I Made My First Mod For Dwarf Fortress, Which Adds Asbestos That Is Weavable Into Cloth And I Got This

I made my first mod for dwarf fortress, which adds asbestos that is weavable into cloth and i got this lovely comment

I Made My First Mod For Dwarf Fortress, Which Adds Asbestos That Is Weavable Into Cloth And I Got This

More Posts from Thesassymarquess and Others

6 years ago
Please Tell I’m Not The Only One Who Instantly Thought Of This
Please Tell I’m Not The Only One Who Instantly Thought Of This

Please tell I’m not the only one who instantly thought of this


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9 years ago

Best lines from the Finale

(mostly out of context of course)

“Hey! Even in a sack I still look better than you!”

“Larry King’s disembodied wax head wants num-nums.”

“I listen to a lot of AM radio so I knew what this meant–the end of the world.”

“We’ll meet again. Don’t know where, don’t know when. Oh, I know we’ll meet again some, sunny day.”

“You know that couch is made from living human skin?”

 “What’s an “anime”?”

“These scribbles are a bunch of cockamamie balderdash! Excuse my French.”

“I keep accidentally flexing through my sweater.”

“Your hyperflamable merchandise is the only thing keepin’ me going.”

“I have butchered millions on countless moons.”

“He’s been forcing me to do cute dances in this cage for all eternity. I’m so tired of being cute!”

“This experience will forever scar Tad Strange.”

“I’ve tried forgettin’. Maybe I should try forgiving.”

“No, a prophecy. Although it would be a pretty fun game of hopscotch.”

“Destiny hoodie.”

“Hey Achilles! Nice work with the heel!”

“Do the one thing no one in our family has ever done–Touch the hillbilly.”

 “I’ve never held hands this long and I’m very uncomfortable.”

“Grammar, Stanley.”

“I know that hurts because I’ve accidentally done it to myself–multiple times!”

“I’ve got some children I need to make into corpses!”

“Like Grunkle Stan always says, when one door closes choose a nearby wall and bash it in with brute force.”

“I think I’m gonna kill one of ‘em now just for the heck of it!”

“Hey, look at me. Turn around and look at me you one-eyed demon! You’re a real wiseguy, but you made one fatal mistake: you messed with my family.”

“Guess I was good for something after all.”

“He saved the world. He saved me.”

“Hey, just cuz I have amnesia don’t go tryin’ to give yourself a raise, Soos.”

“He told us a lot about being a business man in the '80s and seemed happy when we pretended to listen.”

“Robbie, would you be a dear and get us the sawed-off shotgun?”

“Zap! Zap! We’re mad with power! And love!” 

“You’re only going to have one pony now.”

“Wa–oh! Woo! I’m bustin’ a move on this skatin’ board!”

“You know, on my first day here, if you had asked me what I wanted, I would have said adventure, mystery, true friends. But looking here at all of you I realize that every wish came true. I have everything I wanted.”

“If I had only one wish it would be to shrink all of you with the shrink ray and bring you home with us in my pocket!”

“I now officially declare you technically teenagers. Welcome to angst and acne forever.”

“I don’t just want someone to come with me Stanley, I want it to be you. Will you give me a second chance?”

“Like, this mermaid. It’s not just a dead fish butt sewn to a monkey carcass. It’s a marvelous creature that makes us believe that anything is possible.”

“You’re Mr. Mystery now, Soos. Try not to burn the place down.”

“I hate my dumb heart for making me feel things.”

“Kids, you knuckleheads were nothin’ but a nuisance and I’m glad to be rid of ya.”

 “If you’ve ever taken a road trip through the Pacific northwest, you’ve probably seen a bumper sticker for a place called Gravity Falls. It’s not on any maps, and most people have never heard of it. Some people think it’s a myth. But if you’re curious, don’t wait. Take a trip. Find it. It’s out there somewhere in the woods. Waiting.” 


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6 years ago

you know how ladynoir and marichat fics will always have some tidbit about “Marinette gets Chat Noir macaroons of his favorite flavor”? Well now we know what that it is. It’s passion fruit. The lore has finally been delivered and the age old question has finally been answered. Ladybug/Marinette brings Chat passionfruit macaroons.


