Awesome job OP.
Please don't mind me asking I keep this for future reference.
Hollow Knight food concept art I’ve done this before, but I wanted to go into more depth on the processes and ingredients used
I’m slowly amassing the ingredients needed to bake a cake
I just discovered foodtimeline.org, which is exactly what it sounds like: centuries worth of information about FOOD. If you are writing something historical and you want a starting point for figuring out what people should be eating, this might be a good place?
One, it's so fun watching villains fall because they think everyone is as power-hungry and/or shallow as they are.
Two, the all Inkings (the group which JRRT was part of) really were more powerful than all the armies of the world. The superweapons of our world brought so much destruction, but the Inklings brought so much hope and reconstruction into the world.
You know, it's kinda funny how much of high fantasy centers around kings and nobility and courtly intrigue considering that the archetypal high fantasy, Lord of the Rings, had the rather explicit moral of "saving the world is up to this backwater hick and his gardener because no politician, least of all inherited nobility, would have the ability to see past their own ambition and throw away a weapon". Oh sure, Aragorn is a great king and all, but there's a reason he's over there running a distraction ring while the hobbits do the real work. Sauron loses because he gets distracted by kings and armies and great battles (i.e. typical high fantasy stuff) letting Frodo and Sam sneak through his back door and blow it all to hell.
Just saying, maybe old Jirt knew what he was saying when he said that the small folk doing their best and holding to each other was more powerful than a dozen alliances and superweapons and we should respect him for it.
Okay, we can all agree that Team Cherry put a LOT of thought into crafting the backgrounds and environments of Hollow Knight. But why is nobody talking about the designs for the Dreamers' houses?! Especially compared with their base forms? Well, let's start talking about it!
The Last Dreamer, Lurien the Watcher! A.K.A. The guy who is responsible for this whole essay.
His design is the simplest among the three Dreamers.
Taken from Hollow Knight - Lurien the Watcher
A design so simple that it leaves the fans in relentless debate on what species of bug he is.
So tell me, why is HIS HOUSE the one with the most freaking complicated design!?!?!?! It's as if Lurien is living in a cathedral here!
Okay, Lurien living in a cathedral might be an exaggeration, but take a look at complicated his Spire is! Look at the floors! Notice the window designs! The hanging banners! The lanterns! And goodness gracious, the dude has wallpaper throughout his whole Spire!
Did I forget to mention the wallpaper?!?!!
The insane amount of detail!!!
And we haven't even gotten to the fact Team Cherry went out of their way to incorporate 3D into a 2D POV! You can clearly see it in this window here.
As we start the walk here…
We can't help but notice…
How the pillars framing the window "move" as we do.
Could you believe that a team of four people made all of this? Team Cherry truly wasted no detail in the Watcher's Spire, from the simplest wallpaper to the famous Telescope.
And here is the Telescope! In all its very-difficult-to-draw glory! Speaking of it, the design clearly costed tons of geo. The cost paid off, however, as the Telescope still works despite the lack of maintenance due to the Infection.
Of course, that can be easily seen by anyone who played the game in a rush. In terms of Lurien's character, the fan can see how he earned his namesake, Watcher.
Yet...has anyone stopped to consider how Lurien set up his office? In particular, how Lurien can position his Telescope anywhere in his main office? Check out all the windows!
Did you all notice it? Every single window is open, yet each window is nicely framed with the glass plane. And before you all comment, “what about this window? It's closed!”
The window design is different from the ones behind Lurien's bed…and matches up with the window where the Telescope is currently at. This implies that this window can open up at any time should Lurien wish it. As the Telescope is NOT facing that direction, there is no need to keep that window open. Lovely for us, as that window keeps Lurien's butler in. If you need proof, check out the photo where the Telescope is again.
With this in mind, what does the Telescope and open windows tell us about Lurien's character?
First, Lurien is very dedicated to his duty as the Watcher, so much so that he will spend as much money as needed to craft the best tools he needs.
Second, Lurien favors practicality as seen by how every window is either open or has hinges to open it. The Watcher must watch over the WHOLE City of Tears, not just the left side (or commoner side).
Third, Lurien loves beauty. It is not enough to have the windows open; goodness, Lurien could have not added windows at all! But he insisted on a lovely window design that framed the view into the City. And we're not even talking about the pillars and the curtains which frame it as well.
Fourth and finally, Lurien was able to get both practicality and beauty in the same window. I cannot stress this enough as Herrah and Monomon choose practicality over beauty. Yes, there are beautiful details here and there, but when push comes to shove, both ladies choose practicality with a dash of beauty on the side. This really makes Lurien stand out amongst the Dreamers.
