Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
Hello! Might I ask if there are any recommended IFs where you can play explicitly as an asexual MC without being locked out of romancing characters? Becuase there had been times where chosing to play as ace resulted in some games removing all romances completely, Thank you for your time!
Hi Anon! Here is a list of what you're looking for:
Completed:
Crème de la Crème by @hpowellsmith
Royal Affairs by @hpowellsmith
Demos:
Attollo by @attollogame
Birds of a Rose by @reinekes-fox
Checkmate in Three Moves by @checkmatein3moves
Coffeelock'd by @perpetualnovelboyfriend
Crown of Exile by @ramonag-if
Drink Your Villain Juice! by @drinkyourvillainjuice
Our Life: Now and Forever (VN) by @gb-patch
Shepherds of Haven by @shepherds-of-haven
The Exile by @exilethegame
The King’s Hound by @the-kingshound
The Northern Passage by @northern-passage
The Spirited: Origins by @yuveim
Wayfarer by @idrellegames
When Twilight Strikes by @evertidings
Please let us know if you know others that fit this list as well, thank you so much!
My SVSSS Designs Masterpost
Opening my SVSSS design post because this shit is about to get long so I need to start now
BITCH ONE!! MQF!! a little guy
Hello, everyone! Welcome back to Casper.
The prologue has been re-released on itch.io and you can play it now! The first two scenes have been heavily revised while the last scene is entirely rewritten. There have been some quality of life fixes (though I'll also be adding a few more in the upcoming weeks) such as improved audio settings and a skip to final scene option.
If you run into any bugs or errors, let me know. The best way to do so is through an ask here on Tumblr or in the Zorlok Discord server (screenshots are always helpful if possible).
You can find the updated content warnings for the Prologue under the cut. If there's anything you think should be added or reworded, just let me know.
I am so thrilled and happy to share this with you and even more excited to keep sharing this story with you. The next update will be part of episode 1 and I'm hoping to get that out within the next few months (though we'll see since I'm a librarian and summer reading is coming up).
Anyways, I hope you have an absolutely lovely day and that you enjoy the update!
-Albie
Huge thank you to my wonderful playtesters: Arc, Aspen, Aster, Beckdeck, Cassie, Crash Sjordal, Crouton, Equus, Ghost, Jinx, Kazoowhiz, LeafGoldKing, Mansym, Monday, Oddington, Sneky, and Snooga
PLAY ZORLOK | CAST | FAQ | NAV | PLAYLIST | DISCORD | AUTHOR
Updated Content Warnings for the Prologue: Blood Body Horror Insect/Necrotic Imagery Physical Restraint Mental Invasion Memory Loss Self-Mutilation Cursing Bullying Broken Bones (conditional) Wretching (conditional)
For King and Country is an 18+ period immersion fantasy fic which seeks to combine the extensive background work and history associated with high fantasy titles such as LOTR with more ‘realistic’ storytelling and settings. It may contain distressing content like depiction of regressive attitudes (sexism, misogyny and prejudice), major injury to the characters, character deaths, blood, gore, abuse and optional sexual content. More specific warnings will be given at the beginning of each chapter.
Chapter 1 Out Now! (277k words)
Remember those long summer days when the countryside was green and life was still young, when you were but a little culver and all the world was promised for you.
But summer has ended. Amidst the furore and tumult, autumn crept in unnoticed, finding you unprepared, still a greenhorn.
Now, the old order is dead, yet the Empire endures. In this new and uncertain world, what are you willing to do for your King and Country, O little culver?
Ah little tragedies, that you could not remain in the safety of your family's country manor, that they could not shield you once again from this world.
You must take to the capital at once, like all men and women of good birth, for king and country and the glory of the commonwealth! The spirit of progress and change has swept through the nation. The heady days of revolution are long over, and the streets have been washed clean of blood and filth. Invited to serve in the King's Army and attend university as a ward of the king, you must answer the King’s call. Navigate and become increasingly entangled in the web of intrigue, gossip, violence, and ideas that swirl around the nation. Enter a society radically different from the one you were raised to expect. These are the years that will decide your fate and that of your fellow countrymen. Act wisely, for it is not often that the world is within your grasp.
