Look, I Understand The Ever-present Fear That You're Not Good Enough Or That You Haven't Done Enough

Look, I understand the ever-present fear that you're not good enough or that you haven't done enough with your time, but can we PLEASE not feel discouraged when seeing amazing work made by young people? Can we please stop seeing art in general and thinking "I'll never make something that good"? Beyond even art, whatever it is- looking at something and saying "I'll never be that good"? I decided I wanted to do art because because I was inspired by media I love- and I want to make things that do that for others- that drives them to pick up a pencil and start sketching OCs or writing a story that brings them joy and makes them feel proud of themselves. If someone genuinely felt bad seeing my work because "I'll never make something as good as that," I'd be DEVASTATED. That is the OPPOSITE OF WHAT I WANT. Please! Go, Make Something! Join in this thing I love! I want you to love it too! I want you to make things you love! Make characters you love! Make stories you love! Join in the joy of creation! Because it's fun! It's wonderful! It's expressive! And what you make, no one else will! It is yours! Love yourself! Love your work! Make things you love! Tell the stories you want to hear! Because if it's something you want, others will want it too.

More Posts from Personwho1s and Others

1 year ago
Realized Yuuki's Hyper Is Actually Just Grinch's Ultimatum
Realized Yuuki's Hyper Is Actually Just Grinch's Ultimatum
Realized Yuuki's Hyper Is Actually Just Grinch's Ultimatum

Realized Yuuki's Hyper is actually just Grinch's Ultimatum

1 year ago
Title card reading [Storyboarding Techniques: A Sequel to "Storyboarding Basics". Brought to you by NU Animation Club, Nov 2023]. A chibi drawing of Feeb holding a stylus waves in the bottom right corner.
Text reads: [Boarding Action Tip: Move characters in Z-space! Beginners have a bad habit of boarding in x and y only. Don't neglect moving in z-space! It can be dynamic and exciting!] A drawing of an axis sits above the text, showing a green arrow pointing up for Y (symbolizing moving up and down), a red arrow pointing right for X (symbolizing moving left and right), and a blue arrow pointing forward (symbolizing moving forward and back). Two examples are shown on the right, depicting Vash from Trigun Stampede drawing his gun. The first one shows him running to the left and drawing his gun, moving in X-space. It is more static and plain. The second one shows him running towards the viewer, drawing his gun when he gets close, moving in Z-space. It is more engaging.
Text reads: [Boarding Action Tip: Go close, then far. Bring the camera close to the character. Pull back without cutting. Moving the camera allows the viewer to feel like they're fighting, too.] The example shows Finn from Archmage Ascending holding up their magic staff, the camera close to where their fist grips the weapon. The second shot shows that the camera has pulled back to have Finn's whole body in view as they swing their staff downwards, causing an explosion.
Text reads: [Boarding Action Tip: lead the eye. Inevitably, action scenes have many moving parts. Use the composition & camera movement to guide the viewer's eye in the direction of the main motion.] The example shows Juri and Utena from Revolutionary Girl Utena engaging in a sword fight. As they move from the left to the right of the arena, the camera tracks their movement. Another smaller set of boards beside the example shows how the camera's view moves to the right, following the duelists.
Text reads: [Boarding Conversations: Perspective is power. The angle/perspective of the camera implies power dynamics. Low looking up: the depicted character has power over the viewer. High looking down: the depicted character is under the viewer's power.] There are two examples, both showing Makima from Chainsaw Man having a conversation with Denji. The first shows two over-the-shoulder shots, both characters on equal level, and is marked [NEUTRAL]. The second example shows Makima from the perspective of a low-placed camera looking up, so she looms over the viewer; and Denji from the perspective of a high-placed camera looking down, so he cowers under the viewer. The example is marked with a checkmark and the note [stronger sense of power imbalance].
Text reads: [Boarding Conversations: 180 Rule. The viewer must stay on the same side of the scene at all times. A way to test this is to make sure the character faces the same side of the screen (left or right) in every shot.] There are two examples, an incorrect one and a correct one, both depicting Dani and Dorian Wytte from Hooky having a conversation. The first example shows Dani on the left facing right, with Dorian on the right facing left. A small top-down diagram below shows that the camera sits on the right side of the twins. In the next shot, Dorian is now on the left facing right, and Dani on the right facing left. The diagram shows the camera has jumped to sit on the left side of the twins; this is incorrect. The correct example starts the same, showing Dani left facing right and Dorian right facing left. In the next shot, Dani is still facing right and Dorian still facing left. The diagrams show that the camera has changed its angle and position, but has remained on the right side of the twins.  This is correct.

some storyboarding techniques as a sequel to my storyboarding basics presentation. I focus specifically on tips for action and conversation scenes!

as always, these are general tips and tricks, but rules can always be broken. happy boarding! ✍️✨

8 months ago

Part of me's been wanting to make an Iterator named "12 Dimes" who hates it and goes by "Buck 20"

?

?

yes


Tags
9 months ago

Art Fight Week 4

Nod by InsomniacEyes

Art Fight Week 4

Theokolana by ShadowSpectras

Art Fight Week 4

Eve and Diane by @aettovon

Art Fight Week 4

Crescent by @m1lkyw4yw1sh3z

Art Fight Week 4

CL0.Ver by JustAni

Art Fight Week 4

And Minina by @cuttledreams-creatures

Art Fight Week 4

Tags
7 months ago

A real good game- but can be played real heavily. I recommend getting a feel for how dark your players are comfortable getting- and possibly include CWs/ get a good idea of your players’ hard nos and phobias. Boundaries aside, it’s a very good game that can sprout some excellent characters. I’ve mostly seen it run as one shots, which can be dramatic and can easily end in character death or cataclysmic failure if y’all like a trajedy. I’ve also seen some people try to run it as proper campaigns (thank you again to my wonderful DM friend [i’m sorry I never run anything man]) and that can bring out some real poignant and angsty character and relationship arcs. The seeds are laid in the ruins of broken men.

There’s also a CAIN official Discord, as well as a few channels for it in the LANCER Discord if you want more thoughts from more sources

But yeah- heavily recommend. I get to play my horrible son seeing good people die for no reason. It’s awesome.

anyone playing/running tom bloom's CAIN? i'm very normal about it & plan on running some sessions w/ some friendos & i wanted to get a feel of what others think about it!


Tags
8 months ago

An absolutely terrifying image I had in a dream

Regular World

An Absolutely Terrifying Image I Had In A Dream

Tags
2 years ago
A Splat OC Commission For My Bud And #1 Takoroka Stan, @moon-meryl

A splat OC commission for my bud and #1 takoroka stan, @moon-meryl


Tags
2 years ago

This drip is so real....

hehehe

Hehehe
Hehehe
Hehehe

Takoroka Nylon Vintage real


Tags
Loading...
End of content
No more pages to load
  • misssunnylemon
    misssunnylemon liked this · 9 months ago
  • catth3w
    catth3w liked this · 9 months ago
  • personwho1s
    personwho1s reblogged this · 9 months ago
personwho1s - Personwho1s
Personwho1s

Hey, this is just my main page. Prolly where I'll post my misc stuff https://personwho1sabout.carrd.co/ https://www.instagram.com/personwho1s/ Check out my main project @ignicomic

261 posts

Explore Tumblr Blog
Search Through Tumblr Tags