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2 months ago

Item Idea

Legendary Sponge

Description: a yellow square sponge, it looks like any other normal sponge except that it won’t suffer from any environmental effects, not even the loss of water or the rising of temperatures.

Functionality: Grants the holder with resistance to cold, lightning, thunder and fire damage. Does not stack with other spells or items.

Inspiration: Now there is @markrosewater

I would have GREATLY preferred the Spongebob creatures be original designs. As funny as Squidward being a "Horror" is it is absolutely disappointing to see Spongebob be a Human and not a Sponge

There are no legendary Sponges.


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3 months ago

Feat Idea

Blood Explosion Disease

Description: The character’s veins burst and their skin is torn as blood rushes out of their body at high speed, coating the surroundings with blood. Then the skin reforms back to its normal state. The first part is not a painless process. Neither is the second part. If the next rest of the character will be a long rest, they won’t be able to do anything beside sleeping. If the next rest is scheduled to be a short rest, and the character is forced to continue their journey, they’ll have +2 points of fatigue until the next long rest.

Functionality: 1/long rest. When using this trait the player rolls a d4 to determinate how much blood they’ll lose:

0.5 liter of blood: the character takes 2d12 of damage, anyone who is in the blast radius needs to roll a Dex ST above 10(with disadvantage their first time, advantage after the fourth) on a fail they’ll get directly hit by the blood and take 1d12+X of damage

1 liter of blood: the character takes 2d12+5 of damage, anyone who is in the blast radius needs to roll a Dex ST above 14, on a fail they’ll get directly hit by the blood and take 1d12+1d6+X of damage

1.5 liter of blood: the character takes 3d12+5 of damage, gets their speed reduced by 5 ft, they can hold their breath for -Y minutes and have a -2 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 16, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

2 liters of blood: the character takes 2d8+1d6 of damage, gets their speed reduced by 5 ft , they can hold their breath for -Y minutes and have a -4 on strength, dexterity, wisdom and charisma checks and saving throws. Anyone who is in the blast radius needs to roll a Dex ST above 18, on a fail they’ll get directly hit by the blood and take 1d12+1d8+X of damage

The AoE is a circle around the player with a 20ft DIAMETER.

X equals the class level of the player using the feat (a level 2Wiz/4Barb will use 4, not 6)

Y equals the lowest stat of the player using the feat -1. If it’s positive it becomes negative: if Cha +1 is the lowest, it becomes -1, then take -1 again, so -2=Y.

Inspiration: the meme above and that one blood post of @yaboywillyshakes (formerly adventuresintimeandspace). Your blood will never be forgotten @yaboywillyshakes

rollforimagination - A Random DM’s Ideas

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3 months ago

Hazard Idea

Pond of Dancing

Description: A pond of approximately 9x9 meters, the water is slightly darker than it should be. The players can roll for perception (DC 17 if there aren’t any other bodies of water nearby, if there are then -1 for each), creatures that live in the Deep or underground get advantage. The pond can be either empty or have 1d6 number of goblin skeletons inside, dancing.

Functionality: Once a creature enters the pond or walks 3m in it roll a DC 17 Con save, if it fails, the creature starts dancing alongside the creatures already in it, creating a ritualistic choreography. Small and Tiny creatures get disadvantage to the Con save.

All dancing creatures (whether they are still in the pond or got out) are now labelled as “Dancers”. Dancers get 1d8 necrotic damage once they become Dancers and every 2 minutes that they’re still in the Pond. If a Dancer dies, they won’t stop dancing, their skin will erode and become an undead dancing skeleton, still labelled as a Dancer.

Once there are 10 Dancers in the pond, the water will start moving and shaping form of a Water Elemental. The Water Elemental’s stats are the same as a normal Water Elemental except:

CAR: 8(-1) —> 18(+4)

INT: 5(-3)—>12(+1)

+HP: Xd8 (X: n° of Dancers)

Damage Immunity: +Necrotic

Language: +The main one of each Dancer

Charm Person: 3/day

+Chill Touch, +Sapping Sting, +Toll the Dead: 5/day (each)

Dancing General: The Water Elemental can speak a 1-word command to any or all of the Dancers: Attack (attacks the closer enemy of the Water Elemental), Protect (moves in front of the Water Elemental to shield it of any attack), Grapple (lunges itself to grapple the closest opponent or the one the Water Elemental is pointing at), etc etc. This can be used as a reaction 4/day.

