i hope this is readable omg
yea take this with a grain of salt because granted half the time i have no idea what im doing and yea
step by step explanation of this
So recently I came across a fellow artist who was struggling to find a free art program, and considering dropping the large amount of money for a Photoshop license. I know not everyone can afford such an expensive program, so I’ve compiled a list of programs with no cost to download and use.
Keep in mind all computers are different, so not all will work for everyone. Also, I’ve only ever used Windows, so for the most part, I’m not sure if everything will work for Mac. if in doubt check the website linked.
Photoshop CS2 - (Windows, not sure about Mac.)
FireAlpaca - (Windows and Mac)
Sketchbook Copic Edition - (Windows and Mac)
GIMP - (Windows) (Mac)
Paint tool SAI [cracked] - (Windows) (Mac)
Paint tool SAI 2 beta - (tumblr post on said program)
iPaint - (Mac)
Paintbrush - (Mac)
Pencil - (Windows, Mac)
Paint.NET - (Windows)
Seashore [still in development, ver 0.5] - (Mac)
ChocoFlop - (Mac)
Inkscape - (Mac and Windows)
ArtRage [Demo] - (Mac and Windows)
OpenCanvas 1.1[must pay for 2.0] - (Windows, not sure about Mac.)
MyPaint - (Windows)
Krita - (Windows)
Vectorian [Supports Animation] - (Windows)
Pixia[Japanese, some English versions] - (Windows)
Asperite - (Windows)
Chasys Draw IES - (Windows)
SmoothDraw - (Windows)
TwistedBrush Open Studio - (Windows)
BOUNS - CTRL+Paint [Great for teaching all kinds of stuff, like how to use digital programs.]
If you know more free programs, please add onto this!
The Pale Horseman - Submitted by: fastman27
#FDFBEE #DEDEBA #B5C19C #619058 #3F5943 #27332A #121514
literally most things that people write off as just ‘textures’ to use in graphics are stolen & unsourced material created by artists or photographers NOT meant to be used as elements in projects without royalty payments. you can say ‘it’s just random tumblr posts they don’t care’ but you wouldn’t want someone to take your work and edit into their work so they can be praised for their beautiful style and creativity even if they just post it on social media w/o profit, would you?? so maybe if you browse pinterest or google images for pictures without finding the original source, you’re using images that you’re not allowed to use without realizing it.
you see it on here a lot especially in (i won’t link anything but i’m sure you know what i mean) those album track ‘aesthetics’ posts, au ‘aesthetic’ posts (you see these less in kpop, but where people use non-royalty free images to kinda craft a visual au), and even just rather typical graphics that have a lot of ‘texture’ elements. and texture packs too!! that’s often where the problem starts; people just collect images (often literal art), compile them in a folder w/o sources, then insist no one can repost those images w/o crediting the person who compiled them. what???
SO may i suggest some of my fave places you can get FREE, ROYALTY-FREE elements that are totally legal to use
creativemarket has 6 free high-quality resources (textures, brushes, fonts, etc), different every week! wow awesome i check it every week
search ‘freebie’ on behance. awesome stuff!!! lots of v nice templates textures and fonts
mockup zone freebies
unsplash: tons of very nice free photographs, not shitty stock photos
pexels: same idea. + they have an adobe plugin so you can get photos without closing your editor damn nice
pixelsquid is a super cool free program (again w a ps plugin that i love) with lottts of super cool hq 3d elements!
as to not make this too long: spoongraphics, lostandtaken (textures galore), pixeden, freebiesbug.
apparently ppl don’t know about waifu2x??? despite its… concerning name it’s literally the most convenient website i’ve ever come across as an artist
it allows you to resize artwork without it becoming pixellated. this is a MASSIVE help if you, for example, make lineart too small or something. it works best with things that 1. have no textures 2. have smooth lines 3. have cel shading, but it still works really damn well for things that don’t fit that profile
here’s an example:
normal size
2x in paint
2x in waifu2x
so like, there’s that. go wild
In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.
1. Write down ideas\sketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.
(i know it’s hard to keep everything clean and organized, but this mess is just not productive)
If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.
2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.
3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.
(I’d die trying to find good pages for references without these)
4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.
5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:
(notice that I approximately divided the pages & the text that’d go to each panel on a page)
6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts.
7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.
8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I don’t know. Just be prepared for their imminent evil.
9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:
Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.
10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:
Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.
11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:
(comics ain’t rocket science, but this one is)
The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!
(Eric Shanower & Scottie Young’s Wizard of Oz)
12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.
13. Try to always have a buffer - a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.
If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.
All this time. ALL THIS TIME i had no idea SAI had perspective transform capabilities.
hi! i love your art, it's so pretty ♥ and you draw feet really well, do you have any tips?
thank you a lot anon!! ( /)w(\) here, i made a few notes about the steps i follow while drawing feet:
^ that’s assuming you’re not drawing from a low perspective, as if the camera was on the floor or something like that!
SORRY MY HANDWRITING SUCKS and i’m not really good at explaining things bc i don’t really follow a guide and stuff so yeah BUT I HOPE IT WAS HELPFUL TO YOU!!
There is a 3D program where you can set everything.. i mean EVERYTHING on your character! And it’s free!
http://store.steampowered.com/app/257400
you can pick between realistic and anime style… But most important: you can ANIMATE THEM!
NSFW because there will probably be nude refs | this is a side blog to sort all of the art stuff I need | none of it is mine
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