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9 years ago
That Crystal Temple Has One Of The Coolest Designs Ever. Like Seriously, That Shits Pretty Cool. And

That crystal temple has one of the coolest designs ever. Like seriously, that shits pretty cool. And I’m pretty sure that’s the three gems + Rose fused, especially with the eight arms. Anyway I thought drawing a vector of that would look pretty cool, and to colour what I thought the fusion would look like in action was also a cool idea. So I did it. And I think it came out pretty great. http://bumibomber.deviantart.com/art/Steven-Universe-Crystal-Temple-Vector-598008239?ga_submit_new=10%253A1458572346 As usual follow me on deviantart for higher resolution versions, cause tumblr’s auto-compress isn’t for everyone : http://bumibomber.deviantart.com/

8 months ago

Honestly one of my favorite Sonic Games. Each one of the Advance trilogy games feel extremely different and hit a different aspect of Sonic. Sonic Advance 1 is the best platformer of the three, but Sonic Advance 2 feels the fastest. There’s a constant emphasis on speed in a way neither 1 or 3 hit. It rewards flying through the stages and has less speed traps than most of the other ones, though I admit Hot Crater Zone’s speed trap got me a few times when I was younger. Sure “Just hold D-Pad right to win” but there was more to it than that. It still holds up to me imo, and I’m lucky enough to still have two working GBA’s and a Battle Connector. The Boss fights are also unique in a way I haven’t seen except in a few final fights in the Boost era. I admittedly was surprised but quickly got into the swing of them, and find them quite fun. In addition the physics of the trilogy were my favorite, and the only physics I like as much are either classic Sonic, or Mania.

My only complaint with the game itself is how hard it was to unlock Amy, and her control scheme. Get all 7 chaos emeralds 4 times as all characters was way too hard for me when I picked it up, it took me until 2020 or so to FINALLY unlock her, and… I found I preferred her control in Sonic Advance 1…

I think the whole series is underrated and overlooked by the rest of the fandom. I’m pretty sure it’s “Adventure Era” but I rarely see anyone talk about them, especially weird since I see a LOT of talk about Sonic Rush, which is essentially Sonic Advance 4, and while I love Rush… the Trilogy plays better and I personally loved being able to play as Sonic AND his friends.

Tl;dr: This is one of the Sonic Games of All Time, and matches with the Classic Series energy in the Adventure Era

Opinions On Sonic Advance 2?

Opinions on Sonic Advance 2?


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6 years ago

Gabriel: If i put the word ‘Dark’ in front of that, will i still be able to transform?

Nooroo: …yes i suppose?

Gabriel: …Cool

1 month ago

Playing Dwarf Fortress, and so are a few of my friends now, so I figured I’d document some common pitfalls I know of, and how to avoid them.

Strange Moods:

-Best way to handle these?

First, build one of each of the following workshops: Craftsdwarfshop, Carpenter’s, Stoneworker’s, forge (either kind), jewelers, glass kiln (any kind), kiln (any kind), bowyers, mechanics, leatherworks, & clothiers. This is all the different types of workshops a dwarf may claim. Don’t worry about fueling a workshop, moods don’t need fuel.

Second, ideally try to keep a supply of at least one of the following items: A boulder, a log, a block, a bone, a cloth, metal bar, an uncut gem, a tanned hide, raw glass, and a cut gem. This is roughly all materials a dwarf may demand for their artifact. Tbh, you *can* cut gems (or polish stones) when a mood occurs, but it’s easier to keep a few on hand prior. Generally they need one item based off the workshop type they claim, then the rest seems to be somewhat random/based on their likes. Each time they collect an item for their artifact, it resets the timer for insanity. Generally in my experience dwarves really tend to grab boulders a LOT. But that’s based off my total experience, my recent experience has been a lot of bars, so it depends on what the dwarf’s workshop chosen is. I’ve been having a lot more metal required because most of my artifacts have come from my metalsmiths

If they’ve been standing at the workshop for a while, bring up their menu and see if they’re crafting the object, or shouting. If they’re shouting, it will cycle through hints or outright stating what the dwarf wants for their artifact. Generally artifacts are WORTH getting a hold of because it gives the dwarf a significant skill boost & a high value item. Worst case you put it in a display case somewhere to boost room value

Animals:

-My animal starved to death!

This only happens to grazers. You need to set up a pasture somewhere with some kind of growth on the soil. At the beginning you’re going to be limited to the green surface grass. If you want to keep them underground, you’re going to have to dig into one of the caverns, which will trigger some sort of fungal growth on underground natural tiles within your fort. Surprisingly as it may seem, this is perfectly safe for your farm animals to eat. Generally a rule of thumb is, if it is egg laying, or smaller than a dog, it is not a grazer, and does not need soil/some grass like substance to survive.

-My animal starved to death in a cage. Why won’t my dwarves move it!

So, going with the above, a pasture zone must be marked, and then animals must be assigned to those areas. After setting up a pasture, click the icon with a plus over a horse to assign animals to it. Any semi-domesticated animal can be assigned to a pasture.

-Why won’t my chickens lay eggs

They need a nest box to lay eggs in. Generally place a pasture somewhere (I like to do it underground as I have yet to find a grazing egg-layer) and build nest boxes there. Dwarves will automatically harvest eggs from the boxes, including fertile ones which may make farming for leather/meat harder. You can seal the room and forbid entry until the eggs hatch, and then forbid them, or have no stockpiles accepting eggs. Then eggs will only be taken by cooks, and only when they’re cooking.

