Chico State Animation Studio Productions presents S-Car-Go A group of ill fated snails try to escape tragedy by making it to Snail's Paradise. Will they make it?
══════════ FULL CREDITS ══════════
► Producers ○ Mark Pullyblank- The Grand Puhbah ○ Christopher Beatty- Producer / Storyboard - christophbeatty@gmail.com ○ Nick Bishop- Producer & tech support
► Directors ○ Dan Troxel- Director and Screenwriter - d_man916@hotmail.com ○ Marcelo Chavez- Assistant Director / Animator ○ Tina Backlund Newton - Assistant Director/ Animator / Grand Squasher of Bugs
► Tech Directors ○ Kevin Hand- Technical Animator, Main Rigger. ○ Jordan Merwin- Lighting- Render Wrangler- Technical Director
► The AWESOME CREW. ○ Gage Sharp- Environmental Lead ○ Aaron Lutes- Character & Assets Modeler - alutes.modeling@gmail.com ○ King Chang- Character & Assets Modeler ○ Elise Wood- Environmental Modeler ○ Roger Thor- Animator, Lighter, Rigger - rthor91@gmail.com ○ Chris Velarde- Animator ○ Kollin Stewart - Animator ○ Kiljan Cochan- Animator / Storyboard ○ Zach Polic- Animator / Storyboard ○ Nnamndi Johnson- Kanu- Animator ○ Brad Nevins- Animator ○ Zach Helfand- Animator ○ Cameron Shultz- Animator ○ Travis Souza- Animator / Generalist / Animatic - silvershadow558@yahoo.com ○ Alisha Murray- Concept Art ○ Nick Saldana- Texture Artist/ Modeler / Storyboard
♫ The Righteous Sound Crew ♫ ○ Kyle Carlson-Sound Designer ○ Max Besterman- Composer
► Technical Notes Animated in Autodesk Maya. Rendered with Deadline.
#100happydays day17 studying my anatomy drawings. Gesture drawings and muscle sketches.
Aura
Copyrighted © Christina G. Backlund 2013 AKA tinanewtonart http://tinanewtonart.deviantart.com
My 4k render. Like my mother told me,
You build your first house the way you think you want it, learn from the mistakes; sell it and build another one.
I learned so much about lighting, texturing and rendering with this project. It took forever, but I now I can move onward to other projects. This is my first real big environment that I composted with render passes. I also used photons, final gather rays, god rays, mia material, and a render farm. The render farm was awesome, and I got to learn Thinkbox Deadline, as well as help other students and productions manage the farm. (I got to be the school’s render wrangler.). I would like to change a few things with this render. However, its time to move on to the next project, I spent enough time on this one. All well worth it.
tinanewtonart.com
Created using.
Autodesk Maya 2015
Adobe Photoshop
Autodesk Mudbox
Thinkbox Deadline
Mental Ray
Substance Designer (only the floor)
Quixel Suite: (mostly nDO)
Blackmagic Designs: Fusion 7
I decided to make a movie poster style resume. this is the progress I went through making it. Please do not edit in any way, this is my resume poster. :)
check out live on my site.
Tenchi Muyo FanART created in 2001
colored in early rendition of Photoshop Elements
©Tina Backlund Newton http://tinanewtonart.com
Techi Muyo FanART- character head study
Older work 2001
Christina Backlund Newton
Working on 3D fractals again (made in Incendia), I would like to make this a necklace over at Shapeways. But I have to figure out how to prepare models for 3D printing. If anyone has any tips on preparing models for 3D printing let me know.
Ball by Tina Backlund Newton on Sketchfab
Witch Hunter Robin
Fan Art
Awards: “2nd Best of Division; Drawings" Trinity County Fair.
Christina Backlund Newton
The sketch blog of TinaNewtonArt: I am an artist, animator, 3D generalist, geek, gamer, blogger, etc.
89 posts