you remember!)
SO now that you see the M, draw your hand as a basic blocked shape and add your details. As you do, you can see that the M divides the palm into four basic parts!
When the hand moves, parts A, B, or C of the palm, alone or in different combos, will create the general poses that the hands do normally. These parts are the parts that move, with D being stationary, no matter what!
Here’s a chart of all the possible combos. Once you have down what part of the hand moves for a certain pose, you can change up the fingers and tweak it a bit to do what you need to make it more specific!
This is simply my method of drawing hands. God knows there are hundreds of tutorials out there by other artists, but personally, this way helps me the best (after learning the anatomy first).
This way I can divide the hand and combine the parts in any such way I need!
Hands take a lot of effort to grapple, and you need to practice them a lot, especially foreshortening of the hand; that’s really something you need to learn through your own studies. Look at your own hands, draw hands from life, from magazines, shows, comics; just draw hands! You’ll eventually figure out a method that works best for you. So to get better at drawing hands; draw hands!! And don’t stress over it, have fun with it!
how did you figure out how to do hands
well when I do hands I tend to break them into 3 big shapes
starting with the wrist then palm, thumb then the fingers
once I have the big shapes in I separate the fingers
here are some more examples of the different parts
one of the best ways that I learned how to draw hands was to draw a LOT of them, in different poses, while looking at a reference. This is a site that I found useful,
it has 3D models of hands that you can change the view so you can see the same pose from different angles. p.s. this site i linked to does contain nude figures just a heads up
MirA - Submitted by Sweeterthanmydreams
#e64c63 #eb6e8b #ffe6ef #f0c9d9 #994d6c
colors sampled from here
NSFW because there will probably be nude refs | this is a side blog to sort all of the art stuff I need | none of it is mine
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