i’ve started to think about ao3 audience interaction as kinda comparable to doing a live reading in an intimate little bookstore, like kudos are everybody who stayed til the end and applauded, comments are everybody who waited to come up to talk to you afterwards, and bookmark comments are the little snatches of conversation you overhear outside.
this helps me feel better/less anxious about responding to comments with some form of thanks, because if someone walked up to me in person and said they liked my work right after reading it, i would compulsively say thanks. it also helps contextualize audience size in a healthy way i think, bc most of us naturally crave more attention on our fic, but if we were actually in the room with even like 20 people applauding and five people waiting after to tell us how awesome we are we’d be fuckin elated.
This is my life this is going to be bad..let's see how bad
Sirius: It’s a trap. This just too good of a setup.
Remus: Go back, then.
Sirius: No way! I want to find out how much of a trap it is.
my dnd party has run into an npc who may or may not be evil and may or may not decide to betray us and the dm was in chat today like “just so everyone knows…not addressing this comment at anyone in particular…his favorite colors are red and black…wink” so now i’m desperately trying to get a real physical friendship bracelet done before session tomorrow in the vain hope that i can somehow stop this npc from trying to do a murder on my party
Adrian: I’m having a problem with this person.
Nova: Kill them.
Adrian: No!
Nova: Then I’ll kill them for you.
Adrian: NOVA, NO!
I've been around too many people for the past few days and I'm super overstimulated, I can feel myself getting bitchy. But now I have to go spend two days with my sister and her four children that literally could not be quiet if their life depended on it.
I'm already at my wits end, anybody have any tips on how to not bite someone's head off?
why is “get ___ed idiot” one of the funniest sentences in the english language
this sounds really basic to say but i really love how cc!bad roleplays his character's flaws. a lot of qsmp characters have flaws that are born out of miscommunication or bad decisions, and qbad also has a good majority of those, but he also has so many flaws that are just very deliberate on the cc's end. and that's because these flaws firmly place him outside of cc!bad and into q!bad.
and it is SO important that cc!bad does this because he's made his character this powerful, ancient demon whos also strong/rich (i.e, his streamer plays minecraft well) and a heavy island investigator. it s so easy to make a character like that unfairly overpowered if all he does is choose the "correct" paths. aka what the chat wants him to do. what you or me would realistically choose to do.
so to compensate cc!bad makes his character messy! he doesnt choose the right path! he's terrible at communicating, he represses all his feelings, he lies all the time (mostly to his own detriment), he's horribly blunt, he cannot understand human morals, he's suspicious of everyone and acts suspicious himself, etc etc. there will be times where you're staring at your screen just wanting him to be open for once, and he won't be. and it'll hurt him. and that's good. even the little things, like how cc!bad will have q!bad overanalyze and overtheorize to figure out something that has definitely been spoiled for him on twitter...its all good roleplaying. cc!bad is only able to have a character strong enough to destroy cities if he has THIS many flaws as compensation.
ANNA KARENINA (2012) | costume design by JACQUELINE DURRAN
Absolutely bonkers that I'm now one of those weirdos you hear about on Twitter