do you have any advice on writing beginnings? i never know where to start so that the exposition and action are balanced enough to make the opening interesting. i can do middles and ends easily enough if the beginning is well-set up, but i’ve always struggled. any tips?
I'm going to focus on balancing exposition and action in this answer, as it seems to be the key area you are struggling with, rather than openings more generally.
Okay. Let's go!
1 - Need to know
The first question to ask yourself is what does the reader actually need to know to follow and understand the story?
Openings can vary by genre and the age group they are written for, but beneath all of the variations and methods, is the need to know. So long as you have that covered, the rest honestly just comes down to reader and author preference.
What a reader needs to know will depend on your story and your plot. E.g. if it is a portal fantasy, then we typically just need to know what the protagonist is missing/yearning for/struggling with in their everyday life in order for us to see how this is changed through their adventure in a new world. We will learn about the new world as the protagonist does so there will be a natural exposition point as they explore (exploring = action, we learn as they learn).
If, on the other hand, the whole story is set in a magical fantasy land that the protagonist has always known, then you're going to have to do more exposition in order for your reader to understand the key rules of the world and what things mean.
2 - Start at the interesting bit/provide your protag a goal or the reader with a question they want answered
We don't typically start on an ordinary day where nothing happens, even if it shows us what the protagonist's normal life is like. We start on the day that they have a job interview they desperately want to ace, or the day a body is found in the river, or a day where something unusual happens or two characters meet for the first time.
This raises external, concrete plot questions.
Because we have started at an interesting point in the story where something is actually happening, it makes it easier to interweave action with exposition.
To go hand in hand with this, give your character a goal/something they want. This doesn't have to be a big or seemingly important thing, although it can be. The recent film Everything Everywhere All At Once did a wonderful example of this in that the main character just wanted to do her taxes. Other examples might be that a character just wants to get home after a bad day, or to pick a cake for an event. Whatever.
This can have a number of different purposes depending on the story. For example, it provides tension and conflict because there is an obstacle in the way of what they want (to get home), or it provides an opportunity to showcase character or relationship (e.g. the cake).
3 - Options for exposition
There are different options for doing exposition.
A narrator or first person POV can tell the reader about the world even through direct narration or their internal thoughts. This works especially well if you have a strong sense of character. It is useful for conveying key information quickly, but you will likely want to break it up with other forms of exposition to avoid an info dump.
A flashback. Flashbacks are a great tool! I don't recommend starting a story with a flashback. They are much better for providing important information a little later after you have hooked your reader with the more immediate plot.
Dialogue. Dialogue is a natural and excellent way for us to learn about characters and the world that is also action. The danger being that your dialogue still has to sound natural. If the characters wouldn't be standing around actually talking like that in that setting at that time, sorry mate. Do a different exposition technique.
Exploration/setting. Characters can learn about a place/world as they explore it, which means the reader can learn with them as they experience the world.
One way to balance your exposition with action is to vary how you do your exposition. If your reader is having fun reading the story, they won't care that it's exposition/set up. All stories start with exposition. Look at your favourites and break down what they are actually doing, shamelessly steal the framework, and adapt as relevant for your work.
4 - Remember that you don't have to start by writing the opening
Openings are easier when you know what your story is about. This is because openings often showcase something that is going to be relevant throughout the story. This could be a specific image, a nod to theme, or some character trait that will be important.
If you don't know what your story is about yet because you are still writing it (totally valid!), feel free to come back to the opening later, in the same way that you might write the body of an essay and then do the introduction/conclusion last once you have figured out what you want to say.
You're allowed to work backwards. You're allowed to work in any jigsaw way that works for you. You don't have to write the first line first.
When you know your story, it's also a lot easier to figure out what your reader will need to know.
Let's gooooo!!!!!!
Shhh.. They're communicating..
perfectionism - never being satisfied
honesty - coming off as rude and insensitive
devotion - can turn into obsession
generosity - being taken advantage of
loyalty - can make them blind for character faults in others
being dependable - always depending on them
ambitiousness - coming off as ruthless
optimism - not being realistic
diligence - not able to bend strict rules
protectiveness - being overprotective
cautiousness - never risking anything
being determined - too focussed on one thing
persuasiveness - coming off as manipulative
tidiness - can become an obsession
being realistic - being seen as pessimistic
assertiveness - coming off as bossy
pride - not accepting help from others
innocence - being seen as naive
selflessness - not thinking about themself enough
being forgiving - not holding others accountable
curiosity - asking too much questions
persistence - being seen as annoying
being charming - can seem manipulative
modesty - not reaching for more
confidence - coming off as arrogant
wit/humor - not taking things serious
patience - being left hanging
strategic - coming off as calculated
being caring - being overbearing
tolerance - being expected to tolerate a lot
eagerness - coming off as impatient
being observant - being seen as nosy
independence - not accepting help
being considerate - forgetting about themself
fearlessness - ignoring real danger
politeness - not telling what they really think
reliability - being taken advantage of
empathy - getting overwhelmed with feeling too much for other people
(Come to think of it, one of the biggest problems I see in general is a lack of conflict, but that’s another post.)