Dancers will be in a catatonic state unless ordered to do something by the Water Elemental (like at the first round of combat if they roll a higher initiative than the Water Elemental, or after they killed a creature after the Water Elemental ordered them to attack it). A Dancer with WIS 17 or higher will have disadvantage at all ‘to hit’ rolls, a Dancer attacking a former allied gets their speed halved. (Make your Dancer players role as they attack unwillingly the other players! They’re still semi-conscious).

A Dancer loses its Dancer label once the Water Elemental is defeated, after walking at least 45m away from the pond/Water Elemental or if the Water Elemental says to it “Free” thanks to the Dancing General feat.

Inspiration: the silly post I’ve reblogged of @diamondguls

P.S. Thanks to all the people who liked my posts while I was on a break, I have 40 something drafts just for you muhahahaha 😘😈

yippieeee~ ahahaha~ yaaaaaaaaay~!⋆。°✩

Yippieeee~ Ahahaha~ Yaaaaaaaaay~!⋆。°✩

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9 months ago

Character Idea

50s/60s Bard

Description: A bard with the charisma of a frontman of a 50s/60s rock band. The mythical Bard²

Inspiration: It appeared in my mind while listening to Be Bop a Lula, because I’m old inside and I like that era of music


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11 months ago

Monster Idea

Chonky

Description: An enormous cat seemingly made out of clouds, a bit fat because it’s the cat of the Goddess of Hunting and it receives a lot of treats who are just the scrap of the animals that the Goddess hunt. The fact that these animals where actually powerful monster may or may not be why the cat has its strange range of abilities.

Functionality: It’s probably just escaped from the back door that the Goddess left open for a second, try to bring it back or make sure it stays still in the same place so that it’ll be easier for the goddess to find it and bring it back to her house.

Abilities:

Immune to bludgeoning, slashing, poison, lightning, water and necrotic damage

Its body is literally clouds and acts like the spell Fog Cloud, players can end turn inside its enormous body but be warned:

It can cast lighting spells inside of its cloudy body, to attack those inside, or to deal more damage if it then use a charged paw to smash you

It’s weightless and even if it steps on a city, since it’s made out of clouds it won’t destroy it.

Wail (Banshee), Regeneration (Shield Guardian), Limited Telepathy (Otyugh), Hurl Flame (Barbed Devil), Keen Hearing and Smell (Hell Hound), Life Drain (Wight), Cold Breath (Winter Wolf), Lightning Breath (Behir), Animate Trees (Treant)

Inspiration: Cat above @benthesoldiersjeanshorts

rollforimagination - A Random DM’s Ideas

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11 months ago

Cursed Item Idea

Hat of Gold (Cursed)

Desc- yes Sans, the name is a pun on “Heart of Gold” I’m a comedy genius what did you expect? 💅🏻 (I’m cringe)

Description: A hat that every time it is worn for the first time in a day by someone materialise 15 gp in their hands or in their vicinity. From that moment they will be cursed to talk in a strange way by pronouncing the words much longer than needed, marking the accents way more than correct and by also rising their pitch just a bit enough to sound different but not enough to sound like a mouse.

Functionality: Along with the 15 gp, it gives -3 Charisma to anyone who wears the hat, until the curse is lifted after 24 hours from when it was worn for the first time in the day.

Inspiration: the post above ⬆️ @graegrape

Image Description: A question from DELTARUNE'S new Newsletter interview with Sans and Papyrus. The question, highlighted in Yellow, reads: "Q: You win a million dollars but you have to write in cursive for the rest of your life. Would you take the money? (Trevor)".

Papyrus replies: "Hm... It's tempting...' 
He furrows his brows. "But think about it. Everything you ever wrote..." 
He squints. "Would have to be in some annoying, difficult to read font!" 
He furrows his brows again. "If I did that, everyone might start calling me 'Cursive'!" 
Next line: "Think about that! Being named after a writing style!" 
He returns to his default expression. "It's ridiculous! I much prefer just..." 
For his next line, he remains quiet as he squints. 
"Sans, where did you get that expensive hat?" 
Sans, wearing a crudely-drawn, MS-paint-esque hat, replies in a pixelated cursive font: "i dunno". End ID.

