Spent a long time on this art resource/reference masterpost! If you have a request for resources for me to find OR have a resource you want me to add, just send me an ask :D
General Anatomy/Human stuff:
body quick tips
painting/drawing straight hair
how to draw eyes
arm squish/bend tip
chest/pecks with raised arms tip
long hair how to
male torso anatomy (back)
learn manga male anatomy (torso & arm)
male torso anatomy (front)
head and hair tips (scroll a bit, it’s in one of the images!)
how to draw noses
ears tilty tip
arm tips
two tips for drawing women’s hair
drawing teeth
anatomy tips
random hair and mouth ref anime
leg muscle anatomy ref
arm muscles anatomy ref
knees reference
arm ref study
quick arm tut tip
how to draw arm
shoulders n sleeves
Poses:
umbrella poses
random female poses
random anatomy pose thing
chibi sleeping in hands pose
laying poses
elf (?) with staff poses
holding phone half bod
peeny wolf pose set
perspective pose sheet
anatomy poses
crossed arms ref sheet
holding baby poses
Hands:
how to draw hands 1
hand refs & tutorial 2
hand tutorial 3
hand tutorial 4
36 hands
how to draw hands in 10 minutes
hands ref 2
hand gestures and simplifying the hand
arm & hand ref
500 hands
Diversity:
stop drawing natives red
wheelchair tutorial
drawing fat people
vitiligo notes for artists
darkskin palms
epicanthic folds
biracial characters
do’s and don’ts of thick lips
Animals/Creatures:
how to draw falcon beaks
canine studies (broken down into parts)
feline tiger ref
Insect wing venation
Musculature of a T-Rex
Pony bodies tutorial
Hyena Nose tutorial
horse reference
drawing horns
Flesh tutorial
bird tips
wing basics
making mythical creatures look realistic
pony heads tutorial
dragon designing tutorial pt 3/3
pony wings tutorial
hedgie bodies
Furry/Anthro:
dogquest’s pixel tutorial
furry portrait tutorial
furry pants tutorial
how to draw paws/pawhands
fur direction reference
anthro tips
muzzle shapes
furry styles
anthro expressions
f2u chibi-ish furry base
furry / cartoon head tutorial
f2u furry base/pose w three different ears
drawing humans! for animal artists
Backgrounds:
how to draw debris
fire tutorial
night sky tutorial
materials study with notes
tree tutorial
water tutorial
tangents??
ocean painting
clouds tutorial
bubbles
painty background studies tips
peony tutorial
lakeside tutorial
quick flowers for the lazy
mistletoe vs holly
Perspective:
foreshortening coil technique
foreshortening tutorial
Webcomic:
medibang comic panel tutorial
how i make webcomics/webtoons
how to color comics
the art of lettering comics
comic/doujinshi paneling
in depth webcomic tutorial
Coloring:
72 Color Combinations
How ViPOP uses color
Hair coloring tutorial by rosuuri
Gurochii moe quick eye tutorial
Anime eye tutorial
Mermaid tail tutorial
Grayscale to Color painting tutorial
chibi eye walkthrough
skin tone tutorial 1
curly hair tutorial
color palette
coloring tutorial
light, it gets everywhere
comfort color
skin coloring tutorial
holographic tutorial
dappled lighting effect
cute/bright coloring tutorial
pattern trick
arcana character coloring tut
Expressions/ Meme / style:
small body language study
expressions reference
how to cute
Platonic cuddles meme
expression reference : nervous
flustered expression meme
drawing expressions tutorial/key
Pixel Art:
Pixel icon tutorial
Ice cream
Moving clouds tutorial
50x50 pixel doll tutorial
pixelin’s pixel process
pixel expression ref
pixel eye blinking tutorial
how to pixel liquids
Clothing / Accessories:
Shoes
Fancy color tip / ref
Chainmail
short reference
learn manga basic pleated skirt tutorial
learn manga basic frills
random clothing refs
chainmail brush
clothing ref masterpost
pinstripes tips
cloth texture tips
how to clothing folds
Misc:
Sketchfab 3d Models
Mikeymegamega on YT for anime/ecchi/etc
Gentei_sozai on twitter for chibi poses
S0zalsan on twitter for random poses
mecha basics
75 tutorials
Obvious art tips you might have forgotten
Mosaic effect
how to draw a cute chibi
fighting artblock
cute pikachu base
painting a face tutorial
volume commissions mini tutorial
arcana characters tutorial reference
notes from the “animators survival kit”
concept art tutorial
another art resource masterpost
MS paint tips and tricks
Reference table for drawing CONSISTENT faces
@hanari0716 on twitter for HELLA references
animation guide for beginners
Brushes:
Foliage brushes
cityscape brushes
ghibli brushes
clip studio paint assets
PS brush pack
(sorry for asking too much and my first time doing this... ,_,)
hey bendy glass, what's your favorite food?
