Honestly This Works For Every Ship That Isn’t Allurance

Honestly this works for every ship that isn’t Allurance

VLD Season 8 In A Nutshell, Everyone
VLD Season 8 In A Nutshell, Everyone

VLD season 8 in a nutshell, everyone

More Posts from Thesassymarquess and Others

8 years ago
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Here you go @incorporatedmii!! Have I already told you that I love your AU???

9 years ago

Comparing a Pair of Disney Nerds

So I was watching an episode of Star vs the Forces of Evil with my little sister and brother, specifically the episode “Freeze Day” when I saw this:

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I personally started laughing at how he’s got this complex plan set up on how to ask Jackie out, and of course this reminded me of another great Disney nerd:

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Of course this realization is more than just two nerds with overly complex plans. I noticed a couple of other similarities between Dipper and Marco. Both of them also get in their own way when it comes to dating (Dipper however is the only one who literally gets in his own way though). They have a close friend/sister who tells them to “Just go and talk to her like a normal person” to which they both respond with a STEP NUMBER. Both of them are given the perfect chance to proceed to the next step, and yet pass it up due to being nervous (it’s not the perfect time).

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But here’s the part I find most important about this comparison, for both Dipper and Marco it’s an internal realization that causes them to change. For Marco his realization most likely occurs when he’s watching his own past seeing all the days that he was nodding (such as above). At this point, I believe he concludes, as he later puts it himself, “If you have the time, why waste it?” Dipper realizes while talking with Wendy in the hall, that his plan isn’t getting him anywhere, or as Tyrone put it “The only good conversation you had with her was when you didn’t do any of that list stuff.”

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The thing I find most important about this change in the two of them, is that it is an internal change. Star didn’t really help Marco come to his conclusion and Mabel didn’t help Dipper realize that his plan wasn’t getting anywhere. Tyrone didn’t even help Dipper with this since Tyrone lead the mutiny against Dipper earlier, BECAUSE of Dipper’s realization. (Though realistically, Dipper turned against them because he abandoned the plan)

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Regardless I think the important fact is that at the end of the day, Dipper tears up his list, showing that he’s grown from this experience, and is ready to move on. (I might do more character analysis on Dipper’s romantic pursuits later showing his growth from Double Dipper to Roadside Attraction.) Marco meanwhile finally stands up and says “Hey” to Jackie, which is actually quite the step forward. This is for Marco, the moment when Dipper “Talks to [Wendy] like a normal person”. While it never states that Marco has abandoned his plan, it’s the first step towards it, and hopefully he’ll realize soon that his plan is only getting in his way. So I guess we should raise a glass to these two nerds, who’ve both realized their own mistakes in dating here.

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Also thanks to everyone I borrowed Gifs from, and the picture at the top is from http://disney.wikia.com/wiki/Freeze_Day/Gallery


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6 years ago
[john Mulaney Voice] THIS IS THE HEIGHT OF ROMANCE

[john mulaney voice] THIS IS THE HEIGHT OF ROMANCE

8 months ago

I can add a small bit of info on her. I believe she’s lived in my fort since 106-107, but I’m not exactly sure, I’ll try to crack open legends later to search for her & Kulet later. I’m pretty sure the 2 other older kids are also born in the fort?

As for the small potrait/fort sprites, in my experience DF Premium only generates a dwarf sprite for a creature if it visits one of your forts or is encountered in adventure mode. In my experience I can’t say I’ve seen a creature in adventure mode and then checked them in a fort without them being there, like a relative. As far as I know all my “living relatives” for my dwarfs that have sprites all migrate with them.

Ustuth has a few relatives and such that are historical figures without sprites, and I’ve never seen a creature in fort mode that wasn’t a historical figure, only in Adventure Mode have I encountered non-historical figures with sprites. Presumably because all figures at a Fort automatically get names in case you click them and therefore are saved as historical figures

Did you find your missing baby?

