ESA: Rosetta was decommissioned and landed on the surface of 67P. It has been inactive since.
Rosetta, right now, at this very moment whilst posting:
April 21st, 2024 - started writing at 2:20 AM
wowie been so long since i last did a log or something in blender lol
i guess I had taken a break from any major blender projects. I had other hobbies i wanted to focus on so I kind of set that aside for the time.
Lately I've been back to working on some projects. I'm still working on Dawn and Psyche but I have Kepler in the works now!
this is my older model and aaaah the nostalgia ^^
My newer version of Kepler looks verrry different, like for example they just hit a growth spurt and have some sweet high-tech gadgets LOL
They also don't have that side eyelash anymore. Long story short back in 2021 kepler used to be genderfluid but isnt anymore. the eyelash was my way of indicating it but i never used it so. it doesnt do much
also they've got their sweet sweet FOV as a pupil now how cool is that
April 21st, 2024 - finished writing/posted at 3:21 AM WHY DO I WRITE THESE THINGS SO LATE
psyche: YOU THOUGHT YOU WERE FREE, DIDN'T YOU?!?!?!!
November 6th, 2023 - started writing at 12:47 AM
*text marked with an asterisk indicates an update as of November 19th as I had this draft for some time)
(going to start logging more stuff, kind of practicing writing the dates even if it does that for me already :P)
I worked on a LOT of my personified spacecraft. They just aren't here because I've been doing this since mid 2021, so they're on my DeviantArt account.
(I have a lot of fun posing. Not so much fun rendering for eons hehe)
But, it's almost 2024! And with the experience I gained since I started on the first ones (Perseverance/Curiosity; they used the same model) and a few other non-spacecraft, why not do it all again?
Honestly, really from scratch. Not only would it be difficult to add onto, change, or reuse previous content, but I also want to preserve the original files as they were + I work using procedural and manual rigging with Cloudrig now.
(There is an exception where I may use Perseverance/Curiosity (just the mesh parts). I updated them in 2022, and they also still share the same model. I archived their older models.)
I have practiced Cloudrig with Scorpius, who I finished not too long before I started working on Dawn.
Continuing on that, I decided to settle on a new land and began chipping away at Dawn. This time I've got a lot more considerations to keep in mind and I'm taking all the time I have.
In fact, she's not actually finished by the time of writing, hehe aren't I a little procrastinator /lh
WELL I'M GLAD YOU DIDNT ASK :D /j
The older rigs have options for stuff like creases and a sort of "tint". I call it a tint, but it is really just blushing. An important thing is that it functions as a color-changing mood indicator for intense emotions
Dawn, for example, would blush (or tint) yellow in a very happy state, or from platonic feelings
Then there's blue for an intense state of sadness
A new thing I could is stuff like. Agh I don't know what theyre called but yknow how angry characters may have those red lines to represent a vein, or scared/shocked characters have those pale blue/white lines around their heads???? whatever thats called, yeah I might do that lol
A LOT of the eyes are done within procedural texturing. Her eyelids are not actually masked by any mesh. I currently have a few bones to close the eyes but they kind of crowd the layout and I don't really see a point in using them.
The eyelids are a texture via math nodes, and it is just a parabola. However, I am unable to get a more stylized curve without making things more complex
Before I reuse the rig itself in any way, I want to update the eyes so i can have a slider to toggle a hidden curve that I can use for the closed eyelids.
*UPDATE: THIS HAS BEEN ADDED
This is something I am not sure is possible with my knowledge or just really in general? it probably could be but I may have to add in a lot more nodes and stuff.
The mouth is also done through procedural texturing. There are no actual image files used and all the shapes are solely from math nodes.
So my main problem is "curving" teeth so if I have a more curved mouth the teeth can kind of follow along, and it will look better. i may have to play around and experiment with vector stuff
As an animator myself, a pose library to add basic expressions and, more importantly, lip sync, is TOTALLLYYYYYYY NEEEDEEEEDDDD I mean I think you can apply poses mid-animation? I have soggy memory
Unlike the new rigs, reusing a rig and adapting it to a new character was a big pain in the antenna dish. With procedural rigging its much easier because the constraints will be aligned with what i tweak in the meta rig.
Because of that, i have to make sure that Dawn's rig is something that will not require too much tweaking when I get to reuse her rig for others. I'm working on Psyche, and by the time i can rig her, Dawn's rig should be good to go.
So again, making sure i have all of the above ready for reusing YEAAAH
November 19th, 2023 - finished writing/posted at 10:33 PM
Psyche (spacecraft) over Psyche (asteroid)