and hey if you have any favorite cup ink food, try giving it to him like "an apology" for that scare you understand? maybe he can cheer up a little (or if that was very rarely)
(and also you are good friends, how many years of friendship do you have?)
i already addressed the first part in the last post so i wont be answerin that but
with me and my friends, ive nown them for years, some from even my deviantart days in 2017, ive nown my best friends for about 5-6 years now and honestly ive never bin happier to be around them, there amazin and supportive and just great to have! wouldnt be myself without them honestly
my best friends that r on this platform @luckariofficial @billyhargroveirl @felix-the-pup @itsxroxannex @alien-insomniac-05 @inkrizz @roseryscircusofthings @theactualmandy
Oh hey there. I am Rosery and I made trash art and some other things. Anyways heres a Sonic.EXE drawing I made this month.
(Click here for Part 2).
(06/19/2024)
Divider by: @cafekitsune
Hey you! I made this on my TTRPG account, go check it out!
Hi there~! It's been a long time coming, but here it is, my attempt at reworking the 5e warlock, due to my dissatisfaction with the version presented in One DND (5.5??) feature a whole host of reworked and altered options so you may be the best devil worshiper you can be, the rest of this post shall go over some of the changes made along with my intention behind the changes.
The base class.
For starters, eldritch blast is now a class feature. Simply put, every warlock takes eldritch blast, doesn't matter if you're focused on support, damage, or you're a weapon wielding hexblade, eldritch blast is such a good option, so I might as well give it as a base class feature. Similarly the agonizing blasts ability to add your charisma modifier to its damage rolls was added for similar reasons, skipping over the spellcasting, pact boon and invocation changes, the contact patron feature from the One DND UA was added for thematic purposes, and eldritch master was reworked to instead allow your patron to concentrate on a spell, which yes, does allow you to concentrate on two spells at one (At disadvantage)
Spellcasting.
The One DND warlock features the rather unique ability to choose between intelligence, wisdom or charisma as its casting stat, while I enjoyed the concept I decided to take it a step further by tying your spellcasting ability to the otherworldly patrons themselves, essentially using their spellcasting stat in a way.
Additional changes include you getting your 3rd-level slot at 6th-level as opposed to 11th, cause the highest most dnd campaigns reach are around 10-11th level, and it feels bad having to wait all the way until then just to cast three spells a day, some other changes of note include the warlock being able to ritually cast, and the spells gained from their otherworldly patron are now automatically prepared, rather than added to the warlock spell list. Which i'm not sure why they did that? Unless they though the warlock would be too good?
The Pact boons.
Basically every pact boon got upped in power, such as pact of the blade and pact of the chain, alongside them growing in strength when you reach 5th-level, in addition, two new pact boons were added. The first being the Pact of The Gunpowder, based on the Pact of The Trigger by MonkeyDM, its an eldritch blast/cantrip focused pact for those who want to truly commit themselves to the eldritch blast lifestyle, alongside the Pact of The Idol, allowing you to sacrifice your hit dice to perform various features.
Eldritch Invocations.
