you should be able to fix most of the texture issues by enabling "Write Color Buffers" in the RPCS3 game configuration
decided to go ahead and play ac4 on rpcs3 because despite texture issues it runs fantastically and wow this game rules so fucking good
Character Development Award for the Depression Machine
I’m glad AC6 has a memorable cast.
Handler “on my mother’s name, this is about a FRIEND not me” Walter, Cinder “names her custom made AC parts after food” Carla (who can get her bitcoin keys stolen in a mission if you take too long), Snail the single most hateable man in the world, Pater who yells “YAY PROMOTION FOR ME!” if you kill his caring superior in front of him, Iguazu the malding Yamcha, Rusty Your Buddy, Michigan who somehow manages to be incredibly military and yet likable by virtue of being a funny G.I. Joe ass dude (who knows EVERYONE under him by name), and the menagerie of usual Armored Core crooks and freaks that inhabit the Arena, and let’s not forget the utterly suspect ALL MIND who keeps saying very concerning shit and sort of acknowledges you’re in ng+ and wants your help in creating an ethically* sourced, community built Nineball. Even the playable character is an identity thief and the world’s okayest lobotomite, who gets attacked specifically for stealing an identity AND for being an okay lobotomite, separately and in different situations.
And here’s where I make a special mention to Ayre, the girl living in your head, who is… A normal ass person for the most part and just sort of hangs out with you and wants to spend time together. There’s also the voices of the legion, but otherwise, she’s just A Person, and even feels bad asking you to do things if she can’t pay you. In the middle of the big corpo war, Ayre is like “Raven, did you know? There’s lore :) I hope that was interesting”. When the voice possessing your hollow bloodless head is the most normal and well adjusted person in the setting, you know you have something good going on.
Ring Freddie's description reads:
"A warrior of the Rubicon Liberation Front.
Paramour and personal attendant to Dolmayan, Freddie maintains an aloof distance from his fellow comrades.
An admirer of the inner world of Dolmayan's mind, he entered the battlefield so that the father of the Liberation Front would never need be alone."
This is the only canonical relationship in armored core 6 and it's gay!
the busiest music nerd
so, hyperrogue as a game is incredibly open-ended. there really isn’t a set goal for ANYTHING – it’s really an open-world, choose-your-own-adventure game with over 60 different biomes each with their own mechanics and quirks. however, it does have a few major quests that are kept track of by the game.
one of these quests is the Yendor quest, which involves collecting an Orb of Yendor, which needs to be unlocked with its Key before it can be collected. you do need to do some work to make these things even spawn in the first place, but that’s beside the point. once you touch an Orb of Yendor, a beacon will activate telling you which direction the key is and how far away from your current location it is. it looks something like this:
your goal during the Yendor quest is to go get the key and fetch it back to its orb, at which point it will be consumed, you will gain the Orb of Yendor (and a hearty helping of various orb powers, along with the orb itself worth 50 points), and formally win the game (with your turncount and real time recorded on leaderboards and the like). and the key is a mere 100 tiles away! how hard could it be?
the answer is: incredibly fucking hard.
hyperrogue’s whole thing is that the world is based on hyperbolic geometry, and in hyperbolic geometry, big things grow exponentially. the number of cells at distance 100 from you would have been around 600 in a flat, euclidean hexagonal grid, but here it’s to the tune of 700 sextillion (the same order of magnitude as avogadro’s constant)! if you don’t know EXACTLY what you’re doing and retrace your EXACT steps (such as by dropping a breadcrumb trail on the way there), the slightest deviation from your path will almost certainly lead you hopelessly astray – you have no hope whatsoever of getting back to where you came.
or do you?
see, the thing about hyperrogue is that its many lands tell the story of its geometry in many different ways. and this could not be more true for gravity lands like Ivory Tower.
the mechanic introduced by this land is artificial, magical gravity, which makes objects and non-flying monsters (and also you) unable to move upward (which, in Ivory Tower’s case, means away from the Great Wall). tiles within the land are colored in a way that reflects this - the alternating color “bands” in the screenshot above are horizontal from the viewpoint of the gravity mechanic.
and because this is hyperbolic geometry, things grow exponentially as you go higher and higher up. the numbers work out so that, for every two tiles in elevation, the number of tiles approximately triples. this means that, once you’re a few dozen tiles up the Ivory Tower, the horizontal movements you make barely have any effect on your movement left or right relative to your entry point back at the bottom. and usually, you’ll come back exactly the way you came.
another gravity land is Yendorian Forest, whose gravity works the same way as in Ivory Tower, except on the tree trunks where movement is unrestricted (except birds can’t fly through them):
just like elsewhere in the world, under the right conditions, Orbs of Yendor can spawn here. and the key will be generated further into the Yendorian Forest. and you may think, hey, since descending in a gravity land takes you back where you came, doesn’t that mean getting your Yendor here is basically trivial? and you’d be right to think that… if The DevTeam didn’t Think Of Everything.
when you travel to the key in YF, you will at first see the beacon take you up the tree trunk, perhaps taking different turns at the branching points sometimes, but still a very easy path to follow back.
and then at some point you’ll see the beacon point directly upward, out of the canopy. which, if you are unprepared, it will be very hard to continue your journey to the key from here.
and about 20 more tiles up, high in the Yendorian Forest sky…
there will be the key, sitting atop a single-block platform placed there with the sole purpose of ensuring the key won’t just fall to the canopy.
