no yeah i cant hang out sorry. yeah im hugging my pillow in bed today. yeah no itll be for a while. maybe for forever. OK bye
LMAOOOO
A lil Drawtectives dunmesh thing I didn't finish 😪
I made a minor little redesign thing for sneasler
mostly just made it fluffier, less empty and beefed up its claws. Also tried to "fix" it's proportions a bit, which I think are its main problem to me. It just feels so... off, like an undefined wet noodle. And its head is way too big for a fully evolved pokemon (which I didn't really change oops)
its genuinely one of my least favorite pokemon just for it's off-ness, but just tiny tweaks make it look so likeable, and in fan art it usually looks great
Anyway props to everyone who likes it just the way it is, the joy of pokemon is that there's something for everyone
stating to think there’s an inverse correlation between how good media is and how easily fandomizable it is 😁
Have you ever been injured while playing an instrument?
Renaming all the bones and adding extra sounds like a thing he would do
ive renamed all the bones ive added extra bones that ive taken reference from actual mmd models but the limbs wont animate whatsoever when i put a motion file on them and literally nothing i do fixes it i cant do thissssssss
this is literally my favorite bit of metatextual doctor who canon
Player A: For this campaign, I'm of playing an inquisitive rogue who regularly passes of his high perception and investigation as divination magic and helps the city guard.
DM: Ok, that sounds interesting, I like that.
Player B: I'm an alchemist artificer who has a large knowledge of potions and poisons, trying to sell his own while working with A on the side.
DM: Ok that's cool, I like that direction
Player C: I'm a gunslinger fighter who works in a high position for the city guard and is often at odds with A.
DM: Wait a minute...
Player D: I'm an oath of devotion paladin who works with C and has a bit of a soft spot for A despite having a very high regard for the law, even holding her own family to it.
DM: Hold on...