I want to go to Japan now just for this...
The dino benches are super cute. The angle is a little weird, though. And there's other seating if you're scared of dinosaurs. Looks like there's non-dino flat benches in the back on the right and a raised stone bench / retaining wall area on the left with grass and trees. I'm a little worried that there's no arm rests on any of the seating areas, though. It might be difficult for people with mobility issues to stand back up. Super cute for in front of a dino museum, though! And I totally want one.
“Notes on skirts and pants”
Source: miyuli on twitter
I definitely need this for a character I'm writing.
Show your character's struggles with holding in emotions. Just because your character won't let themself go in public, doesn't mean they don't struggle holding everything in.
Find a motive. Pride and/or consideration for those around them can make emotionally reserved people hold back more than would be considered good for them. There are other reasons too, perhaps the initial cause and the reason now are different, but try to give them a reason.
Show side-effects. Everything you bottled up shows itself in another way, whether it's physical or mental. This can be long- and short-term, depending on the severity of the emotions.
Give them coping mechanisms. Everyone who wishes not to show certain emotions has a trick or two to keep themselves in check. Taking a sip of water, not looking people in the eyes, clenching their fists, breathing just a bit too deeply.
Write subconscious signs that they give off, which close friends or family might pick on. Just because these characters want to keep their emotions to themselves, doesn't mean they don't give off signs. Some manage to keep said signs well hidden from those closest to them, but it's more common for environment to pick up on something at the very least.
Okay, I wrote a fanfic of what if Crystal of all protagonists fell into the Distortion World and became best buds with Giratina by baking the dragon poffuns, but I never thought of would have happen AFTER Crystal went home.
This is the perfect image. Giratina missed the poffens so much that the dragon had to learn to bake poffens.
Multi tasking.
I have to draw a lot of gold and metal for my work, but wasn't happy with any of the metal tutorials i could find around. I prefer really specific instruction, so after some research i put together what i think works as a generalist's guide/tutorial. Not perfectly accurate, but i hope it's helpful!
Okay, we can all agree that Team Cherry put a LOT of thought into crafting the backgrounds and environments of Hollow Knight. But why is nobody talking about the designs for the Dreamers' houses?! Especially compared with their base forms? Well, let's start talking about it!
The Last Dreamer, Lurien the Watcher! A.K.A. The guy who is responsible for this whole essay.
His design is the simplest among the three Dreamers.
Taken from Hollow Knight - Lurien the Watcher
A design so simple that it leaves the fans in relentless debate on what species of bug he is.
So tell me, why is HIS HOUSE the one with the most freaking complicated design!?!?!?! It's as if Lurien is living in a cathedral here!
Okay, Lurien living in a cathedral might be an exaggeration, but take a look at complicated his Spire is! Look at the floors! Notice the window designs! The hanging banners! The lanterns! And goodness gracious, the dude has wallpaper throughout his whole Spire!
Did I forget to mention the wallpaper?!?!!
The insane amount of detail!!!
And we haven't even gotten to the fact Team Cherry went out of their way to incorporate 3D into a 2D POV! You can clearly see it in this window here.
As we start the walk here…
We can't help but notice…
How the pillars framing the window "move" as we do.
Could you believe that a team of four people made all of this? Team Cherry truly wasted no detail in the Watcher's Spire, from the simplest wallpaper to the famous Telescope.
And here is the Telescope! In all its very-difficult-to-draw glory! Speaking of it, the design clearly costed tons of geo. The cost paid off, however, as the Telescope still works despite the lack of maintenance due to the Infection.
Of course, that can be easily seen by anyone who played the game in a rush. In terms of Lurien's character, the fan can see how he earned his namesake, Watcher.
Yet...has anyone stopped to consider how Lurien set up his office? In particular, how Lurien can position his Telescope anywhere in his main office? Check out all the windows!
Did you all notice it? Every single window is open, yet each window is nicely framed with the glass plane. And before you all comment, “what about this window? It's closed!”
The window design is different from the ones behind Lurien's bed…and matches up with the window where the Telescope is currently at. This implies that this window can open up at any time should Lurien wish it. As the Telescope is NOT facing that direction, there is no need to keep that window open. Lovely for us, as that window keeps Lurien's butler in. If you need proof, check out the photo where the Telescope is again.
With this in mind, what does the Telescope and open windows tell us about Lurien's character?
First, Lurien is very dedicated to his duty as the Watcher, so much so that he will spend as much money as needed to craft the best tools he needs.
Second, Lurien favors practicality as seen by how every window is either open or has hinges to open it. The Watcher must watch over the WHOLE City of Tears, not just the left side (or commoner side).
Third, Lurien loves beauty. It is not enough to have the windows open; goodness, Lurien could have not added windows at all! But he insisted on a lovely window design that framed the view into the City. And we're not even talking about the pillars and the curtains which frame it as well.
Fourth and finally, Lurien was able to get both practicality and beauty in the same window. I cannot stress this enough as Herrah and Monomon choose practicality over beauty. Yes, there are beautiful details here and there, but when push comes to shove, both ladies choose practicality with a dash of beauty on the side. This really makes Lurien stand out amongst the Dreamers.
I hope you enjoyed part 1 of Lurien's Spire. Unfortunately, I must stop here as this is merely 1/4 of Lurien's section of the essay. Please feel free to comment and reblog as much as you would like. It's fun reading your thoughts.
If you wish to read more of the Essay, click one of these links below.
Part 1.0: Herrah's Den : Here
Part 2.0: Monomon's Archives: Here
Part 3.0: Lurien's Spire (You are here.)
Part 3.25: More of Lurien's Spire : Here
Part 3.5: Lurien's Spire: Pillows and Patriotism: Here
Part 3.7 Lurien's Spire: What is wrong with Lurien's Office?! Here
Part 3.8: Even, even More of Lurien's Spire: Secret Room: Click here
Part 3.9 Watcher Knight Boss Room! Here
Link to essay on Ao3: Here
Sometimes, we break through and create awesome stories by asking questions.
Other times, we get a breakthrough because we ask ourselves if we are asking the right questions. When it comes to pacing, this is one of those times.
Pacing isn’t all about action. It’s about making sure that everything you write advances the story, even the quiet moments.
Instead of asking whether a scene is exciting, ask whether a scene is important.
Does it develop the plot?
Does it develop your characters?
If it does one of the above, then it's important and will fit into the pacing of your story. If it's important, that makes it interesting. If it's not important, it will be boring — and that's what pacing is all about.
The wet cat tree.
Don't mind me while I borrow this...
Writing advice from my uni teachers:
If your dialog feels flat, rewrite the scene pretending the characters cannot at any cost say exactly what they mean. No one says “I’m mad” but they can say it in 100 other ways.
Wrote a chapter but you dislike it? Rewrite it again from memory. That way you’re only remembering the main parts and can fill in extra details. My teacher who was a playwright literally writes every single script twice because of this.
Don’t overuse metaphors, or they lose their potency. Limit yourself.
Before you write your novel, write a page of anything from your characters POV so you can get their voice right. Do this for every main character introduced.
This is so true and funny. 🤣
Attack and Dethrone (ft. Akari, Arceus, Volo and Emmet)
If you’re gonna blame spacetime rifts for Ingo, blame Volo not Arceus
(Personally I think Ingo got Ultra Wormhole’d. And yes Volo thinks Emmet is Ingo with a clean coat)