I was thinking about them while making coffee. Theyre such idiots <3
everyone be sleepin' on the funnest ship possible but i'm wide awake๐๐
reminder that donating just a few $ to gofundme campaigns actually helps, you don't have to donate huge amounts if you don't have the funds, every little bit is useful. give $10, $5, even $1. it all adds up. don't scroll past because you think you can't help. help in your own capacity. donate a dollar. share and speak up.
So. Twitter has decided to shit itself once again (Thanks Elon) so for anyone thatโs forgotten. Hi there! I am Rosery, a mediocre artist and writter with an interest in, among many things -DND
-Risk of Rain
-Plants Vs Zombies
-FNF
-Sonic.EXE
Make sure to check out https://www.tumblr.com/blog/roserysttrpggarden if you want to see any of my homebrew or other TTRPG content. This blog will mostly be focusing on art, stories and general fandom stuff, hope you enjoy the ride.
Ever heard of Risk of Rain?
Hi there~! Didn't expect me to be making content so soon huh?
Well, I am here simply because I've put together a quick errata for the warlock reborn, because upon a second read-through I realize there were a ton of things I overlooked. I'll go over the changes made in this post here
-Added a spellcasting focus section for the pact magic feature. I have no idea how I forgot to add that until later but here I am, the only difference between it and the OG warlock is now you can use occult items, such as a skull or tarrot cards as a focus.
-Eldritch Invocation rebalance, a lot of the 5th-level such as eldritch smite and arcane barrage were pushed back to 6th-level because 5th-level is loaded as is, since you not only obtain 3rd-level spells, but your pact also improve at that level, so I felt somewhat justified in pushing those invocations back a level.
-Updated the dragon and evergrown patrons, upon further examination I found myself not entirely satisfied with how those two subclasses came out, so some updates were made. Which I will go over.
The Dragon:
Draconic burst was overhauled, it's damage got reduced from 2d6 down to 2d4, however, you can now use the feature without a resource cost, meaning you can blast away to your hearts content! I also added a paragraph explaining how it interacts with the eldritch blast invocations, mighty breath was reworked into the might of the wyrm feature, it now buffs your draconic burst, allowing it to deal 4d4 damage on top of the additional effects it gives. The last paragraph of Primordial tyrant was also updated to make it clearer.
The Evergrown
The natures child feature allows you to double your PB in the nature skill if you already have the proficiency, I'm honestly surprised I forgot that, but rushing to meet a deadline will do that to you. The might of the wilds part of your 6th-level feature was updated to instead reduced a creatures movement speed by half, wild sanctuary was updated to allow you to ignore difficult terrain created by your spells (Such as spiked growth or plant growth) and apex of gaia now buffs your curse of the wilds, allowing you to deal additional damage to surrounding creatures when a target afflicted by your curse of the wilds dies.
The general layout was also updated to make it a bit better on the eyes, otherwise that's about all of the changes made to the warlock reborn, hope you have fun with it and remember. Go out and make something awesome.
More Ruin stuff bc it "RUINED" my life !!!!!!!!!!!!! (affectionate)
Mediocre Artist and Writter Fan of Many Things He/Him and They/Them ๐ณ๏ธโ๐
236 posts