A selection of (Mostly new) invocations were made for this document, my favorite would have to be the ones given to the pact of the blade. Admittedly in the rush to get this out by the deadline I chose to cut back on the invocations in particular, but who knows, maybe when I get to revising this someday I can add even more invocations to the list.
Subclasses
All of the subclasses were revised in one way or another, but for the sake of time i'll go other three in particular: The Hexblade, The Horror and The Undying. The hexblade is a rather infamous subclass within the DND community in no small part cause of how strong a 1st-level dip is for many characters (Cough, paladin) but the more I looked at it, the more I found myself bored of it. Don't get me wrong the 5e hexblade is rather powerful, but it just doesn't scratch the itch of the cursed item patron, and with hex warriors main drawing being ported over to pact of the blade, reworking was a must. The horror (Originally called the undead) I generally don't have to many issues mechanics wise, in fact it's one of my favorite warlock subclass, my only gripe is cause of how much if steps on the undying toes flavor-wise, speaking of which, the undying is possibly the subclass I had the most fun reworking, transforming it into a tanky summon focused as opposed to....Whatever the original was trying to accomplish.
Along with the revision of old subclasses, three new subclasses are included: The Arcanist, The Dragon and The Evergreen. The arcanist is a pact with a powerful being of magic (Such as an archmage) it allows you to learn wizard spells from your pact magic feature, manipulate your spellcasting and eventually imbue spells into trinkets, the dragon are for those that simply want blast their foes away, you can create bursts of draconic energy, absorb elemental energy and even assume the form of a dragon, lastly the evergreen is for those that couldn't decide if they wanted to be a druid or a warlock, allowing you to create a garden around yourself that damages enemies, alongside implanting magic seeds within your foes and protecting allies within your garden against spells, similar to an ancients paladin.
New spells
Because I like making more work for myself, a handful of new spells are available at the end of the document, so I apologize if they're a bit on the lower end quality wise, but I hope they'll be at least somewhat interesting.
That's about all I wanted to talk about in relation to this rework, keep in mind everything in here is untested, and I encourage anyone reading this to leave any thoughts or constructive criticism they may have. With that in mind, thank you for reading, go out and make something cool.
so i may or may not be a sonic artist now.... this is my sonic kin sona! dash! hes datin rouge, knuckles, blaze and surge
So cause I don’t have much else to talk about here. How about I talk about some DND characters i’ve played (And that I have art of)
My first dnd character was a 3rd-level Tiefling/Draconic bloodline sorcerer named Valentine. I don’t remember much about the character, I think his backstory was something about him being a president going out in the world after unlocking magical powers? But the most vivid memory I have of him is that I forgot to take actual leveled spells with them. So for a session or two, I was stuck casting firebolt for the whole session, and somehow I got the kill the kill on the boss fight. Needless to say the next session was way better! The campaign they were apart of didn’t last long but hey, I suppose if it weren't for this pride flag colored Tiefling I might not have gotten into DND. My 2nd DND character shown here was a 9th-level Human, Way of the Kensai Monk/Ranger named: Master Wu-Tang (Yes, he was named after the Wu-Tang clan) who left his family to join an assassins guild of monks, now retired, he joined a ghost hunting organization called “The Crows” in order to do something with the remainder of his life (For reference he was around 70). He was made because the DM wanted to have the party sort of split between ghost players and crow player characters. Having the ghosts be the spellcasters and the crows be the martial characters (Something like this. Keep in mind this was 2 years ago) I also recall wanting to make a DND version of Master Roshi (Without the perverted “Gags) and with that. Wu-Tang was born. Despite some issues the campaign would end up running into (Such as two sort of problem players that I will not name here) Wu-Tang ended up being my longest lasting character. Lasting countless sessions and going from level 3 to level 9.