i am once again reminded of the fact that toby fox is a genius at comedic pacing


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11 months ago

Item Idea

Shoulder Saddle

Description: a leather seat that is attached to the one of the pauldrons of a medium size or + character’s Armor. It can be used by small characters to short rest while the rest of the party moves, to comfortably sit while travelling, to pat your big companion or be patted by your big companion. The benefits for the characters will apply only if their size is the same as the model of the Saddle they bought intended:

5 sp) Medium X Small

2 sp) Medium X Tiny

10 sp) Large X Small

8 sp) Large X Tiny

Bonus! 23 sp) Large X Medium

Bonus! 2 sp) Small X Tiny

Functionality: (Along with the obvious ones like immunity to fall damage for the smaller character or the inability to move during their turns, etc etc)

The Shoulder Saddle gives +1 to the AC of the bigger character, +1 to the smaller character’s perception checks involving sight, +2 charisma to both. Disadvantage with short range attacks and advantage with long ranged attacks to the smaller character, inverted for the bigger character.

Their turns will fuse into one during fights (using the bigger characters DEX for initiative +1), if in a round the big character stays still while the small one attacks with a ranged attack/weapon and it hits, roll 1d6, add that to the total damage AFTER any deduction of any kind that will affect the damage.

To be clear, this additional damage can’t be halved, stopped or in any way modified except if the total damage is cancelled, then it will act accordingly, if the total damage is halved by resistance or modified in another manner, the result of the 1d6 won’t be affected and will be added AFTER these calculations.

Inspiration: The image and post above from @billfrancois ❤️ (check out their art, it’s very good)

Best Part Of Playing A Smaller Race In DnD Is That Your Party Members Can Give You Uppies :3c

Best part of playing a smaller race in DnD is that your party members can give you uppies :3c


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1 year ago

Pet Idea

Gleep Glorp

Description: A small, tiny, mini octopus. It goes gleep glorp. It makes you slightly more squishy and bouncy and glorpy.

Functionality:

+5 ft to your max jump

Advantage on grappling enemies

Roll a d4 if you get hit by a bludgeoning weapon (3d6 damage = 3d4, 1d20 damage = 1d4) the result is the damage that the attacker receives as the weapon bounces back from your glorpious body.

You must feed Gleep Glorp.

A hungry Gleep Glorp can leave to find a better owner or threatening you by revoking your gleepy privileges.

Inspiration: Gleep Glorp @the-lumpfish-king


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1 year ago

Puzzle Idea

Door of Dooring

Description: A heavy metal (❌🤘) door, without any inscription or mysterious entity guarding it, in a completely empty room. Oh and also without a handle or a key hole. The players can’t sense any sort of magic coming from it.

Functionality: It’s a one way door. The players must find a way to open it from the inside, like using daggers in the space between the door and the wall to pull it or with magic.

Inspiration: …I closed myself in a walk-in-freezer accidentally. For 30 minutes, which is probably less than how much time your players are gonna spend trying to understand what’s the deal with this door.


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1 year ago

Serious Pet Idea

CeeCee

Description: Looks like a completely normal and ordinary cat

Functionality: Because it is a completely normal and ordinary cat

Inspiration: Cat

rollforimagination - A Random DM’s Ideas

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1 year ago

Spell Idea

Butterfingers

Description: The target loses the grip of all the things they have in their hands for 1 minute, making them constantly fall on the ground.

Functionality: The caster points with both hands at the target, on a Con fail the target will lose the grip on what they were holding. Every time the target tries to hold something, the object will slip from their hands. If the caster doesn’t use Concentration to maintain the spell it will last for a max of 60 secs during which the target will have one possibility to (with a Con ST) hold one object for one turn (6 secs). If the caster uses Concentration to maintain the spell the spell it will last for a max of 10 mins, without the possibility to hold something for even only one turn. While in this condition the target also can’t cast spells that uses somatic components

Inspiration: I dropped some butter and my mum made a horrible pun about it… thanks mum


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1 year ago

Party Idea

Rat

Class: Thief

Race: ?

Description: She’s either a Ratfolk or an Halfling, nobody can tell. Asking it to her will only raise the chances of both getting ignored and robbed. She wears magic sandals that always make noise to challenge herself when stealing, if she takes them off, she becomes so powerful and sneaky that even her shadow stop noticing her.

Converse

Class: Barbarian

Race: Dwarf

Description: She doesn’t speak Common but can understand it. It’s not like she’s too dumb to learn it, she simply never learned and now she doesn’t think it’s that important for her to know how to speak. Everyone in the party seem to always understand what she wants and she’s happy like that because even without speaking her “family” always listen to her.

