Made This Because My Friend Didn’t Know This Was A Thing, So I Thought Maybe Others Don’t Either?

Made This Because My Friend Didn’t Know This Was A Thing, So I Thought Maybe Others Don’t Either?
Made This Because My Friend Didn’t Know This Was A Thing, So I Thought Maybe Others Don’t Either?

Made this because my friend didn’t know this was a thing, so I thought maybe others don’t either? Hope it helps someone out!

More Posts from Smolshyghost and Others

4 months ago

Pachacamac from Knuckles shares an actor with Doctor Emmet Brown from the Back to the Future Trilogy.

Portrayed by Christopher Lloyd

Pachacamac From Knuckles Shares An Actor With Doctor Emmet Brown From The Back To The Future Trilogy.
Pachacamac From Knuckles Shares An Actor With Doctor Emmet Brown From The Back To The Future Trilogy.
8 years ago
You Look Different Today - Submitted By Maidofsalt

You Look Different Today - Submitted by Maidofsalt

#48225C #4D234D #E20041 #A00005 #180810 #5E1E50


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8 years ago

Damaged or not, I want you.

@sixwordssayitall (via sixwordssayitall)


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8 years ago

My 3 Unfortunately-Secret Programs for Illustrators

There are a few programs I use on an almost daily basis as an artist and illustrator which I find invaluable, but that seem to be unfortunately more secret than they deserve to be. Which is too bad, because they solve a lot of small workflow problems that I think a number of people would find useful!

I’ll keep this list limited to my big three, but it is organized in order of usefulness. (And incidentally of compatibility, as the latter two are Windows-only. Sorry! Please do still check out PureRef though, Mac users.)

1. PureRef

PureRef is a program specifically designed to make it easier to view, sort, and work with your references. I actually put off downloading it initially because it seemed redundant– couldn’t I just paste the refs into my PSD files? Indeed, the only real barrier to working with PureRef is that learning the keyboard shortcuts and the clicks to move around the program takes a little while. But getting over that hump is well worth it, because it has some distinct advantages over trying to organize your refs in your actual art program.

image

Firstly, you’re no longer bogging down your actual PSD file with extra layers, nor having to fight with said layers at all– PureRef has no layer panel, so you never have to scramble to grab the right one. All images you paste into the program retain their original resolution data, so you can resize, rotate, crop, etc as needed without distortion. If you find yourself needing to adjust the values, color, etc of a ref image, you can just copy paste it into Photoshop, make your adjustments, and copy paste it back into PureRef.

The other great advantage is that you can toggle the program as ‘Stay On Top’ and keep it above Photoshop (or whatever else)– which was always a problem when trying to make a reference collage in a separate PSD file. I find that I just don’t look at my references as much as I should when they are on a second monitor, and this solves that problem.

image

I’ve used it religiously for about a year now, creating a new PureRef file for every illustration I do, as well as a few for specific characters, cultures, or settings in personal projects. As you can see in the example above, I like to sort my images into little clusters or ‘islands’ of specific content, so that I can easily scroll out to see the entire reference map, then zoom in to the relevant cluster easily.

There is one big tip I would suggest for using this program, if you have the harddrive space: As soon as you get it, turn on the ‘Embed local images in save file’ option. This will make your PureRef files bigger, but you’ll never have to deal with a ‘broken link’ if you move around the source files you originally dragged in.

2. Work Timer

This is such a simple little app that it doesn’t have a very formal name, though I think of it as ‘Work’ or ‘Work Work’ (for some reason.) It’s a timer that counts when your cursor is active in any (of up to 3) program you set it to count for, and stops counting when you change programs or idle. No starting, pausing, stopping, or forgetting to do any of those three things.

image

I use this one to accurately track my hours, both to inform myself and for commissions or other client work. At the end of a work session, I take the hours counted and add them to the hours I’ve already spent on that image in a spreadsheet.