The next character I made was for a Feywild campaign. A 5th level aasimar (Pre Monsters of the multiverse) Undead Warlock/Divine soul Sorccerer multiclass named Falus Lucifier. The basic premise of him was that he was born into a highly religious village that considered him to be a god. He visited a strange figure to try and find a way out, only to be murked by a band of Paladins. Though said strange figure would keep their end of the bargin (Sort of) reviving Falus by possessing his body. I basically ended up kinda playing Gabriel from Mandela catalogue as a DND character. Combat wise Falsus was pretty potent as he would cast bless on the parties martials (And himself) and use his form of dread before blasting away with eldritch blast. I designed him to be a blaster/support hybrid and my god I think it worked out, RP wise I unfortunately dropped the ball due to my less than stellar rping as the character and some odd decisions on my end. Maybe I should revisit the character concept sometime.
The fourth character here is a character I played for a very short-lived Curse of Strahd campaign, a 3rd level Tortle/Path of the Aberrant (Homebrew subclass) called: Captian Goru Zur Ganqwuc. Who on a sailing trip to barovia would fall into the depths, sinking deeper and deeper before waking up with strange tendrils on his shell and gaining new powers. They were basically a grouchy old guy that had this quirk of calling people peck-neck, just to he could cuss someone out without anyone but him knowing what he meant. (Yes I took the line from a A Hat in Time cause I thought it was funny) he was pretty fun to rp as cause I got to do this gravely irish accent with the character. It’s a damn shame the campaign lasted one and a half sessions before being swapped for a Strixhaven campaign.
As a fun fact about Goru, he is the first character i’ve played that was a homebrew subclass. I’ve had characters made before that were homebrew (Such as Wu-Tangs back up character) but neither of those were actually used. And even if the aberrant barbarian was super janky and unbalanced. It was cool to actually play a subclass that I made. Maybe next time funny turtle man.
The last character here is my third most recent character. The 6th level human Chronurgist Wizard/Artificer named Dimitri Leviticus. They were made for a superhero campaign where, I originally wanted to be a homebrew gravity paladin, but the dm vetoed it cause it was too much. Which you know what, that’s on me, so trying to fill the party roll as both the spellcaster and the ranged blaster. I made Dimitri. Dimitri’s career started within as a toy maker, coming from a toy making family (Who were actually pieces of shit but they didn’t know that) Eventually their shop would’ve been blown up and, while in an apartment, with some guidance from a voice in his head they would make a device that allowed him to warp time. So they joined the new dawn academy in order to become a hero, both to bring smiles to the world in a way their toys can’t, and to possibly find out what happened the night their shop was bombed. Dimitri’s probably some of the most fun i’ve had with a caster (Much less a character) In a while, I reflavoured a bunch of their spells to fit the toy/steampunk theming of the character. Such as the web spell being flavored as a web of monkeys in a barrel, find familiar was flavored as a clockwork animal With a prominent wind-up mechanism in their back, and their version of chromatic orb was them throwing powered dodgeballs. Sure they were also mechanically strong and were kind of overpowered. But they were still super fun to play, if even just cause you get to look at any roll your DM made and say. ‘You know that’s a very nice roll...How about we reroll that” The campaign was a bit of a mess and i’m 99% sure it’s done for. But hey, at least I came away from it with some good memories.
That’s all of the DND characters i have drawn up atm. I might talk about some other characters i’ve played in another post. But for now if you’ve read this far, thank you. Go out and play some DND or something.
i wanted to show everyone my favorite tiktok
They're holding each others shit together, so oomf 🥰
Ourgh, this ship is consuming me whole. I loved every time they interacted in the pilot. It was so cute and wholesum. This is the only valid ship 💯💯Let's go outside and fight 😤
Hi, sorry for not posting last week, strike week and all. Anyways, here's a new drawing i'm working on for the fun of it, isn't he beautiful?
[first image contains jessica, john, and charlie from fnaf; second image contains jessica and charlie; third image contains carlton and john from fnaf]
say hello to the little gay people on my art program!!!!!! happy pride month
Mediocre Artist and Writter Fan of Many Things He/Him and They/Them 🏳️🌈
236 posts