"In nature, our sacred creed, Honor the rot that feeds the seed. Praise to life that springs from stone, From death to breath, from flesh to bone.
Glory to roots that delve so deep, To rivers that run on mountains steep. Honor the deep where crawlers roam, Bless the soil, our toil, our life, our home.
Praise the worms that break the clay, Where maggots dance and life decay For corpse lays down, and death takes hold, And in the rot, new life unfolds.
Blessed be the fallen wood, In crumbling mold, the world has stood. In dance of birth, decay, rebirth Praise, O Man, the living earth."
When people say, “nature is my religion” are they talking about flies that feed on shit, maggots in decomposing corpses, lionesses with stained teeth and mouths full of blood? Are they talking about floods and fires and things from which we should always run? Are they talking about carcasses, rot, death?
Or do they just mean “this particular copse of benign trees is my religion”
The following document is transcribed from the heavily damaged original printing of Divine Theory, etc., By Magnus Helderon, Pioneer of magical research. This is the translated and abridged introductory section, for the magic lithograph, and unabridged text, refer to the branch headmaster of the Tarbrind Royal Library, Historical Division.
Introduction to the Text Magnus Helderon is a difficult to track figure. No one knows when or where he was born, or when he died. Only a single small portrait of him was made during his brief visit to Tarbrind. His grave is located in the royal crypts, after his exhumation from an obscure village in western Dragonspine area in 1368.
Magnus, a "folk wizard" hailing from the relatively unsettled southeastern region, was, by most accounts an "esoteric madman" who practiced some slight degree of what is commonly referred to as folk magic. He was reportedly taught by his grandmother to cure warts and witch for water and rain, among other things. He is believed to be the first person to discover the utility of the "Ember" found scattered across the world after the great cataclysm in 1253. Rather than share his findings, he delved into hermitage and studied the phenomenon ceaselessly. Despite having almost no formal teaching, He produced a 1758 page codex known as the Divine Theory, Of Magics, Embers, and Dragon-bone. It was written entirely in the Oldspeake, and was nearly unintelligible in handwriting. He personally delivered the book to the miniscule magician's guild of Tarbrind, only six months after the conclusion of the great famine, where it sat in storage for nearly a decade, completely unread.
The tome was recovered while the guild was preparing to relocate, its numbers bolstered by the recent emergence of ember magics following the incineration of Horus Tob some 18 months prior. By this time, the book was heavily water damaged. It rested in the hands of the Scribe's guild for nearly 3 years before the readable portions were translated and compiled into the Theory of Magics, a textbook used in teaching the fundamentals of magic to this day. (approx. 150 years later)
The first section, and final third of the book, some 700 pages total, were completely beyond recovery for several more years, before more advanced recovery techniques were developed. While some sections remain lost to history, What was recovered changed the fundamentals of magic forever.
Here is an audio transcript made with ElevenLabs. AI was NOT used to write this document.
I was worldbuilding two bog standard fantasy species, wise old tree dudes and impulsive little rat guys, when I realized it was far funnier if they had each other's personalities.
The rat guys think fast and talk fast, but they're incredibly conservative and like to cover all the angles before they take any action. This comes with being a prey species: their ancestral environment had lots of clever traps and devious hazards, so you get rat councils wisely working the problem.
The tree dudes speak and move slowly, but they will propose and then do the most insane things you can imagine. They can slot together a rocket in an afternoon and will then use it without so much as a test fire first. They test new potions by quaffing them down, sometimes not even waiting for it to cool (though they're tree dudes, so I guess quaffing a potion just means pouring it over their root legs). This comes from the ancestral selection process too: the tree dudes that won were the ones that took big risks, that grew faster, stronger, and tried new things without worrying about consequences. The tree dudes evolved in an era when they had no natural predators and their only competition was each other.
And this is, of course, initially confusing for any human who makes contact with them. If a giant bearded tree nods at you solemnly and tells you to go through a portal, your first thought is not that he's curious about what will happen to spacetime. And if a hyperactive little rat guy tells you with some urgency that you must accompany him into a ruined city, you won't immediately think that this is step 11 of his branching 27 step plan.