I have it set to count my three art programs (Photoshop, Painter, and Manga Studio), so based on the settings I use, it doesn’t count time that I spend doing relevant work in my browser (such as looking up an email to double check character descriptions or ref hunting), so to counter that, I set the ‘Timeout’ option in it’s menu to 360. This means it will count to 360 seconds of cursor inactivity before it considers me idle and stops counting. Since it instantly stops counting if you switch to ‘non-work’ a program, I figure this extra time just about cancels out relevant time that it ignores in ‘non-work’ programs by counting an extra minute or so when I walk away from the computer to grab some water or what-have-you.

3. Carapace

I use Carapace the least of these three, since my work doesn’t often have a need for creating perspective lines. But when there is architecture involved in something, this proves invaluable in simplifying that process.

image

Carapace lets you copy paste an image into it, and then drop in vanishing points and move them around to create perspective lines. (Though you’ll want to scale down your full res drawing or painting a bit to avoid lagging the program.) Like with PureRef, fighting the shortcuts is the worst part of it, though for myself it’s more of an issue in this program because I don’t use it often enough to remember them. Still, it gets the job done, and it’s easy to adjust the points to feel things out until you get them ‘right’. Then you just copy and paste the grid back into your art program and you’ve got that information to use as need be on its own layer.

Of course, using Carapace isn’t a replacement for actually knowing how perspective works– you still have to have a sense of how far apart the vanishing points should be placed to keep things feeling believable. But it sure does save you a lot of trouble once you do have that knowledge.

image

So, there are my big three recommendations for programs to help your art workflow. I hope people find them useful– if you do, please share so that they climb a little higher out of their unwarranted obscurity! And if you’ve got a favorite tool like this that I didn’t cover, feel free to share it in the comments. I know I’m curious to see what else is out there, too. Also, if Mac users have any suggestions for programs that fill similar functions, feel free to share there as well!

My Website  •  Store  •   Commissions  •  Instagram   •  Twitter  •  Deviantart


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8 years ago
Websites:

websites:

Animation World Network

Animation Backgrounds

Animation Magazine

Animation & CGI

Animator Island

Anime News Network

Cartoon Brew

Character Design References

On Animation

Reference! Reference! (free database for animation)

11 Second Club (monthly character animation competition)

tumblr blogs:

animationart

animationforce

animationtidbits

aspiretoanimate

calartscharacteranimation

disney-moments-sketches (Allen Ostergar’s blog, animator at Walt Disney)

drawingforsuckas

fuckyeahconceptart

storyboardresources

theanimationarchive

theartofanimation

wannabeanimator

resources/tips:

Animation schools: 1 / 2 (Top 50 USA) / 3 (Top 100 international)

Which animation school is right for you? (Ringling vs. CalArts)

Don’t want to/ can’t afford art school? you’ve got other options.

Animation Mentor: The online animation school

Art school exercises!!

51 Great Animation exercises

20 things you can expect as a traditional (2D) animation student that they never tell you

A Survivor’s Guide to Life Inside an Animation Studio

Animation basics: The art of timing and spacing

Animation Notes From Ollie Johnston

Animated chart of the basic principles of animation

10 Second tip: Always Anticipate

book: Animation: Learn How to Draw Animated Cartoons by Preston Blair

book: A System for Planning and Timing Animation by Glen Keane

book: Timing for animation by Harold Whitaker and John Halas

book: Gesture Drawing for animation by Walt Stanchfield

Basic 3D Animation Terminology

Digital pencil test!!

Keys to Emotion in Animation

Lessons from Disney’s Zootopia

Model Sheets central

The importance of Acting in Animation by Segio Pablos

Printable exposure/dope sheet

Phoneme Chart

Recommended reading for animation students and enthusiasts

The 5 Types of Animation

The Know-How of Cartooning 

The Unofficial Truth about The Animation Industry

Why Disney Sends Its Animators To Life Drawing Classes

Walk/Run Cycles reference

What is Pixar looking for in Animators? (scroll down)

Portfolio Advice for The Disney Animation Internship

What is Rigging?