Wolf

Class: Warlock

Race: Human Werewolf

Description: His tattoo is the symbol of his patron and the origin of his curse, the bandana is a gift from the patron to him, but wearing it too much makes Wolf suffer, forcing him to still having to unleash his wolf form at full power once in a while.

Eyes

Class: Monk

Race: Elf

Description: Being totally blind, they refined all their other senses and are now even able to see the auras of the creatures surrounding them, thanks to their perfect control of Chi. Even if they’re not as powerful as other monks, they are still a valuable party member.

The Captain

Class: Arteficer

Race: Orc

Description: Has a warm and fatherly personality, always laughing with his strangely deep voice. He’s the proud owner and creator of the magnificent Nautilus, a weird-looking but fast vehicle that the party loves using.

Goggles

Class: Wizard

Race: Human

Description: He was the lone wolf of the party, but after Wolf joined he lost the title, now that Wolf is the leader he doesn’t look like the same. Goggles is the one carrying around the Nautilus, stored inside his magic pockets, even if his strength is never enough to take it out by himself and The Captain always steps in to (in his own words) “Not hurt his baby”, talking about the Nautilus.

rollforimagination - A Random DM’s Ideas

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1 year ago

Monster Idea

Meat worm

Description: A 55 ft long white worm-like creature, able to swallow a 6 ft person in just a few seconds. Along his body there are whiskers-like organs that are able to capture vibrations faster, and that the creature can control to use them as shovels to cover itself in snow or to cover its victim in case there are other people around.

Before the Meat worm attacks, everyone must roll a perception check, those who failed will be surprised (see Ambusher ⬇️)

Abilities:

Ambusher: In the first round of combat, the meat worm has advantage on attack rolls against any creature it has surprised.

Snow body: if it’s snowing or the meat worm is in a snowy terrain, it gains +5 AC, +10ft speed, +5 on Wisdom rolls, it gives disadvantage on all Perception rolls made my other creatures around it.

Actions:

Swallow: spends two rounds swallowing an enemy, at the start of the second turn it finishes swallowing its prey. While swallowing a creature, it can only defend itself using its tail/body and can’t make any opportunity attacks.

Bite: +5 to hit, reach 5 ft, one target, Hit: 15 (2d12+3) piercing damage

Acid spit: +3 to hit, reach 25 ft, AoE, 10 ft radius, Hit: 9 (1d6+6) acidic damage

Tail Whip: +2 to hit, reach 10 ft (from its tail), one target, Hit 7 (1d8+3) bludgeoning damage

After being swallowed the player must do a Strength Saving Throw to exit the worm (either ripping his body or exiting trough the mouth) and take 1d6 acid damage, after 3 turns the damage becomes 2d6, after 6 the damage becomes 4d6, after 9 the damage becomes 3d12, after 12 the damage becomes 6d12, after 15 the damage becomes 12d12, after 18 the damage becomes 24d6. If the character is still alive, the worm vomits them and from now on when attacking using its Bite attack, if the player attacked is the regurgitated one, it will attack twice. If the player is unarmored, they take +Xd4 acidic damage each time. X is the same number of dices that the turn says to roll (first 1, third 2, tenth 3,…)

Inspiration: @weepingwidar’s fabulous art and @sawtheyellowsign

Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)

Peter Ferguson (Canadian, 1968) - Pastoral (n.d.)


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1 year ago

Side Plot Idea

(A mini plot, since your players will not follow the main one, that you can use to guide your players to follow the main one)

Poly-wrath

Description: The party antagonised/had a fight with/stole from an NPC, unfortunately for them, that NPC is not a god or the BBEG (those are common things for Adventurers), no that NPC is actually in a polyamorous relationship with A LOT of people, who all treat the NPC like a teddy bear, and when they hear how the players treated their favourite teddy bear, they will be sure to make them regret it.