Bleeding:
Blood is warm. if blood is cold, you’re really fucking feverish or the person is dead. it’s only sticky after it coagulates.
It smells! like iron, obv, but very metallic. heavy blood loss has a really potent smell, someone will notice.
Unless in a state of shock or fight-flight mode, a character will know they’re bleeding. stop with the ‘i didn’t even feel it’ yeah you did. drowsiness, confusion, pale complexion, nausea, clumsiness, and memory loss are symptoms to include.
blood flow ebbs. sometimes it’s really gushin’, other times it’s a trickle. could be the same wound at different points.
it’s slow. use this to your advantage! more sad writer times hehehe.
Stab wounds:
I have been mildly impaled with rebar on an occasion, so let me explain from experience. being stabbed is bizarre af. your body is soft. you can squish it, feel it jiggle when you move. whatever just stabbed you? not jiggly. it feels stiff and numb after the pain fades. often, stab wounds lead to nerve damage. hands, arms, feet, neck, all have more motor nerve clusters than the torso. fingers may go numb or useless if a tendon is nicked.
also, bleeding takes FOREVER to stop, as mentioned above.
if the wound has an exit wound, like a bullet clean through or a spear through the whole limb, DONT REMOVE THE OBJECT. character will die. leave it, bandage around it. could be a good opportunity for some touchy touchy :)
whump writers - good opportunity for caretaker angst and fluff w/ trying to manhandle whumpee into a good position to access both sites
Concussion:
despite the amnesia and confusion, people ain’t that articulate. even if they’re mumbling about how much they love (person) - if that’s ur trope - or a secret, it’s gonna make no sense. garbled nonsense, no full sentences, just a coupla words here and there.
if the concussion is mild, they’re gonna feel fine. until….bam! out like a light. kinda funny to witness, but also a good time for some caretaking fluff.
Fever:
you die at 110F. no 'oh no his fever is 120F!! ahhh!“ no his fever is 0F because he’s fucking dead. you lose consciousness around 103, sometimes less if it’s a child. brain damage occurs at over 104.
ACTUAL SYMPTOMS:
sluggishness
seizures (severe)
inability to speak clearly
feeling chilly/shivering
nausea
pain
delirium
symptoms increase as fever rises. slow build that secret sickness! feverish people can be irritable, maybe a bit of sass followed by some hurt/comfort. never hurt anybody.
ALSO about fevers - they absolutely can cause hallucinations. Sometimes these alter memory and future memory processing. they're scary shit guys.
fevers are a big deal! bad shit can happen! milk that till its dry (chill out) and get some good hurt/comfort whumpee shit.
keep writing u sadistic nerds xox love you
ALSO I FORGOT LEMME ADD ON:
YOU DIE AT 85F
sorry I forgot. at that point for a sustained period of time you're too cold to survive.
pt 2
I have likely not added many that I've reblogged to this list. Please feel free to roam my blog and/or ask/message me to add something you'd like to see on this list!
Look by @writers-potion
Voices by @saraswritingtipps
Show, Don't Tell by @lyralit
5 Tips for Creating Intimidating Antagonists by @writingwithfolklore
How To (Realistically) Make a Habit of Writing by @byoldervine
Let's Talk About Misdirection by @deception-united
Tips to Improve Character Voice by @tanaor
Stephen King's Top 20 Rules for Writers posted by @toocoolformedschool
Fun Things to Add to a Fight Scene (Hand to Hand Edition) by @illarian-rambling
Questions I Ask My Beta Readers by @burntoutdaydreamer
Skip Google for Research by @s-n-arly
Breaking Writing Rules Right: Don't Write Direct Dialogue by @septemberercfawkes
International Clothing
Too Ashamed of Writing To Write by @writingquestionsanswered
"Said" is Beautiful by @blue-eyed-author
So y’all know the classic edge trope of “my blade cannot be sheathed until it has tasted blood”? What if a magic sword that has that requirement, except it’s sort of inverted. A sword that, instead of being inhabited by an evil spirit which once awakened cannot be lulled back to sleep except by blood sacrifice, was inhabited by a benevolent spirit who would not allow the sword to be drawn unless bloodshed were the only possible solution. A sword whose power could never be misused because it would only allow itself to be used in situations where it was justified. What about a Paladin who spends their entire journey fighting with a sheathed sword, incapacitating but never killing or maiming. The party believes that the Paladin has taken an oath of no killing, until they face the big villain. And it is in that moment, and that moment alone, that the sword will allow itself to be drawn.