Features
Fully customize your MC. Choose your pronouns, sexuality, appearance and more. Assume the identity of a citizen of noble birth and experience the story through their eyes.
Romance one of eight ROs or engage in a polyamorous relationship with a pre-selected two of them. The only possible poly route is the Young King and the Queen Ruler.
Practice and specialise in the skills of the King's Army with the option for swordplay, marksmanship, offensive galderquid and diplomacy.
Define your political leanings on the leading issues of your time.
Debate, engage and make allies and enemies with the various competing factions and interests that flock to the city.
Study at Azma University, earning your lecturers admiration for your diligence, intellect, ambition or adventurousness or cruise through relying on your wealth and ability to hide.
Help to stabilize or sabotage the Empire.
Don't lose your head.
Critical Lore*
Talent
Galder denotes the practice of magic within our nation, a discipline requiring extensive study and mastery. The ability to manipulate Galderquid, the fundamental essence of magic, is a rare and intricate skill, demanding years of rigorous training to achieve even moderate proficiency.
Every individual possesses a basic affinity for Galderquid, but those with exceptional potential are identified through comprehensive evaluations conducted by village or city physicians around the ages of 12 or 13. These assessments determine the individual's capacity for advanced magical education.
Upon evaluation, candidates are assigned a national rank based on their proficiency. Those demonstrating exceptional aptitude are offered state-sponsored education at the Azma Univetsity at the age of 18. Others are placed in various other institutions or may pursue private tutelage.
Galder is often referred to as the "fifth philosophy," characterized by its non-intuitive nature. Mastery requires adherence to rigorous methodologies grounded in reason, first principles, and established precedents. The study of Galder encompasses several specialized fields, each with distinct applications and techniques:
Sympathetic Galder: This field focuses on influencing the minds of individuals or animals. It includes practices such as illusion creation, language translation, emotional manipulation, and sleep inducement.
Transmutative Galder: Involves altering the intrinsic nature or form of objects. This process generally relies on the principle that the original and transformed items must possess equivalent 'worth.' The approximate worth of common subjects of transmutation can be found in any good transmutation book.
Invocation Galder: Pertains to the summoning and manipulation of natural elements, including water, earth, fire, and wind.
Clerical Galder: Associated with the Church, this field is predominantly closed practice. However, educational institutions provide instruction in healing and charming, which are also fundamental aspects of clerical magic.
Archery: Involves the use of Galder to manifest a bow and arrows composed of energy. These projectiles deliver significant blunt damage upon impact but they have more varied usage and techniques as taught by bow-masters.
Blade-Use: Similar to Archery, this field focuses on creating blades, swords, or daggers from Galder. These weapons inflict substantial blunt damage but they have more varied usage and techniques as taught by blade-masters.
The Second Civil War
The Second Civil War, also known as the Revolution, erupted ten years ago and lasted for two years, reshaping the political landscape of the realm. The conflict ended with the ascension of King Edmund I of House Wynd, following a tumultuous period of unrest and upheaval. The war’s roots lay in years of widespread discontent under King Wulfric I Wynd, whose governance was marked by controversial policies and growing resentment among the populace.
The immediate trigger for the war was King Wulfric's deathbed decision to legitimize his illegitimate son and name him heir presumptive, bypassing his eldest daughter, who was widely expected to ascend the throne. This unprecedented act enraged both the nobility and commoners, particularly in Redeemist regions, where it was seen as an affront to both justice and religious teachings. Protests erupted across the empire, with laborers and yeomanry deposing officials loyal to the usurper in a series of violent uprisings. Martial law was declared as the disinherited princess rallied loyal houses and nobility to her cause.