Functionality: Maybe not all the partners are adventurers/warriors, so the majority of them will not directly attack the players (or maybe the NPC asked them not to and they reluctantly promised). Put them as the tavern’s owner, so the players will either prohibited to enter or would find their stay very uncomfortable (keep it fun tho, it needs to hurt the character not the player); or maybe one of them is a wagon driver and takes the players for a low price ( “A discount for the pretty lady” or “Because you’re a lot I’ll give you a discount” but in this last case be sure to give the players a chance to someone who doesn’t want to give them the discount and to someone who wants, aka the NPC’s partner) but instead of taking them where they wanted they “lost the way” or maybe leaves the party there after having sent camp for the night (maybe also giving the players only a short rest if you make that the Wagon driver offers to do the first round of guarding to “take care of the horses in the meantime”)

Inspiration: this meme of @retrogamingblog2 that my bf sent me ⬇️

Retro Nintendo
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Pokemon, Zelda, Mario, Kirby, and Metroid

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1 year ago

Pet Idea

Cat of Many Cats

Description: A cat that the party can see randomly during their journeys, if they get too close, the cat disappears behind a corner or another obstacle. The second time the party meets the cat, they feel a sense of familiarity looking at the cat, and that will happen only with the Cat of Many Cats. It doesn’t speak if talked to with a spell, it has immunities to be charmed, paralysed, frightened etc etc.

Functionality: Each time the Cat appears in front of the players roll 1d4 and add the result to a value called Cat Value (X). Every night that the players spend in a relatively safe and warm place (inn/tavern/tents/ etc etc) roll 1d20, on a 5 or lower, the Cat will appear outside (the party can’t know that but a cat could be on the outside side of the window or meowing from outside, alarming them). When the party/a player goes out to look for the Cat, they will see a number of times equals to the times that the Cat appeared at the players, after 1 minute of seeing them or after that every player see the cats, whoever saw them falls asleep/in trance for 5 minutes.

Upon awakening the players will receive X Temporary Hit Points. After losing all the X THP, the players feel the same familiar warm of when they saw the cat and gets a Bonus Feature called Cat’s Eye (only those who saw all the Cats and get the THP in the first place).

Cat’s Eye:

+2 to Animal Handling, +2d6 Temporary Hit Points after identifying an Illusion as an illusion, +1d6 to all the spell you cast involving Illusions (Minor Illusion, Invisibility, Mirror Image, Disguise Self, etc etc)

Inspiration: the tweets above, reblogged and inspired by @ur-daily-inspiration which makes perfect sense.

rollforimagination - A Random DM’s Ideas

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1 year ago

Mechanic/Feat Idea

Silliest worshipper

Description: You have the ability to use Divine Intervention and all the other “Ask to your God” spells any times you want with an instant recharge only if you use it for something silly (DM’s decision) and if your God is Chaotic-Neutral/Good aligned.

Functionality: You use the spell to ask something silly to your God (another of the same meal you just had, to win a low/no reward slug race, have a nice silly hat, find a good pun on the spot, etc etc) and the God does it, then you feel a pat on your head and hear an astral voice say “Yes, sure darling, no need to use your precious spells for this” you feel warm and then everything turns back to normal, with your wish granted.

This can also work for warlocks only if your patron is Chaotic-Neutral/Good aligned.

In general, this can take effects if your deity is a momma type, even if it’s Lawful/Good but if it is Lawful/Good sometimes it will say things like “But next time use it for good alright sweetie?” making you feel slightly guilty, the more you use it for sillies without using it for something good.

Inspiration: the BG3 playthrough of @dare-to-dm (silly paladins are my favourite, use this so you can have fun in D&D sweetie ❤️)

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Nevermind, I just found the ability in the action wheel and it turns out Divine Intervention can only do like 4 things. :P And none of them

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1 year ago

Spell Idea

RePain

Functionality: Reproduce the last damage that the creature has suffered, it doesn’t function if the last hit failed, didn’t deal damage or was another RePain.

If the last attack required a save throw the creature targeted automatically fails (because it rolls the same number of the last time)

If the last attack was boosted by rage, or other mechanics player-based, the boost still applies. If the boost was due to some magic items that the RePain caster doesn’t have or isn’t affected by, the boost doesn’t applies, but the owner of the item can use a bonus action to throw the item (with advantage) to the RePain caster (the throw can happen on the attacker turn, taking their bonus action, or on the caster’s turn, taking their bonus action even if it’s the attacker who throws the item)

The spell fails if the last attack was 1 hour before the casting of RePain or if the player casting it wasn’t in a 50ft radius of the damage being dealed.

If the amount of damage dealt in the attack was reduced by any item/spell/etc that the enemy used the RePain spell will deal the normal amount of damage.

The RePain spell can’t be redirectionated towards the caster nor the original attacker.