I hope you enjoyed part 1 of Lurien's Spire. Unfortunately, I must stop here as this is merely 1/4 of Lurien's section of the essay. Please feel free to comment and reblog as much as you would like. It's fun reading your thoughts.
If you wish to read more of the Essay, click one of these links below.
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives: Here
Part 3.0: Lurien's Spire (You are here.)
Part 3.25: More of Lurien's Spire : Here
Part 3.5: Lurien's Spire: Pillows and Patriotism: Here
Part 3.7 Lurien's Spire: What is wrong with Lurien's Office?! Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room: Click here
Part 3.9 Watcher Knight Boss Room! Here
Link to essay on Ao3: Here
Okay, we can all agree that Team Cherry put a LOT of thought into crafting the backgrounds and environments of Hollow Knight. But why is nobody talking about the designs for the Dreamers' houses?! Especially compared with their base forms? Well, let's start talking about it!
Behold! Monomon's Design!
Taken from Monomon-the-Teacher.jpeg (1280×720) (punishedbacklog.com)
Taken from: https://i.ytimg.com/vi/Yn7QtF-wkSY/maxresdefault.jpg
When you meet the Teacher, the first reaction is either "She's beautiful…" or "WHAT IS A JELLYFISH DOING IN A KINGDOM OF BUGS????" If one isn't your first reaction, then it will most certainly be your second.
I could go on about how Monomon pairs her elegant beauty with her mysterious origins, but then I would be repeating words all day. Let us pause and consider how Monomon, as THE Teacher, would teach Physics…while defying them. It isn't too much of a stretch to say Monomon would float outside of her tank when the all the other Jellies in game do.
Next is her Archives that to my knowledge, lacks books.
We are immediately treated at the entrance of Monomon's Archives. The only word that could sum it up would be awe: awestruck due to the beauty and the mystery. Looking at Monomon's house from the front can't help but remind one of how Jane Austen would describe a character's house…and how the house perfectly matched the character.
Entering the Archives, we quickly guess that no one has been here in a long time.
But walk in far enough…
And you can't help but guess what an awesome place this must have been. Take a look at the detail!
The insane amount of knowledge stored here is amazing…and we're on the first floor!
Though we can't read most of it…and what we can read…
Why Monomon, why? Even STEM students need to be proficient in spelling. Source: my engineer brother.
Moving on, the pathway to Monomon's tank is very straight-forward. So much so that we never get a chance to see all of the Teacher's Archives. One point that strikes me is that we never get a chance to see any classrooms. We see Monomon as a researcher as noted by the Charged Lumafly tank and entry:
We know Monomon as a collector of information:
We even get glimpses of Monomon being a mad scientist by creating the Uomu, Oomu, and Uummu.
But the only sign of Monomon being a teacher is by her relationship with Quirrel and the name of her Archives. Unless I am missing something, (or we are simply not able to enter the classrooms) the Archives are more of a library and research center than a school. While I am of the mind that we simply do not see the whole Archives as we are so dead-set on getting to Monomon herself, it really says something about Monomon that we can only see the Madame as a Teacher in her relationships with others.
I would love to further this point, but this essay is for the Dreamers' houses, not necessarily the relationships the Dreamers had unless the relationships are implied in the housing designs themselves, such as the masks in Herrah's Den. Another essay would be required so the Dreamers' relationships can be given the focus and care they deserve.
Returning to Monomon's Archives, it is strange that of all the rooms we get access to, it is not ones that Monomon's students can enter. The pathway to Monomon's tank is blocked by acid.
Yet we are the ones able to see Monomon in her resting place.
Besides Quirrel. But Quirrel has a habit of getting into places most wouldn't dare enter. And it is fitting that Quirrel, Monomon's closest student, is the one to enter Monomon's inner sanctuary.
The Tech in the room is simply amazing and begs more study. Atlas, I fear I might have missed a great deal when it comes to the Teacher. If there is anything more, I hope another member of the Hollow Knight community will step up to fill the void, pun intended.
Now, let us discuss a resting place not for Monomon, but for the player.
Is not this place so elegant in its decay? The perfect symmetry and the framing of the moss ceiling…it is a terrible pity we could not see the Teacher's Archives in Hallownest's prime.
Moving past the pity, let me share a little detail. Team Cherry, when designing each location, placed signs of the ruler of said location in the framework of the place, usually in the fencing. For Teacher's Archives…
It's right at the bench! Which means Monomon is in charge!
The above statement, while made in good jest, possibly bears more weight than on a passing glance. We see no Hallownestian Seals or crests imbedded within the walls. There are also no King's idols or any item to be retrieved from the Archives. Everything in the Archives is centered around Monomon and her research.