The rebellion gained a critical leader in Marshal Walthe Courtney, a veteran of the unpopular Eleven Years’ War. Courtney’s military acumen and strategic alliances with peasant uprisings turned the tide of the conflict. Alongside the Princess’s royal forces, his army executed a series of decisive sieges, culminating in the Siege of the King's Seat, where the usurper was overthrown.
The war concluded with a great council of the great houses instituting sweeping reforms. Though the monarchy was retained, it was bound by a codified constitution, the Grand East Code, ensuring limits to royal power. Tragically, the Princess died on the battlefield, leaving behind a will that named her youngest brother, Edmund, as the rightful heir. She bypassed their older brother, Cassian, whom she described as “too choleric and red-blooded in his aspect for the duties of kingship,” appointing him as regent until Edmund came of age at 18.
The post-war reforms sought to balance power and placate the revolutionary factions led then by Courtney:
Parliamentary Restructuring: The previous weak bicameral parliament that had been unable to prevent the amendment of the Act of Succession was replaced by a unicameral National Assembly with expanded suffrage for yeomanry and laborers owning sufficient land. Eligibility criteria were simplified, and elections were set to occur every eight years.
Military and Noble Oversight: Nobles' heirs were required to serve as wards of the king for 24 months upon reaching the age of 18, receiving military training and living in the capital. This was framed as a means to unite the realm but also served to prevent rebellion and strengthen Edmund's legitimacy.
Expanded Education: Azma University, previously exclusive to the nobility, was opened to all individuals of suitable skill, broadening access to education and opportunity.
General Walthe Courtney, hailed as a war hero, was appointed Lord Protector with sweeping powers to some extent by the demand of the peasant army he'd led. He served as Commander of the Armies and a critical stabilizing force throughout Edmund’s reign and Cassian’s regency. The King’s Council was restructured to include the elected Premier, who could recommend cabinet appointments, although the King retained the final decision. Early in his reign, King Edmund has established a precedent of accepting the recommendations of both the Premier and the Lord Protector, balancing the demands of reformists and royalists alike.
The King's Army and Azma University
The King's Army, colloquially known among the common folk as the Small Army or King's Life Guard, serves as a voluntary armed force in peacetime within the Empire. Its primary role is to function as a national guard, maintaining peace and order across the extensive and diverse territories of the Empire and swear loyalty solely to the King.
During periods of peace, the King's Guard is comprised of volunteers who contribute to the stability of the nation. However, in times of war, the monarch is vested with the authority to implement conscription, thereby obligating the great houses to raise men to fight for their king.
Following the Great Council of 421, significant reforms were introduced regarding service in the King's Guard. Those heirs of great houses are now required to complete two years service and training within the King's Army as wards of the king although this time can be commuted upon ascension as Lord/Lady Paramount of their house. This training is relatively light compared to full military training, designed to balance the economic and educational responsibilities of these citizens with their military duties.
Azma University is a theological university founded in the year 262AR by Trista of Azma, a master of theology and galder and was recognized by the King as a royal college in 289AR. It's Faculty of Theology is unrivaled across the entirety of the world and is considered one of the foremost institutions for education in galder, theology and philosophy.
Azma admits its students on the basis of the national ranking system and the census taken each year, those students with a sufficiently high natural affinity for the study of galder are offered a place in which to study it beyond the common extent offered by tutors and hedge-witches.
Azma has in recent years, following the second civil war and the increase in punishment by religious courts for physicians who attribute false rankings, with an increased student cohort particularly from the yeomanry and international scholars though the large majority of the general cohort remains largely consisted of the children of nobility.
Beyond its Faculty of Theology, Azma University is one of the foremost institutions driving forward the development of innovations regarding farming and building, mechanics and the engine'ering class that has developed in major cities across the Empire.
Situated in the capital city, Azma University benefits from its central location in what is often regarded as a hub of youthful energy and societal activity. Its reputation as a center for young nobles and genteel individuals enhances the college's role as a key venue for social introduction. It is frequently heralded as a place where the most advantageous social and matrimonial matches are made, positioning it as a pivotal institution in shaping the elite's social landscape.