3D Rigging Terminology

3D Modeling Terminology

tutorials:

Animation for Beginners: Where do I start

Animation Physics (Video tutorials on physics for animation artists)

Animation tutorial part. 1 AKA “the secret of animation”

Appealing Poses in Animation

Background & Movement in TV

Blinking tips

Breakdown tutorial (middle frame between to keys)

Drawing & Composition for visual storytelling

Drawing for Animation

Drawing a Likeness

Animation fundamentals + tutorials

Filmmaking: Composition and Framing

Getting Shape Change

How to animate using photoshop

How to animate Characters in Perspective

How to Animate Head Turns

How to Draw Gesture

OpeenToonz tutorials masterpost

Overlapping Action and Drag

Portfolio tips / Making A Successful Portfolio

Lyp Sync tutorial

Line of action

Basics of good cartooning 1-12 by Sherm Cohen

Squash & Stretch tutorial

Squash and Stretch 2

Storyboarding tutorials by Sherm Cohen

The Illusion of Life: 12 Principles of Animation

Tilt, Flow & Rhythm

Underlying Structure When Animating Expressions

TVPaint tutorial: Uploading and Coloring Scanned Animation

supplies (traditional animation):

10 Essential Art Supplies for the Traditional Animator

How to Use a Light Table for Animation

Making a Simple Animation Lightbox

Peg bars, Animation Disk & Desk

softwares:

free

Blender (3D creation suite. It supports the entirety of the 3D pipeline: modeling, rigging, animation,etc)

Emofuri (animate using .psd files)

Google Sketchup (

Live2D ( animation/drawing software

OpenToonz (Studio Ghibli’s open source animation software)

Pencil2D (create traditional hand-drawn animation (cartoon) using both bitmap and vector graphics)

Renderman (Pixar’s free 3D rendering software)

Sculptris (Free digital sculpting tool by the makers of Zbrush

SculptGL (Online modelling program)

Synfig (2d animation using a vector and bitmap artwork)

paid

Zbrush (digital sculpting sw by Pixologic)

Mudbox (digital sculpting sw by Autodesk)

Cinema 4D (digital sculpting sw by Maxon)

TVPaint  (2d animation)

animation studios:

Aardman (Bristol, UK)

Blue Sky Studios (Greenwich, USA)

Dreamworks (Glendale, USA)

Fox Animation (USA)

Imagination Studios/CN (Burbank, USA)

Industrial Light & Magic (San Francisco, USA)

Laika (Hillsboro, USA)

Luma Pictures (USA / Melbourne, Australia)

Nickelodeon Animation (Burbank, USA)

Pixar (Emeryville, CA)

Rise FX (Berlin, Germany)

Studio Ghibli (Tokyo, Japan)

Sony Picture Imageworks (Vancouver, Canada)

Sony Pictures Animation (Culver City, CA)

Walt Disney Animation (Burbank, CA)

Weta Digital (Wellington, New Zealand)

inspiration: worth watching short films

Coda by and maps and plans

Contre Temps by the Contre Temps Team

Duet by Glen Keane

DOG ENVY by Olivia Huynh

Fallin Floyd by  il Luster

French Roast

Gravity by Ailin Liu

In Between by Gobelins

Jinxy Jenkins and Lucky Lou by Michael Bidinger and Michelle Kwon

My Big Brother by Jason Rayner

Night Light by Qing Han

Nephtali by Glen Keane

Nocturne by Kari Casady

Historia de un Oso by Gabriel Osorio

Home Sweet Home  by home sweet home the film

One Bright Dot by  Clément Morin

Stickboy by Giant Ant

SOAR by Alyce Tzue

Tsunami by The Animation Workshop

Thought of You by Ryan Woodward

Vagabond by  The Animation Workshop

5 Gobelins Shorts That Pay Tribute To Women Animation Pioneers


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9 years ago

IF YOU’VE NEVER HEARD THIS BEFORE, I FEEL SORRY FOR YOU HONESTLY (x)


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8 years ago
Cotton Candy Technopop - Submitted By Kirakinn

Cotton Candy Technopop - Submitted by Kirakinn

#96F4F7 #C1F7F7 #ECD9E9 #ECD9E9 #FFBDC3


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8 years ago

Actually

The question I get the most is how I write characters that feel like real people. 