Not yet. Kulet is still missing. I admit my schedule has been rough for playing DF as of recent, and my most recent time has been spent on a new fort (The Sea Adventure, a Sinister Ocean/coastal embark). Kulet is from my 4th Fort (Idk the name it was too long). Short summary of my forts though:

1st Fort, Bustmoment: -Tutorial embark. Went fine initially, set up large bedroom complex, good dining hall, and food/alcohol production. Decent traps for surface entrance. Lack of understanding of how Fortifications work lead to bad usage of them, and ultimately made the surface defenses scary to operate. Meanwhile I breached the first cavern layer and only the first, and got involved in a nasty war on Olm people, that kept dragging my dwarves into the lake. Eventually after losing a major military engagement, I dropped the save and made a new world. (I didn't know about Retirement at the time)

2nd Fort, Steelfortress: -The infamous war on birds started here. Embark was a neutral badlands with high savagery & a light aquifer. Aquifer posed no challenge and I was within a year having settled with all three caverns pierced, and a decent magma forge set up. Traps and such were more aggressively deployed, and there were more than a few battles (Internally referred to as the "Great Cavern Wars" against Ant-People) to carve out certain areas underground for farming. Ultimately what drove me to abandon this fort was a 9 month long battle against giant flying agitated wildlife. During that I built up a decently large and armored military, which while incapable of fending off the birds, was apparently itching for World Domination. (More on that later. Though also on another post of mine)

3rd Fort, "Lake of Something" (Name forgotten again): -Having felt a High Savagery was too much & Light aquifers too easy, I searched for a heavy aquifer and got a lake location I liked. After starting the first year, and trying to dig down, I almost immediately hit the heavy aquifer and got stuck for over a year trying to get things stable, and set up a method to pierce the aquifer before beginning to build the fort proper. Unlike the previous forts which had surface trading depots, I decided to move this one underground. Like other forts before and after, I then began to quickly dig towards the bottom, and set up small areas within each cavern to work in, or blocked them off after discovering them. Ultimately nothing particularly notable happened that sticks out in memory, but the fort was ultimately abandoned due to the Cave Adaptation fix update rolling around. Knowing most dwarves had likely developed it in this fort, I decided to take a break from Fortress mode, and play some Adventure mode.

(Which I decided to retire my second fort, as my save of it was in the worst condition of the three, and I originally wanted to retire the fort by "Succumbing to internal invaders" or similar but a standard retirement was an option and I viewed as more desirable)

4th Fort, Desert Mines of Good (or something): -After playing around in Adventure Mode in the 2nd fort's world, I got an itch to start a new fort again, and was talking with my brother. We ultimately came to pick a fort in a Good and Neutral biome cross between "Desert?", badlands and Grasslands. Among world history, as it shares a previous fort, I decided to embark from that Civ again. Just to find out when the Liason came by, that 2 of my 3 dwarven neighbors were at war with me. Going through Legends mode further told me it was my Civ that seemed to have started the war, with all attacks coming from my prior fortress after I retired it. The whole time I was trying to rescue kidnapped children from Goblins in Adventure Mode, it turns out my fort was just attacking EVERYBODY. I played this one until around 1-2 weeks ago, when I began wanting to try messing with some mods for the first time.

4.5th fort, Some volcano Fort I think?: -I had a friend over and I was talking about DF, as you do, and he got curious about the game and wanted to see what it was like. So I booted the game up, showed world gen, we picked an embark, and then retired it to go to it in Adventure Mode. We then made an ideal character for him, and then foolishly rolled up a Worm Man with over 100 pet worms, and crashed the game. I haven't talked with said friend yet, and was gonna play in that world when talking with them.

5th Fort, The Sea Adventure: -That leaves us with our current fort. It's a sinister oceanic embark, and I brought a few adventurers there, including a Dwarf-me, a dwarf-version of my brother, and an anomalocaris (one of the mods) woman of one of my roommates (And their cat as a pet cat, who died to Goblins). Originally the plan was to grow Sliver Barbs & catch Precambrian Arthropods for an aquarium, but I don't know how to do the later half. The Roc attacks have been on this fort.


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8 months ago

I did something similar with a friend the other day while showing him the game. We set it to Adventure Mode, made him a mantis woman (Gelder of course) and set up all their skills and spent their money. We then turned around and made a worm man so we could spawn on the main continent, and while trying to pick equipment… we saw Pet Worm… and we had about 600 or so spare points. We spent them ALL ON WORMS. So a mantis woman and a worm man and his worms.