this sort of thing happens in Ivory Tower too, in which the key is placed on a platform unreachable by normal climbing, but it’s easier to pass that off as natural terrain generation there. here, however, it is a special exception made specifically to ensure the quest never becomes trivial. and i think that’s both beautiful and kind of funny. one of the many things that gives hyperrogue this je ne sais quoi that makes it so addictive.
as someone who has never gotten drunk I am obviously the right person to make headcanons on this ;D (some of this headcanons are more set for when they're older)
------------------------------------------
Yuri
-I think would handle it the best out of all them. She has the most experience drinking out of all them so she knows her limits
-She has a pretty high tolerance though
-One of the big reasons she likes drinking is because it lessens her social anxiety
-Gets increasingly more social and talkative the more she drinks, she’s gets more open and relaxed and is more willing to try talking to others even if she still comes off weird
-Along with that she also gets increasingly more impulsive
-She can already be a bit impulsive at times when she’s sober but this fact skyrockets when she’s drunk since there’s no voice of reason holding her back
-When she gets really drunk, without fail she will always do or say something in the spur of the moment that she horrifically regrets the next day which she’ll then proceed to agonise over it for the rest of the week
-If she’s in a good mood when this happens it’s usually just something really embarrassing that her friends tease her for
-If she’s in a bad mood when this happens something more dangerous could happen
-She learnt from experience how much to drink as to not get to that point but also feel the weight of social anxiety lighten a bit
-If she’s drunk she needs someone to babysit her and keep a close eye on her, when she’s tipsy she babysits her drunk friends
-Also if she’s around someone she’s interested in romantically while she’s drinking she can turn real flirty
-She’s got some banger pick up lines up her sleeve, Yuri rizz is real
-When texting, still tries to spell good when she’s drunk but it doesn’t work out so well
-Imagine her infodumping while drunk, imagine a drunken Yuri rant, 10/10 must have experience
Natsuki
-She’s got a short tolerance and she’s not afraid to use it
-Was scared to drink at first because it reminded her of her dad but it ended up working out okay
-To sum up her drunken self, whatever emotion she’s feeling when she drinks will be exacerbated when she’s drunk
-if she’s in a good happy mood, she’s the life of the party, she’ll be energetic, much friendlier, she’s loud, excited, might stand on a table or two
-if she’s angry, she’s willing to throw hands over a slice of pizza. Copious amounts of swearing and angry half baked rants, again she’s loud, she’s a scary little feral gremlin. Tries not to angry drink since she usually ends up regretting those the most
-if she’s sad, she’s a hundred percent gonna end up crying. Will be more willing to spill her feelings, she’ll complain to the nearest friend, she’s pretty quiet and soft-spoken in this state.
-You might even see a rare clingy Natsuki if she’s in a certain mood
-overall she’s a wild card, a mixed bag of a drinking buddy
-Really likes going to karaoke and singing really badly and loudly between drinks
-hates the fact that she ends up throwing up 90% of the time
-a lot of burps and hiccups, she chuckles at it everytime
-still has a pretty good sense of danger when drunk off her ass
-a drunk Natsuki gets flustered cripplingly easily and can’t hide it, she falls apart, keep that in mind if you flirt with her
-cannot fucking hear you if you talk to her in a reasonable tone at a slight distance, goddamn deaf woman
Sayori
-the least coherent drunk out of these four
-also doesn’t have a very high tolerance, it doesn’t take many drink for it to get to her
-doesn’t like drinking too often but every now and again is okay
-is just super duper out of it when she’s drunk
-she’ll be half zoned out the whole time, her brain is %100 just vibing
-surprisingly won’t say much, she’ll have mild reactions to what’s happening around her or she’ll say or ask something really random out of nowhere every few minutes
-if you ask her a question she’ll reply like ten minutes later, very slow processing, windows 98 brain
-is extra clumsy when drunk. She’ll drop and knock over so many things and probably fall at some point. The next morning she’ll wake up with a bruise with no memory of how she got it
-if she’s in a good mood when drunk she’ll be really calm and lightly bubbly
-but drinking is bad for her when she’s not in a good mood. Can turn into a sad drunk, her feelings become even heavier than usual and she can spiral really bad, she sometimes fears drinking due to experiencing this before
-tends to get sleepy and drowsy. She’ll always end up passing out by the end of a session
-on rare occasion, if there’s alcohol in the house she’ll drink a bit when she’s having problems insomnia problems
-also most likely gets extra cuddly and affectionate when she’s drunk or tipsy
Monika
-usually drinks the least out of the four of them
-has a medium sized tolerance
-the only reason she drinks the least amount is because of the lack of control she has when she’s under the influence
-doesn’t mind being a little tipsy so much, will just be more relaxed at that point
-an existential drunk
-starts questioning the meaning of life, her purpose, why things are the way they are and other deep questions, half of them end up not making sense
-can spiral too deep and either get depressed or turn into a conspiracy theorist
-either that or she’s a clingy affectionate drunk
-if there is anyone she cares about there, especially if it’s in a romantic way, she will cling to them the whole time and use every type of love language she can think of on them
-she also talks a lot, she talks about random stories or things she finds interesting or about her feelings, anything, she wants to shut up but she can’t stop
-and of course she’s more impulsive too and will go along with whatever idea someone comes up with
-she perceives her drunk self to be annoying and embarrassing which is why she now avoids it as much as she can
-protecc drunk Monika
--------------------------------------------
was gonna do some hcs on how the interact with each other but might do that another time im lazy now
(apologies if this whole thing is a terrible grasp on what being drunk is like I've just had these headcanons stuck in my head for a while now man)
comic for warframe's tenth anniversary contest about how my older brother introduced me to the game | april 2023