The Empire
The Empire, as it is commonly known, is a vast realm governed by the Nine Paramountcies and the Imperial Household, all of whom rule from the King's Seat. This grand structure of power was forged between the years 23 ANU (Anno Non Unitus, or Year of the Ununified) and 1 AR (Anno Rex, or Year of the King) through the conquests of King Adan I, who earned the title "the Unifier."
From its inception, the Empire adopted an expansionist stance, which has characterized much of its history. This policy of territorial growth has been met with widespread approval among its citizens, largely due to the substantial wealth and resources it has brought to the nation. As the largest empire in the world and the unifier of the continent, it has established itself as the dominant lingua franca of common, further solidifying its influence and stature.
Throughout the Empire's history, the Imperial Household and the title of King have primarily been held by House Galagar, reigning from 1 AR to 399 AR, and later by House Wynd, from 399 AR to 438 AR. There have been instances where other houses acted as regents, temporarily holding the title on behalf of House Galagar, such as House Champion (348 AR-352 AR) and House Abbey (9 AR-13 AR & 154AR-155AR).
Despite its vast wealth and dominance, the Empire has faced relatively frequent rebellions in its paramountcies where calls for independence have persisted. Historically, these uprisings have been met with swift and overwhelming military responses. However, recently in 399AR during the Wyndham Rebellion, King Hendrick the Conqueror succeeded in overthrowing House Galagar and replacing it with his own house who have led the empire since.
*The lore detailed here is accurate but also only extends as far as the protagonist's knowledge of these subjects at the present time of the fic, some detail will be lost or may have been withheld from the MC and they may have misconceptions.
Romances
When the advisors are not praising his good sense, nor the bards his mirth, the church his piety or the poor his generosity, the question emerges just who is King Edmund I Wynd?
The young king thrust into a position of power who uses it as well as he knows how, having learnt from the mistakes of his grandfather and father and the long shadow of war that is still cast over the continent?
Or is he merely the figurehead, installed after a turbulent civil war, a king whose true authority has been surrendered to the councilors around him, contenting himself with the trappings of kingship rather than its substance?
Alas who is to know?
Name: King Edmund I Wynd
Age: 21
Height: 6'5
Appearance: Edmund stands at a 6'5, noticeably lanky although his seemingly permanent jaunty posture appears to cut an inch or two of him. He possesses short bronde hair styled in such a fashion that it appears wind-swept and fashionably ruffled with various products used to achieve the effect. He possesses a lean athletic physique although it is evidently achieved through some sort of diet or exercise for aesthetic rather than being muscles created by years of work. He nearly always has a relaxed expression with a smile and his pale face is framed by his grey eyes.
(he/him) poly-route, solo-route
Tropes: Life of the Party, Commitment Issues
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Could it be that she, the queen consort, wields the true power behind the throne, acting as a surrogate for her kind lord, who never could bring himself to grasp the reins of authority?
She possesses the strength and allure of a king in her own right. Under her vigilant oversight, the king’s armies have routed the empire's foes, and now her gaze turns inward, determined to root out the treacherous elements within the realm.
Yet, amid her march towards peace at the end of a sword, there are those who seek to see her order destroyed. How long can it last? A queen consort without an heir, without children, lacking a direct claim to the throne, aging, and some even question her bond with the king himself.
Name: Veronica Abbey-Wynd
Age: 36
Height: 5'9
Appearance: Veronica stands straight at a tall 5'9 although her heels often push her to 5'11 or even 6'0. She has long wavy chestnut brown hair although more often than not it is in an updo of some sort for practicality. She has a healthy physique with faint lines and wrinkles, with an olive skin as well as doe-shaped deep brown eyes. Somehow a picture of beauty and severity, all the soft lines of her body somehow harsh.