The RePain spell doesn’t heal the player casting it if the original attack counted a heal on the attacker, but it does heal the original attacker by the same amount.

The RePain can be used as a cantrip or as a level 1 spell, when used as a cantrip it cant reproduce the same attack (ex: sword attack by player A, dagger by player B, fireball by player C, Eldritch Blast by player C, etc etc) twice (the OG attacker can be the same tho). When used as a level 1 spell it can, so an Eldritch Blast spammer can be “helped” by a RePain lvl1 spammer.

The RePain spell doesn’t replicate non-damaging spells (Minor Illusion, Charm Person).

If the bonus effect (blind, charmed, paralysed) of the last damage-dealing attack is already gone, the RePain spell reactivates it (if charmed or similar, the target is charmed by the RePain caster)

The RePain takes effect even if the original attacker is dead/unconscious/etc, possibly healing them if the original attack healed them even by just 1 HP.

Inspiration: my mind just birthed it while I was smoking. My brain is a cool dude


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1 year ago

Pet Idea

Duck Of Inspiration

Description: An apparently normal duck, occasionally it glows of a very faint yellow light.

Functionality: Give to all the players in a 10ft, that are in good terms with the duck, the possibility to use +1 to +5 inspiration per long rest. A player can use +5 all in one roll, or two players can use +2 and then +3.

BUT

If someone uses the inspiration of the duck they will not be able to use it until the next long rest. If someone uses the inspiration point that the DM gave them and that sums up to more than a +1 inspiration used, they will be unable to use the Duck until the next long rest.

To be in good terms with the duck you need to feed it, play with it, take care of her, NEVER call her “Quack”, “Goose”, “Silly Goose”, “Duck”, “Chicken” or “Bird” and NEVER say to her to shut up or act angrily towards her if she quacks.

If you do one of those things, you roll a d20

15-20: the Duck will look at you angrily, quack loudly while glowing and you will be feeling uneasy for a minute

10-14: the Duck will quack, looking at you seriously while glowing of a faint orange, you’ll be unable to speak for a minute. If you have any inspiration points, you lose 1 of them

5-9: the Duck will quack quietly, looking at you with disdain while glowing orange, you’ll be blinded and mute for a minute. If you have any, you’ll lose 2 inspiration points.

2-4: the Duck looks at you in silence and glows red, you’ll be paralysed for a minute, uneasy for 5 minutes and take 3d4 of psychic damage. You’ll lose all your inspiration points given to you but the DM

1: the Duck eyes turn white, its feathers vibrate while turning of a pitch black, it opens its wings and beak, looking directly into your eyes. The duck glows purple, everything around you seems to tremble like in an earthquake and then you start vomiting blood losing 20 pure damage, you look at the Duck and for a second it seems to have horns and sharpened teeth inside it’s beak, what seems like blood comes down like tears from its eyes. Then everything turns black, and the next thing you realise after opening your eyes, is that you’ve been transformed into a duck (a chicken, if you’ve called her “Chicken”). No other players have seen past the black aura that surrounded the Duck and you while everything happened. Everyone need to roll an Intelligence roll (>5 to succeed) to understand that the Duck polymorphed you into a Duck/Chicken. You lose all your inspiration points and stay polymorphed for 2 hours or until the next rest. You can understand other Ducks while in this form, except The Duck.

Rolling lower than a 12 will make you unable to use the Duck again (don’t say it to your player until it tries to, to make it funnier) because you’ll be in bad terms with the Duck.

Say sorry to the Duck and take care of her and it will accept your apologies and after your next rest you’ll be able to use the Duck again.

Speak with animals will not work (and any other spell that need its target to be an animal) but will give you the faint sensation that you should make this Duck friend and follow you, for your own good.

P.S. Yes, The Duck is an eldritch abomination. If you want it can become a patron, but don’t make it that it’s a Dark creature polymorphed or trapped in the body of a Duck… make it that the Duck is its normal form.

Inspiration: The Duck above… wait I’ve gained inspiration from the duck of inspiration to make the duck of inspiration… it’s Duckception

Saw A Post Like This With Negative Outlook So I Asked For It To Be Fixed

Saw a post like this with negative outlook so I asked for it to be fixed


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1 year ago

Magic Item Idea

Description: A magic scroll that can store a spell of the owner’s choice (or can be changed once per king rest) that buffs the spell stored but debuffs all the similar ones that the owner casts (not counting those casted using items).