Idk, this image set my mindwheels a-turning.
But do y’all see the vision?
Show your character's struggles with holding in emotions. Just because your character won't let themself go in public, doesn't mean they don't struggle holding everything in.
Find a motive. Pride and/or consideration for those around them can make emotionally reserved people hold back more than would be considered good for them. There are other reasons too, perhaps the initial cause and the reason now are different, but try to give them a reason.
Show side-effects. Everything you bottled up shows itself in another way, whether it's physical or mental. This can be long- and short-term, depending on the severity of the emotions.
Give them coping mechanisms. Everyone who wishes not to show certain emotions has a trick or two to keep themselves in check. Taking a sip of water, not looking people in the eyes, clenching their fists, breathing just a bit too deeply.
Write subconscious signs that they give off, which close friends or family might pick on. Just because these characters want to keep their emotions to themselves, doesn't mean they don't give off signs. Some manage to keep said signs well hidden from those closest to them, but it's more common for environment to pick up on something at the very least.
*turns to hiking buddy*
you are hungry in the woods. are you eating moss or bug first
I am eating the big delectable USDA beef hamburger I brought with me
Note recovered from the Library of Tarbrind, following the disappearance of it's author, John Heldefson, Field Scholar.
A great dragon of the ancient world, Celethon has evaded discovery for many decades. Once a close friend of the Tarbrind King, he went into seclusion after the Great Slaughter. Although the details of his current status remain uncertain, I believe that if Celethon were dead, the consequences would be felt across world. According to historical records, Celethon is approximately 750 years old, one of the most powerful and revered of the True Dragons. He holds a unique position of authority among his kin, serving as the closest thing they have to a leader. Before the Great Slaughter, Celethon was instrumental in founding an elite order known as the Dragon Knights, or Dragoons, under the Tarbrind monarchy. The Dragoons bore Celethon's blessing and symbol, acting as an elite force of warriors and diplomats between dragons and humans, and acted as the hand of Celethon wherever he could not reach himself. They represented the alliance of human and dragon-kind. Nearly all of them perished in the Slaughter, and with Celethon's disappearance, the order collapsed. The survivors reformed as the Firewatch, who to this day carry Celethon's symbol, though they now defend against other threats. Despite his rather pervasive role in history, especially up until 150 years ago, mentions of Celethon, especially physical descriptions are surprisingly sparse, and in some texts, even seemingly censored. I am looking into the matter with the help of the Library of Tarbrind, though I believe there is another who may offer some insight. Either way, Celethon was described as a truly massive dragon, nearly 600 feet in length. His scales were purest black, each one coarse and leaf-shaped, measuring about the length of a grown man's arm. His breath, said to be the hottest fire in all the realms, was used to smelt the impervious metal wolfram, discovered by the Church of the Raven within a fallen star. In personality, Celethon was calm, wise, and deliberate. He was slow to anger, but in battle, he was a force of unparalleled power, capable of rending enemies apart with ease. His might was displayed when he single-handedly slew the dragon Celic the Black, who had razed the city of Oscillia, ripping the rebel dragon in half over the burning city. Hope remains that this titan of the ancient world will one day surface again. Searches have been conducted for decades, although they have become far less frequent due to the lack of results. Personally, I believe he still watches from the shadows, protecting the lands he once called his own.
Not quite as cool as pirating, but its a lot easier! Stick it to em!
World building fiction writer, He/Him or Skele/ton.Ask me anything :)Praise the worms that break the clay,Where maggots dance and life decay For corpse lays down, and death takes hold, And in the rot, life new unfolds.
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