(she/her) poly-route, solo-route
Tropes: scary hot, masc women
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Walthe Courtney, Commander of the King’s Armies and Protector of the Realm, emerged as a formidable figure in the Second Civil War. Leading the rebels with unmatched martial prowess, he earned the acclaim of being the finest swordsman in the land. His valor and leadership were instrumental in overthrowing the usurper-king and restoring order to the fractured realm.
In the aftermath of the bloody conflict, he was celebrated as a folk hero—a commoner who rose to lead his people to victory and bring about a semblance of peace. His contributions were rewarded with knighthood and elevation to nobility, an ode to his honour.
Now, as Protector of the Realm, Walthe ensures the continuation of stability with a steady hand. Yet, despite his efforts, a persistent thorn remains, a challenge beyond even his considerable grasp, casting a shadow over his otherwise successful stewardship.
Name: Walthe Courtney
Age: 43
Height: 5'11
Appearance: Walthe has short, practical wavy black hair streaked with grey throughout, reflecting years of experience and hardship. their muscled, well-built stature is a testament to their years of service. He has warm tanned skin, indicative of his heritage being from the centre of the continent. His light green eyes stand out against his rugged features, with a determined, piercing gaze.
(he/him/they) solo-route
Tropes: The Stoic, No Sense of Humour, Heroic BSoD
-
From the day his family and house declared for the usurper-king, it was clear that Lorn Greenspan, the youngest of seven brothers, would be sent away as a ward.
Only eight years old, he had to play his part, leaving behind the familiar chill of his home—its cold peaks and harsh landscape fading from sight. He was a pawn in a conflict he could scarcely comprehend
His father had told him plainly that he must be strong—because until the day their house bent the knee, Lorn would remain a ward, and his father had no intention of surrendering.
Forced to adapt, Lorn became useful, talented, indispensable—not out of love for those his family would call captors, but out of necessity. Now, he stands as your closest advisor and a member of your house in all but name—cool, calculating, indifferent. Yet beneath that icy exterior burns a quiet resolve. Though he never expects his father to yield, he is determined to see his homeland again, even if it means waging war to bring it to heel.
Name: Lorn of Greenspan
Age: 18
Height: 6'0
Appearance: Lorn has a thick head of dark chestnut hair, gently wavy, it is always styled fashionably with pomade and volume. He has a tawny complexion and almost amber, brown eyes that if you didn't know him you'd think were perpetually concerned and caring rather than probing and scanning. Though under his stylish clothes you couldn't tell it, his body is lean and athletic from harsh training.
(he/him) solo-route
Tropes: advisor-turned-lover, secretly-in-love, black cat
-
The unbroken line of Galagar Kings may have fractured at Kirston Wall, but the proud Highland rulers never truly relinquished their claim. To them, Hendrick the Conqueror and his descendants are nothing more than traitors. Yet, they understand that a king's throne is grounded in the right of conquest, and so they bide their time, quietly assembling their forces, tempering their men, and honing their blades.
Preparing for the inevitable clash, they drill relentlessly through lashing rain and violent gales, each generation more convinced of their righteousness and the frailty of their enemies. The realm may slumber in uneasy peace, but in the Highlands, war is always on the horizon.
Kent Galagar, the young Lord of Kirston, was shaped by this belief from childhood. His father, his grandfather, and his great-grandfather—all were kings in their own eyes, their thrones stolen by usurpers. To Kent, acknowledging this truth makes you an ally, a friend. To deny it brands you an enemy, destined to be crushed when the time comes.
For Kent, proud, arrogant, and stubborn as he may seem, the world is divided by a simple truth: those who support the Galagar claim, and those who will fall before it.
Name: Kent Galagar
Age: 18
Height: 5'9
Appearance: Kent possesses a mane of thick, raven-black hair, often left loose or tied back with a leather strap. His skin is scattered with freckling, with a pale complexion. He has piercing blue eyes and a gaze that can shift from arrogant levity to fiery determination in an instant. His powerful frame is unmistakable, with broad shoulders and a chest that strains against the fabric of his tunics. His physique is defined—broad-shouldered and muscular, but not overly so, with a build that suggests both agility and power. His movements carry the confidence of someone who knows his strength and is unafraid to use it.