At this point I figured I’m probably just humoring him to even see if we can leave character creation like this. But the game loads, sticks us in an Elven retreat, and I check and we’ve got a fuckton of worms crawling on our worm man, who is stuck in a tree… after an impromptu climbing lesson, we’re out of the tree, and ready to travel to our Dwarven fort of choice to settle down for some Fortress mode shenanigans. So we open the travel menu and *then* the game crashes. But climbing a tree with 100 worms on my shoulders and head was fine lmfao

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

Trying out the Dwarf Fortress Adventure Mode beta finally, I rolled up a black bear man with 40 pet turkeys. He's from the same civ as Fort Bowloar but on a different landmass, I guess it couldn't be selected because it's on a different continent from the rest of the civilization.

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.
Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

Having this many turkey followers seems to be a bit of an issue (for some reason), every step they're going prone and standing back up as they enter and exit each others' spaces, generating a message that needs to be clicked through.

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

I experienced a bug where I was up a tree after exiting the travel screen, and I could climb down but my 40 turkeys were stuck up there. Thankfully traveling again brought them down.

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

We found a goblin site but it was populated by neutral dwarves and goblins, for some reason. Maybe we conquered this site during world generation? Still couldn't travel or make a campfire until leaving. Also Bowloar mention!

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

After leaving the goblin site we were attacked by dingoes! Until this exact moment I had not realized that my turkeys have natural predators.

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

It's pretty gruesome. A quirk of mass combat in this engine when you're controlling a single unit is that things tend to move into adjacent spaces when they dodge attacks, which means they ping-pong around a bunch when being attacked by 40 turkeys simultaneously. It was very hard to get into melee range. I got two hits in on one dingo. (they were pretty good hits, though)

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

The turkeys won with three dead and a lot more grievously injured. Perhaps from this humble beginning there will emerge a scarred and battle-hardened uber-turkey who will be the perfect adventuring companion. Or, possibly the rest of them will bleed to death.

To honor the dead I must respond to this tragedy in accordance with the customs of my people.

Trying Out The Dwarf Fortress Adventure Mode Beta Finally, I Rolled Up A Black Bear Man With 40 Pet Turkeys.

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6 years ago

FUCKING BOOD

Self care is never again rewatching S8 to avoid putting yourself through the torture that is Allurance

6 years ago

I uh thought of this at 1am last night

5 years ago

Here’s a thing I like about the train.

It seems like it comes to people who are looking to escape their lives in extreme ways. And it puts you through trials and simulations apparently meant to help you get the personal growth you need to return to your life, which is fairly positive.

And yet. Time doesn’t pass any differently on the train than it does in the normal world. So it’ll help you through your character arc, but if you don’t or can’t learn a lesson you’re stuck there. You could live out your entire life and die there on the train. Or finally crack it and return forty years later, your youth gone, the world changed and with everyone who ever knew you sure you’re dead.

Loving that creepy mixture of benevolence and indifference, mmm-hmm.

7 years ago
Some Perfect Things About This Picture: - All Of The Glasses Are Mismatched - He Has Giant Holes Missing

Some perfect things about this picture: - All of the glasses are mismatched - He has giant holes missing from his couch that implies he possibly just got angry one day and decided to rip up his furniture - Only one person gets a napkin apparently and that’s the Person of Indeterminate Gender - The fruit looks fake (and probably is) - There are inexplicable jars on the table - The couch also looks kinda like it’s built into the wall

7 months ago

The pros of making your own alcohol:

-It’s fun

-You can make whatever you want

Cons:

-Expensive hobby to get into

-Not all ideas are good ideas

-Waste alcohol/fermentation biproducts

Like I like yeast as much as the next guy, but I don’t want to eat the fermentation sediments. I don’t like Marmite, so I don’t want to eat the DIY marmite. Anyways, the end result of this is a… product I’ve dubbed the “Sewer Brew” named in honor of Dwarf Fortress

The Pros Of Making Your Own Alcohol:

It’s all the sediment and a small amount of mead, mixed with sediment from a ginger wine batch. It’s somehow still fermenting, so I have to regularly crack the lid, and it smells like straight alcohol.

I have no idea what to do with it. I don’t even know why I collected it in a jar in the first place.


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thesassymarquess - The Sassy Marquess
The Sassy Marquess

A blog about colony management simulators apparently nowadays. Used to do some fan stuff back in the day, but haven't in a long time. Mostly about Dwarf Fortress right now. Might also feature Oxygen Not Included or Deep Rock Galactic

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