Come Visit Us @ Tech-scales.com For The Latest And Greatest In Electronics.

Come visit us @ tech-scales.com for the latest and greatest in electronics.

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7 years ago

Black Friday @ GearXS isn’t quite over yet.

Black Friday @ GearXS Isn’t Quite Over Yet.

Just click the link http://www.shareasale.com/r.cfm?u=1547298&m=25790&b=212921 and start saving! Hurry, these savings won’t last forever.

Visit us @ tech-scales.com for more never ending info on the latest and greatest in electronics.

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7 years ago
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History
Part Of The Reason I Maintain An Extensive Library Of Video Game Magazines Is To Get As Complete A History

Part of the reason I maintain an extensive library of video game magazines is to get as complete a history as I can on any given subject. I don’t like loose ends! So when I was recently asked to talk on camera about how the American video game enthusiast media of 1995 felt about Nintendo’s RPG masterpiece, EarthBound, I was happy to be able to pull out what I believe to be every review written. And here they all are, lovingly scanned and restored by me! In order:

Electronic Gaming Monthly (July, 1995) Nintendo Power (June, 1995) Game Players (July, 1995) VideoGames (July, 1995) GameFan (”Viewpoint” capsule reviews) (August, 1995) GameFan (full review) (August, 1995) GamePro (July, 1995)

Next Generation and Electronic Games did not review the game. Game Informer appears to have not, but I don’t have the June or September issues, so I can’t say that with 100% certainty (also, if you have Game Informer issues from 1995-1999, we should talk).  It’s worth noting that Nintendo Power also had a ten-page extended feature that I did not include, as it’s an overview with no criticism as opposed to a review (heck, even the “review” included here barely qualifies)

The biggest takeaway I get, slapping all these magazines on my desk and reading them back-to-back, is just how completely offended the critics were by the game’s art direction. The “infantile graphics” made VIdeoGames’ Geoff Higgins “want to gag,” apparently. EGM’s John Gurka “laughed out loud” when he first saw the game, while GameFan capsule reviewer Skid’s initial impression was “no way! These graphics are just to [sic] fruity.”  Not one reviewer seemed to like the art direction, though some - particularly at GameFan - were able to power through it and enjoy the game underneath.

It’s tempting to look back and roll your eyes at how these critics just didn’t understand, man, just as it’s tempting to look at Nintendo’s “This Game Stinks” marketing campaign as coming from a marketing department that also didn’t understand, man, but I think they both tell us very clearly why this game didn’t catch on: this was a very difficult game to sell in 1995.

Sure, we all basically agree that the game is gorgeous now, but try to put yourself in the mindset of a video game critic in June of 1995, when the game debuted. RPGs were only just catching on in the U.S., ushering in what many felt was the start of “mature” games no longer being exclusively for those rich kids who had computers. Square’s Chrono Trigger was also coming out around the same time, so the sudden switch from the anime-inspired Square house style that most associated with the genre to a look that evoked childlike wonder must have been jarring.

And let’s not forget the rest of the video game industry at the time. Sega’s Saturn and Sony’s PlayStation were already out in Japan (and the former would see a surprise U.S. debut right about when these reviews were written), so for most cutting-edge game enthusiasts, it was starting to look like 2D graphics were a thing of the past. Even Nintendo was starting to leave 2D graphics behind: at that year’s Winter Consumer Electronics Show in January, when EarthBound was quietly shown for the first time, Nintendo’s main focus was on the 3D capabilities of its Super FX chip for the Super Nintendo. Literature from the time shows that its three spotlight games that show all had polygonal 3D graphics: StarFox 2, Comanche, and FX Fighter (literally none of these games actually managed to ship, but that’s another story).

And in the middle of all of this forward-thinking excitement, we’ve got this strange, backward-looking, reflective, beautiful game vying for attention. I can’t imagine a scenario where the game could have been a hit in this environment.

[Aggregating EarthBound’s contemporary review scores gives a figure of about 72%. If this was on Metacritic, that number would be in a yellow box.]

7 years ago

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7 years ago

Visit us @ www.tech-scales.com

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Thomson TAK Interactive TV Controller/keyboard, Designed By Tim Thom Of Thomson Multimedia, France (Feb.

Thomson TAK Interactive TV controller/keyboard, designed by Tim Thom of Thomson Multimedia, France (Feb. 2001)


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7 years ago

Visit us @ tech-scales.com for the latest and best in electronics.

New Study Shows Android Smartphones Are More Reliable Than IPhones

New study shows Android smartphones are more reliable than iPhones

According to research by Blancco Technology Group, Android devices are more reliable than iPhone handsets.

The defining factor is the devices’ failure rate — a broad term defined for the study as whenever a smartphone doesn’t work as it’s supposed to, whether it be camera issues or battery malfunctions.

As reported by BGR, the overall failure rate is higher in iPhones (62%) than in competing Android devices (47%). Of all iPhone devices, the iPhone 6 fared the worst. Read more (3/9/17 3:55 PM)

follow @the-future-now

7 years ago
Golden Axe 2, Megadrive / Genesis.

Golden Axe 2, Megadrive / Genesis.

7 years ago

Visit us @ tech-scales.com for the latest and best in electronics.

How to stop those annoying, endless robocalls to your smartphone
A combination of apps and do-not-call lists can curb the spam.

THERE IS HOPE.

7 years ago

Drones, Drones, Drones which ones are the best? Here at www.tech-scales.com we have compiled several surveys and will be posting our results on our web page. Visit us for the results @ www.tech-scale.com and find out what those that actually fly drones say. Also, visit our catalog for the best deals @ https://ogs-virtualcatalog.cld.bz/Tech-Scales-Digital-Catalog

Taking ‘Dronies’ with Traveler and Drone Photographer @wrenees

To see more from Renee’s travels, follow @wrenees on Instagram.

“The first time I ever saw a drone, I knew that I wanted to have one,” says Renee Lusano (@wrenees), who uses her drone to photograph vast landscapes. “Drones really appeal to me because they’re a fun toy, but also a photographic tool. And as I started to travel more, I thought a drone would be a great way to experience, capture and photograph more on each of my trips.”

A freelance designer based in Los Angeles, Renee takes advantage of her flexible schedule to travel the world, visiting far-flung places like Antarctica, Easter Island and Siberia with her friends (and sometimes with a hot dog costume). “I don’t enjoy having a routine,” she says. “The days and weeks are more memorable when I’m having new experiences.” Renee began creating @dronies — selfies with a drone — that “first show a somewhat mundane photo of myself, and then as the drone flies up, it reveals that I’m in some expansive and incredibly beautiful place. Soon, you don’t even see me — it becomes not about the selfie, but about the scale of the environment I’m in.”

7 years ago

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7 years ago
From A Flyer For The 1990 Consumer Electronics Show.

From a flyer for the 1990 Consumer Electronics Show.

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