Good dialogue, like a good story, should be rich with conflict. There are exceptions – most notably in a story’s ending or in brief, interspersed moments when you want to slow down the pace. But as a general guideline, dialogue without conflict gets boring very quickly. Here’s a classic example:
“Hi,” Lisa said. “Hey,” José said. “How are you?” “Fine. You?” “Doing all right.” Lisa handed José a turkey sandwich. “Would you like a sandwich? I made two.” “Sure, thanks.”
Okay, that’s enough. I won’t continue to torture you. Not only is there no conflict between the two characters who are speaking, but there’s no conflict anywhere to be seen.
The bad news is that if you write something like this you will bore your reader to tears.
Of course, you don’t want to add conflict just for the sake of conflict. Whatever conflict you choose should be relevant to the story as a whole, to the scene, and to the characters.
One of the easiest ways to give conflict to a scene like this is to have your characters say No to each other, metaphorically speaking. In other words, to push back against the first character instead of just agreeing with them and refuse to have the conversation on the terms that the other character is proposing.
This is sometimes called giving characters different scripts.
Doing this creates an immediate power struggle that not only creates a more interesting story but can be really fun to play with. Here’s an example of how this idea could improve the scene between Lisa, Jose, and the sandwich:
“Hi,” Lisa said. “You forgot the mustard,” José said. Lisa thrust the turkey sandwich across the counter. “I’m fine, thanks. How are you?” “I don’t want it.” “I already made two. You should’ve said something earlier.”
Did you catch all the “No”s in that dialogue? Here it is again with my notes:
“Hi,” Lisa said. [Lisa is offering a friendly exchange.] “You forgot the mustard,” José said. [José refuses the offer and changes the subject.] Lisa thrust the turkey sandwich across the counter. “I’m fine, thanks. How are you?” [Lisa refuses to change the subject to the mustard, offers the sandwich as-is, and – bonus points – answers a question that hasn’t been asked.] “I don’t want it.” [José refuses to take the sandwich that’s been offered. Interestingly, though, he doesn’t try to take the power back in the situation by offering a new proposal, so he opens himself to a power grab from Lisa.] “I already made two. You should’ve said something earlier.” [Lisa acknowledges what José has said, but refuses to give into him by, for example, offering to make him another sandwich, add the mustard, etc.]
A big improvement, right? Dialogue like this makes us lean in and ask: What’s happening? Why are Lisa and José so testy with each other? What’s going to happen next? Will they make up? Will they come to blows?
If a scene like this comes midway through a story, we might already know that José is mad at Lisa because she didn’t come to the opening of his play last Saturday, and that Lisa, let’s say, has a bad temper and a history of throwing punches at José, in which case the dialogue becomes a great example of subtext.
Instead of having Lisa and José talk directly about the issue at hand (also called on-the-nose dialogue), we watch how the tension surfaces in their everyday interactions.
We get to become observers – flies on the wall – to their dramatic experience. In classic terminology, we are shown and not told the story.
Another thing to notice about this example is the use of gesture to enhance the dialogue’s conflict. Notice how when Lisa thrusts the turkey sandwich across the counter, it gives us information about her emotional state and implies a tone for the rest of her lines that we can hear without having to resort to clunky devices like “Lisa said sarcastically,” “Lisa said bitterly,” etc.
I have a few more tips about how to add conflict to your dialogue, but I will save it for another post. Hope this helps!
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pls give me 1(one) reason aces have ever been oppressed, and 1(one) example of aces being a part of lgbt history(before 2004 at least) and then maybe i’ll consider the idea that aces belong in the lgbt community lol
subtle ways to include foreshadowing
one character knowing something offhandedly that they shouldn't, isn't addressed until later
the crow rhyme
colours!! esp if like, blue is evil in your world and the mc's best friend is always noted to wear blue...betrayal?
write with the ending in mind
use patterns from tragic past events to warn of the future
keep the characters distracted! run it in the background until the grand reveal
WEATHER.
do some research into Chekhov's gun
mention something that the mc dismisses over and over
KEEP TRACK OF WHAT YOU PUT. don't leave things hanging.
unreliable characters giving information that turn out to be true
flowers and names with meanings
anything with meanings actually
metaphors. if one character describes another as "a real demon" and the other turns out to be the bad guy, you're kind of like...ohhh yeahhh
anyways add anything else in the tags
never underestimate my ability to platonicaly yearn for somebody
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