Through the whole series what's your favorite weapon in Armored Core?
Ok. So. Hear me out.
The KIKU. (and every other "pile bunker"-ish weapon in the series)
Yes it's impractical, yes it's basically never gonna connect, in a game where everyone's flying around each other at mach 9, never touching the ground and never standing still, why would you take in a small, slow firing melee weapon???
Because holy SHIT when it connects??? it fucking CONNECTS
Basically EVERYTHING, including arms forts, WILL fall to a single spike of pure fuckin metal piercing through their frame and directly into a pilot, and even just the concept of that is pretty fuckin sick if you ask me!!!
This sentiment carries over into basically every single pile bunker in the series for me!! AND LET ME TELL YOU HOW MUCH I WAS FED WITH THE AC6 TRAILER CAUSE .
OUGH . OUHHHJGHHKJTJNGH,,
There have been many good video game bosses. Most of them in Soulsborne games if we're being honest... But nothing will ever make me forget the first time fighting Spirit of Motherwill in Armored Core: For Answer (incidentally, also a game by From Software... go figure)
The fact that the battle begins as soon as you load into the level, how you have to dodge its long range artillery before you even get in sight of this mechanical monstrosity while you're doing mach fuck across a desert. Then once you're actually in close enough to start shooting, it's so big. IT'S SO BIG. it's only ("only") the first boss, but by now you're used to your mech needing an entire 10 lane highway to stand, towering over buildings and literally crushing huge tanks underfoot. But Motherwill... It actually takes a long time to fly around her. But of course, you won't really have time to check because there is a CONSTANT barrage of AA guns, missile salvos, tiny mechs (in comparison to you but still bigger than a Gundam) flying out of her two hangers. You need to be constantly moving in two directions and using your limited (!!!!) supply of flares to survive the onslaught, all while chipping away at her superstructure. She doesn't even have the decency to display a health bar, none of the AC:FA bosses do. But if she did, you'd realize right away (instead of 15 minutes into the fight, like me) that you literally don't have enough ammo for this. You HAVE to bring a sword because your guns, missile launchers, grenade cannons, railguns, and more will simply run out of bang bangs before Motherwill stops trying to kill you. When the victory cutscene plays, and your mech poses next to a piece of wreckage with "Motherwi" written on it, the rush comes to an end and you finally realize you were holding your breath for way too long. The mission complete screen loads up and you get paid, despairing at the repair and ammo costs, and then. Instead of returning to the hanger like usual, the chapter end cutscene plays, and you get another tidbit of lore.
And THEN, two hours later, you fight the SECOND BOSS OF THE GAME and get absolutely rinsed because oh yeah. The folks that made this game went on to create Dark Souls.
Spirit of Motherwill was the best video game boss I've ever faced, and she was only the warmup for Armored Core: For Answer. Over a decade later, I've yet to play anything that comes close to giving me such an experience.
This is your sign to buy and play Titanfall 2.
They are dating
"You are the same as we once were. Think. What are you fighting for?"
White Glint copycat build I did in AC6
Day 3402: Touhou
1440p version
Credit to べにしゃけ
Things you can stay instead of "k1lled", "murked" or "unalived":
involuntarily converted to room temperature
cancelled on a corporeal level
successfully transitioned into fertiliser
rendered permanently horizontal
sent to investigate the potential existence of an afterlife
hiiiiii :)