(he/him) solo-route
Tropes: Intense, enemies to lovers, jerk with a heart of gold
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The nobility are arrogant, cruel, greedy, scheming, and foolish—qualities Arfryn has learned all too well through her peripheral access to them. Her current place among them is no accident but the product of the sweat, blood and tears of her entire family.
Born to a guildman father and a common mother from the east continent, Arfryn witnessed firsthand how the shifting tides of national conflict mirrored the fortunes of her own family. Every struggle either bolstered their wealth or teetered them on the brink of ruin, a fate shared by the yeomanry at large.
Her father, Jasper Caldwell, is the first Premier elected from the Small Parliament, a yeoman elevated by the newly enfranchised class. He has—in no uncertain terms—made it clear that his own position hinges on the peace of the realm.
Arfryn, understanding these dynamics, sees through the superficial grandeur of the nobility. Though she finds them to be the very embodiment of arrogance and folly, she is determined to bend them to her will. For now, she plays the game—offering smiles, be gracious, and dance while they are watching.
Name: Arfryn Caldwell
Age: 20
Height: 5'11
Appearance: Arfryn has a striking presence with her rich, deep brown skin and loose, jet-black braids that cascade down her back. Her eyes are a penetrating dark brown, revealing a sharp intelligence behind a charming, amiable demeanor. She dresses in elegantly simple fabrics that highlight her natural grace—always muted and refined to suit her surroundings but always at the very forefront of courtly fashions. At 5'11 her movements are deliberate, blending seamlessly into the nobility’s world, designed to make her easy to like and hard to hold grudges against.
(she/her) solo-route
Tropes: Steel Magnolia, Dark Feminine
-
In public Dean Champion is everything a Lady-Knight should be, prodigiously skilled with both galder and weapons, valiant, chivalrous and extremely popular amongst all who meet her or have the chance to witness her in action.
She like many knights is also spoiled to a fault, her suits of armour gleaming and her squire-boys tasked with keeping them so, as they are expensive and extravagant. Indeed she wears them because all people like a performance.
In private, Dean has dedicated herself entirely to her studies at Azma University, determined to learn all there is about the study and practice of galder and perhaps indeed the deeper secrets that only the great masters know—all the better to become both loved and indispensable to the state.
As the younger sibling of a line with many children, she does not expect to ever inherit and nor does she ever want to, she is entirely content with her career as a tourney knight and the life she's lead in the King's Seat thus far. Indeed Dean has long been utterly convinced that she'd make an awful Lady Paramount, she is convinced utterly that all those like her that revel in the spectacle, the fervor of battle and tourney alike are utterly unsuitable for such position.
Name: Dean Champion
Age: 19
Height: 5'9
Appearance: Dean has long deep auburn hair, typically braided for both practicalities sake and fashion, with strands often escaping to frame her face. Her skin is fair as if she'd somehow escaped the sun of both her home and the tourney. Her hazel eyes are bright and framed by dark eyelashes. Dean's build is athletic and commanding, showing off the results of rigorous training and combat practice, yet she carries herself with a grace that befits her status as a renowned Lady-Knight. Her entire demeanor projects a sort of graceful confidence, like that you'd expect of a Prince of ages past.
(she/her) solo-route
Tropes: The Lady and Knight, Knight in Sour Armour
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Fran has long understood that she commands little respect at court—indeed, as a bastard, she finds herself dismissed even within her own family. Yet there is one, a young Lord who is but a child, who gave her legitimacy, who looks up to her, and has earned her unwavering loyalty. Her beloved little brother.
It is for him that she accepted the king's invitation to the King's Seat, to train in the King's Army. She wants to be his eyes, his ears, and his sword.
True loyalty is a rare commodity among the highborn, for what do they owe anyone but themselves and their own appetites?