Generally when I’m designing a human being, I deconstruct them into 7 major categories:

1. Primary Drive 2. Fear: Major and Secondary 3. Physical Desires 4. Style of self expression 5. How they express affection 6. What controls them (what they are weak for) 7. What part of them will change.

1. Primary Drive: This is generally related to the plot. What are their plot related goals? How are they pulling the plot forward? how do they make decisions? What do they think they’re doing and how do they justify doing it. 2. Fear: First, what is their deep fear? Abandonment? being consumed by power? etc. Second: tiny fears. Spiders. someone licking their neck. Small things that bother them. At least 4. 3. Physical desires. How they feel about touch. What is their perceived sexual/romantic orientation. Do their physical desires match up with their psychological desires.

4. Style of self expression: How they talk. Are they shy? Do they like to joke around and if so, how? Are they anxious or confident internally and how do they express that externally. What do words mean to them? More or less than actions? Does their socioeconomic background affect the way they present themselves socially?  5. How they express affection: Do they express affection through actions or words. Is expressing affection easy for them or not. How quickly do they open up to someone they like. Does their affection match up with their physical desires. how does the way they show their friends that they love them differ from how they show a potential love interest that they love them. is affection something they struggle with?

6. What controls them (what they are weak for): what are they almost entirely helpless against. What is something that influences them regardless of their own moral code. What– if driven to the end of the wire— would they reject sacrificing. What/who would they cut off their own finger for.  What would they kill for, if pushed. What makes them want to curl up and never go outside again from pain. What makes them sink to their knees from weakness or relief. What would make them weep tears of joy regardless where they were and who they were in front of. 

7. WHAT PART OF THEM WILL CHANGE: people develop over time. At least two of the above six categories will be altered by the storyline–either to an extreme or whittled down to nothing. When a person experiences trauma, their primary fear may change, or how they express affection may change, etc. By the time your book is over, they should have developed. And its important to decide which parts of them will be the ones that slowly get altered so you can work on monitoring it as you write. making it congruent with the plot instead of just a reaction to the plot. 

That’s it.

But most of all, you have to treat this like you’re developing a human being. Not a “character” a living breathing person. When you talk, you use their voice. If you want them to say something and it doesn’t seem like (based on the seven characteristics above) that they would say it, what would they say instead?

If they must do something that’s forced by the plot, that they wouldn’t do based on their seven options, they can still do the thing, but how would they feel internally about doing it?

How do their seven characteristics meet/ meld with someone else’s seven and how will they change each other?

Once you can come up with all the answers to all of these questions, you begin to know your character like you’d know one of your friends. When you can place them in any AU and know how they would react.

They start to breathe.


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8 years ago
WHY IS HE SO SAD SOMEONE HUG HIM
WHY IS HE SO SAD SOMEONE HUG HIM
WHY IS HE SO SAD SOMEONE HUG HIM

WHY IS HE SO SAD SOMEONE HUG HIM


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9 years ago
Clear See-through Jackets For Summer, From Atelier Boz.. 
Clear See-through Jackets For Summer, From Atelier Boz.. 
Clear See-through Jackets For Summer, From Atelier Boz.. 

Clear see-through jackets for summer, from Atelier Boz.. 

I really like the way it’s constructed with a seperating zipper to pull it closed and give it shape.

Source: blog, shop


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