This idea gives rise to a theory that perhaps the Teacher's Archives was not part of Hallownest, but rather neutral territory where ANYONE could come to learn about anything in peace. This would not be the first time in media where such a place existed. The TV show "Babylon 5" tells the story of a space station created as a place where the different alien races can learn about the other races in neutral territory for the purpose of creating peace.
To answer some objections, yes, "The Pilgrams' Way" does pass through Fog Canyon, but it also passes through Greenpath which technically belongs to Unn, not the Pale King. And the Archives is one of the few places that has its own, unique bench.
If the Archives is not part of Hallownest, what does this neutrality tell us about Monomon? If the Teacher's Archives is indeed neutral territory, it shows how much emphasis Monomon puts on knowledge being open to everyone as the purpose of the Archives is a place to store all the knowledge she collected.
But if Monomon was neutral, how did she get involved with the Dreamer plan? Simple. Monomon cared about her students. Monomon welcomed everyone from anywhere, and everywhere was infected by the Radiance. To save her students, the majority of whom came from Hallownest, Monomon became a Dreamer. Unfortunately, it was all in vain as the world fell into stasis as one by one Monomon's students either died or fell to the Infection. The Archives, where you could find anyone from anywhere in Hallownest, now only holds jellyfish…
Before we wallow in sorrow, let us escape to the City of Tears and to the final Dreamer. Wait for part 3.0 coming soon!
This is a part series to see if I can fit everything in. I hope you enjoyed Monomon's Archives!
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives (You are here)
Part 3.0: Lurien's Spire : Here
Part 3.25: More of Lurien's Spire: Here
Part 3.5: Lurien's Spire: Pillows and Patriotism: Here
Part 3.7 Lurien's Spire: What is wrong with Lurien's Office?! Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room: Click here
Part 3.9 Watcher Knight Boss Room! Here
Part 4.0 What We Know We Don't Know About the Dreamers' Houses: Click Here
Link to essay on Ao3: Here
For Future Reference.
words for your fight scenes
draw, expire, heave, inhale, puff, suffocate
intercept, tackle
arise, ascension, mount, scale, surface
amputate, ax/axe, bisect, chisel, cleave, crop, cut up, dent, dissect, engrave, etch, fell, hack, lacerate, mangle, molt, mutilate, notch, peel, scar, scratch, shave, shred, slash, slit, trim, whittle
boot, chuck, disposal, dispose of, do away with, elimination, kick out, rejection, scrap, throw away, void
alight, crash, decline, descent, dive, droop, duck, fall, flop, fumble, go under, keel over, light, percolate, plumb, plunge, sag, settle, sink, slump, stoop, submerge, suspend, thud/thump, tumble, wilt
ambush, bury, camouflage, conceal, cover, cover-up, cringe, disguise, dissimulate, embed, ensconce, envelop, isolation, lurk, masquerade, palliate, screen, seclusion, sequester, shrink, shut off/shut out, sneak, withhold
applaud, bang, baste, batter, beat, blindside, boot, buffet, bunt, chip, clash, clip, clout, collide, concussion, crash, cuff, deflect, drive, flail, glance, hammer, jab, jostle, knock, lick, nail, peck, plaudits, pound, punch, rap, scourge, slap, smack, sock, strike, swipe, tap, thud/thump, tip, whack, whip
apprehend, cage, clasp, clinch, confinement, constriction, cramp, detain, embrace, enslave, fetters, grasp, gripe, hold, incarcerate, overpower, press, shackle, snatch, strangle, throttle, wrestle
NOTE
The above are concepts classified according to subject and usage. It not only helps writers and thinkers to organize their ideas but leads them from those very ideas to the words that can best express them.
It was, in part, created to turn an idea into a specific word. By linking together the main entries that share similar concepts, the index makes possible creative semantic connections between words in our language, stimulating thought and broadening vocabulary.
Source ⚜ Writing Basics & Refreshers ⚜ On Vocabulary Notes: Fight Scenes (pt. 1) (pt. 2) Word Lists: Fight ⚜ Pain
I've been using Tumblr for a while now and I STILL wonder why people rarely comment on posts.
i feel like we as a digital society have forgotten the important rules of the internet
Don't feed the trolls
Never give out personal information
Anonymity is the best defense
Don't click suspicious links
Don't click popups and ads
Just because it's written doesn't mean it's true
You are responsible for your own experience
There is porn of everything, act accordingly
the prophecies begin protagonists... as pokemon starters! 💧🔥🍃
I don't think I can ever unsee this now.
was i supposed to just find this out myself while designing knight helmets or did you people know this all along