Functionality: Once per long rest the player chooses a spell to store in the scroll or decide if they’ll change the already stored spell or keep it. The spell stored gains a +(3+X) dices that the player can split into:

Damage roll

To hit roll

Other rolls

The X stands for the types of damage that the spell deals/protect/affects in any way. The addition of the 3+X dices can be done only after having rolled that, example:

Matt rolls to hit (4) so spends one of the (3+1) dices but fail again. Nothing happens anymore.

Liz rolls to hit (22) but still fails so she spends two of her (3+2) dices going up to 36, that hits. She then rolls for damage, doing a total of 25 fire damage and 15 necrotic damage. But since she has still 3 dices and REALLY wants the monster dead, she uses her 3 dices again, more on the fire damage because those are d8 while the necrotic uses d12, rolling 8 and 5 on the additional fire damage and 11 on the necrotic damage killing the beast.

In the next turn (or encounter) the player who has the scroll still has the maximum (3+X) dices, until the spell slots run out, the scroll will work.

BUT

If the stored spell deals fire damage, all the other fire damage-dealing spells (not magic items) will receive disadvantage in the damage rolls

This happens to all the types of damage that the stored spell deals.

That means that Matt’s psychic spell, even if it didn’t landed, and Liz fire/necrotic spell are the only ones that deal a noticeable amount of those types of damage.

If the spell doesn’t deal any damage nor affects any type of damage in particular the spell will be rejected by the scroll.

If the spell heals, it can be used. Use +(1+Z) where Z is the number of targets (you count too, even if it’s only a self spell, so the minimum is +2). But gives disadvantage to all the other healing spells.

Inspiration: the meme above (this is an old draft, I didn’t know yet that links were easier and I’ve already wrote too much to change it) thanks @catchymemes ❤️

rollforimagination - A Random DM’s Ideas

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1 year ago

Campaign Idea

Knock Knock it’s COMMUNISM. BITCHES.

Description: You (players) sad (capitalism) so you (players) spread happiness (communism)

Tip: Make one character the DnD version of fucking Karl Marx, it doesn’t matter the class or the race but make them a philosopher/writer that’s working on writing a book about their ideals, and during the campaign they could cite some passages (the player has to read the book)

Functionality: If the player reading the book (so Karl Marx) bought the actual Das Kapital they have disadvantage on all rolls involving the book, if they have it by some “other” ways they add a d8 to the rolls.

If the player doesn’t have Das Kapital, but another player does and they give it to the player, they will have advantage on the rolls involving the book.

Tip2: You could make that, one time for long/short rest, if the DnD Marx’s player uses the book the player who gave it to them will receive either 1 inspiration point or 2d12 Temporary HitPoints, or other shiny looking stuff

Characters:

Karl Marx (Mage, y’know, using the book for two uses? Paladin, finally the communist one?)

an ex underpaid server of an inn that quit to join them (very nice if the race of the character is one of the hated ones, or even better if they’re a half tiefling half elf, doubling the racism, to add a little bit of flavour to their backstory and to the setting) (class? Either Monk or Rogue. I mean, someone who gets attacked everyday for their race? 99% of the time that shit results into being able to punch back)

An ex knight who saw how corrupted the monarchy is and it’s tired of it (additional points if it’s the big bear of the group, tall, muscled and hairy and always ready to take a hit for Karl Marx) they are the first two of the group and known each other for a long time (maybe Karl was the mage of the king?)

A Druid who was stuck in their dog-cat-animal form/someone who was cursed to be polymorphed into a dog for the last 15 years, now that the witch who cursed them has been killed they are free but unable to afford anything because for all this time they obviously didn’t had a job, and their family thinks that they died long ago so they would never believe them to be the same person (maybe also because mow they have some dog-cat-animal facial traits? Not too weird but enough to not recognise your own child) and so they have no money, and were forced to live on the streets begging for some food and money.

Tip3: Maybe now they are Shifters (the race), or Tabaxi or they still randomly transform into that animal (roll a d100 every turn of combat and after doing something that the DM or them thinks is important, on a 10 (up to 30) or lower they transform into the animal they were polymorphed for 3d8 minutes (the d100 still needs to be rolled while they’re an animal, and if they roll a “turning into the animal” number, they roll the 3d8 again and add that to the total). Also they should be able to know the language of the animal that they were since they spent 15 years as one.