Migrants:

If you are struggling attracting migrants, a major factor is your exports. Basically fortress wealth, and wealth exported are two of the factors that determine your migrant waves, the last factor is the health of your civilization, which is basically just the population. Weirdly enough, migrants are built different, as I’ve played in dying civs (one SURFACE fort with 20 dwarves, this was the only NPC settlement for my Civ) and had migrant waves of 30+ dwarves. Basically the more high value goods you make, and the more you trade them, particularly with the home caravan, the more migrants you’ll get.

Children:

Dwarves only produce children if they’re married, and the parents have time to… get intimate. Fortunately the getting intimate is more “having idle time in a bedroom together” at which point, if it’s a married male/female pair, the female will become pregnant. The game does not display information on pregnancy at all, and all pregnant creatures will just carry on their normal business until they give birth, at which point a dwarf will abandon her current task to “seek infant” at which point they will pop out a baby, you will get a notification of this, and they will pick the child up and go back to doing tasks. Dwarves are capable of having multiples, and I have seen twins, triplets, and even a very weird case of quadruplets… which is its own story.

Trading:

Of the four types of civilizations that exist, you can trade with 3 of them. Elves trade in the spring, humans in the summer, and dwarves in the autumn. Each offer different advantages… mostly… to trading with them.

-Elves:

Generally the most annoying and least useful trading partners. Trading them anything made from wood or an animal product upsets them, instantly ending the trades, and sending them home. If this happens enough, they will declare war and begin sieging your fort. Generally elves are great for selling low-quality stone, (green) glass, or metal objects to. Silk and cloth can be safely traded, but yarn cannot. Generally it’s best practice to only trade rock, green glass, and metal objects to avoid offending them. Due to elves not sending merchant nobles to negotiate, they have no export requests for better trading, and you cannot request imports from them. Despite this, they can make an excellent source of exotic animals, cheap barrels, or offer a way to trade rock crafts for food.

-Humans

Humans know a good deal, and actually care about trade. Humans tend to reach out among the first outsider civs to trade with you. They don’t always send a merchant nobles, but once you have a baron or higher, they tend to much more frequently. Humans are amazing trading partners as they offer unique trading resources from dwarves. They have no offendable rules either, but they actually do defend their goods. They can be reliable for exporting in rare crops, seeds, or other materials, and they will happily trade you pretty much anything they have access to. So while you can’t get steel from them, you can get surface crops, more varied animals, and bladeweed dye and other fabrics.

-Dwarves

Without player intervention, you will only usually receive a Dwarven caravan from your home Civ. You can by contacting other Dwarven civs get other civs to send merchants to your fort as well. Dwarven caravans are much like human caravans, but carry steel. They also only carry crops and items unique to their Civ, which is usually pretty much exactly the same as yours. Dwarves do also send merchants to negotiate import/export deals as well, notably the outpost liaison being your factions representative.

-Getting new trading partners

Send a squad out to an uncontacted Civ and set the mission to “demand one-time tribute” civs either pay the tribute, or reject it, and it seems to have little impact on the civ’s opinion of you/your fort. Once this is done, they can start, and often do, sending caravans your way when the correct season starts.

-Getting better trade goods/merchant nobles

Traders bring more goods the more profitable trading was with you historically. So the more you trade, the more they bring. So if a trader brings nothing of interest to you, you buy nothing, and they leave, next year, they are likely to bring even LESS. So to prevent this, it can be a good idea to buy things even if they aren’t that useful. I commonly try to buy all the food I can from the merchants, as I can usually use it, and it encourages the merchants to take more items, which can end up being items like codexes/scrolls that I really want. Likewise the more successful the trades are, the more likely they are to send a noble for trade agreements. They don’t always send them though, so it is possible to miss them for a few years, even when trading seems to be going fine.

Hospitals:

-You will need a hospital before you think you do. But you do not need a Good one really. A basic hospital is something like a few beds & tables in a room together. You should also have a water source, some buckets, a textile industry, and some splints/canes. The only specialty thing you really need is a single traction bench. Just make a table, rope and mechanism, and combine them for a traction bench at a mechanics. Soap isn’t strictly necessary early on, nor is having security in the hospital. Bleeding out on the hospital floor is a major improvement to bleeding out anywhere else.

-Soap

It reduces infections and will lower mortality rates, but generally a hospital itself will do a more significant job at that. Still if you need to make it, you need at least 5 buildings roughly. Soap needs lye, which needs ash and needs to be made in an Ashery and a wood furnace respectively. Soap also needs either an oil, or a tallow. Oil is made at a screw press from certain plants, tallow is made at a kitchen from roasting fat. Fat is gathered at a butcher from butchering (animal) corpses

This is it for part 1. If there’s other questions or tips, I can do a part 2


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thesassymarquess - The Sassy Marquess
The Sassy Marquess

A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic

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