An artificer who is a genius but since their inventions are not enough “profitable” or “gives too much to the poor” and “damage the economy” as some rich ass bastards always say before scrapping the idea of founding their creations. They are sick of this and just want to create things to make life better for everyone, who cares about economy and money? They sure don’t!

A warlock who once was a healer in a temple, Ka’rl revealed them (since they couldn’t leave the temple for religious purposes) that those who couldn’t afford to be healed were left to die and that they healed only those who paid an invent price before even simply entering the temple. Due to the shock, they not only lost any faith in their cause (their religion didn’t involve a God or at least not an existing one) but their anger caught the attention of a Celestial Being with whom they made a pact with to make this nonsense stop. (Maybe make that the Celestial Being proved to have the power to do so by healing everyone in the entire city, since the warlock from now on should be filled with trust issues)

An earth genasi/elf ranger, that witnessed the exploitation of natural resources by the ruling class, that hurt not only the lower class but also animals and other creatures. They now seeks to reclaim the land for the people and help Ka’rl establish a society where nature and its resources are shared equally.

A Robin Hood parody, but who steals stuff instead of money (like food and other goods) because they were the accountant of a Duke and now how to fuck up economy (double points if they become best friend with the artificer and use their inventions to steal more stuff)

Inspiration: this (sad) meme ⬇️

Thanks to @guerrillatech (and to @wizard-kisser that always reblog good materials that I feed my brain with and doesn’t even know)

I Kiss Wizards
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Hey there :) I like horror and being scared. Bears are the best animal ever I love them so much my only goal in life is to hug one He/They,

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1 year ago

Character Idea

Description: A hero who gets reincarnated over and over again to kill the BBEG (who also gets reincarnated over and over again) but neither of them is actually always the hero or BBEG, because the Hero is the only who retains their memory while the BBEG is the only who keeps their immense power and the Hero always has to kill the BBEG whatever they do.

One time the BBEG was actually a powerful Aasimar paladin of Tyr, who caught dragons and protected millions of people from them while the Hero was a Tortle and spent 10 years to infiltrate in the inner circle of the BBEG to kill them by giving them a food imbued in a drop of all the dragons that the BBEG killed that was filled with hatred towards them and so it was Highly deathly to them

Another time the BBEG was the father of the hero but since he was the King’s right hand and the wizard of court, the hero saw him for so little that every attempt he tried always resulted into a goofy scene of a toddler trying to “hug” is dad and falling head first against a chair

One time the Hero was a Giant and the BBEG a Halfling… wait that was very easy to accomplish actually

Why? Because the Hero and the “first” BBEG were secretly lovers, and when the BBEG died by the Hero’s hands (it was in the middle of the battle and they knew that this moment was gonna happen one day) the Hero lost all his will to live and made a pact to a God, not one of the good one but like a sillier Loki.

In exchange to entertainment for the God, the Hero and the BBEG reincarnated over and over again (the BBEG without their memories because they were already dead, but with the same high power because it was so strong that it was still there, filling the place where they died while the Hero always with random powers and abilities to entertain the God) and every time that the Hero killed the BBEG they could share one “year” (in the real world it’s an instant) together, obviously them being the first Hero and the first BBEG.

During the “year” together they live in an imaginary castle always slightly different than the last time, built by the God during the moments of their lives when kind of nothing happens (when they’re toddlers for example, like when you watch a show and it gets interrupted by the ads and you rush to the toilet) and the Hero would tell the BBEG stories of their last encounter and while in there they (both of them) can actually change their appearances to their previous bodies. The BBEG loves to do it to see how different they are from their “first” body, since they have no memory of their other lives.

Inspiration: this shorts of hamasamakun (check them out!) https://youtube.com/shorts/95T4-peUuow?si=TTG-cytOFLt0Stj4

The WORST Character in D&D #dnd #dnd5e #dungeonsanddragons
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#dnd #dnd5e #dungeonsanddragons what is the worst character in D&D?FOLLOW ME ON SOCIAL MEDIA:►Instagram: https://www.instagram.com/hamasamak

Tags
1 year ago

Character Idea

Warlock

Story: Warlock with a pact with a Deity to kill the paladins who break the oath with them

Functionality: Gives disadvantage to hit when the opponent uses an attack dealing radiant damage, additional bonuses to hit are not counted if the opponent is a paladin of the Deity

Inspiration: I don't know but I told this Idea to my older cousin and he said "cool" so I'm feeling POWERFUL


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