She is content to endure their scorn and wear the title "Loyal Hound" with pride. After all, what insult lies therein? A good hound is strong, lethal, obedient, loved, loyal, and free to roam so long as it always returns. And return to him she will.
Name: Fran Radwell-Cadderly
Age: 18
Height: 5'7
Appearance: Fran's dirty-blonde hair is cut short, falling just above her shoulders—a length chosen for practicality rather than fashion. Her complexion is fair, lightly sun-kissed from time spent outdoors, with a few sun-spots across her nose and cheeks. Her eyes are a dull blue-green, carrying an intensity that contrasts with her otherwise unassuming features. Her build is lean and wiry, reflecting a life of rigorous training, with a strength that belies her slender frame. Though she dresses simply, her presence is commanding, a blend of quiet confidence and restrained power and it makes her feel much bigger than the 5'7 she stands at.
(she/her) solo-route
Tropes: Guard Dog, Loyal Companion, Golden Retriever
Additional
Dashingdon Demo: out now!
Cogdemos Demo: out now!
Pinterest: not yet available
Art: not yet available
Feedback Survey: not yet available
All Asks and Reposts are appreciated, work will be slow but steady and a demo should be ready shortly!
ask me lore questions please, I have far too many notes on this.
Hey everyone, I know it's going to be a busy day for a lot of people, but Google enrolled everyone over 18 into their AI program automatically.
If you have a google account, first go to gemini.google.com/extensions and turn everything off.
Then you need to go to myactivity.google.com/product/gemini and turn off all Gemini activity tracking. You do have to do them in that order to make sure it works.
Honestly, I'm not sure how long this will last, but this should keep Gemini off your projects for a bit.
I saw this over on bluesky and figured it would be good to spread on here. It only takes a few minutes to do.
The reason the establishment is so terrified of Aaron Bushnell's protest, is because they understand a point many of you seem to have missed
Aaron wasn't sending a message to the government (we know they don't care)
No, I think Aaron's message was meant for other service people like him. Because if the military refuses to participate in the genocide, it's over
And if you thought YOU were moved by Aaron's actions...
imagine how Aaron's unit is feeling right now
Mutinies have started for less
The exact moment every protest turns into a revolution, is when the army refuses to defend the establishment any longer.
And THAT was the message Aaron was sending out. How many units now are ready to reject orders? How low does their morale have to sink before they say 'enough!' How long until they stop pointing guns at the protestors outside, and run over and join them instead?
This is dangerous territory for a government that is hellbent on ignoring every crisis it creates
✶ The Night Market 1 & 2 (wip) - @night-market-if
✶ Honor Bound - @hpowellsmith
✶ The People's House
✶ answer these 10 questions and i'll tell you what kind of lover you are
✶ Viatica - @fir-fireweed
✶ Aquarium, Thanksgiving and Valentine's (unfinished) - @hpowellsmith
✶ Press Play - @pressplay-if (wip)
✶ Misplaced - @calliopefiction (wip)
✶ Love and Leases - @loveandleases (wip)
✶ Fervency - @fervency-if (wip)
✶ Drink Your Villain Juice - @drinkyourvillainjuice (wip)
✶ Paved in Ashes - @pavedinashes-if (wip)
✶ The Muse - @themuse-if (wip)
✶ The Ballad of the Young Gods - @childrenofcain-if (wip)
✶ The Eternal Library - @leiatalon (wip)
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
✶ Tomorrow Will Be Dying - (wip)
✶ Keyframes - @blank-house (wip)
✶ Killer Chat! - @rosesrotofficial
✶ First Bite
✶ Draculesti
⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣⌣ ✶
✶ novena
✶ Well Tended
✶ In the pines, in the pines, where...
✶ walk with me.
✶ ENDLESS SCROLL
✶ The Ritual
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BRAINWORMED
(Sorry everyone)(also you can tell I wrote this on my phone for two hours at 3am?)
Sanji who grew up in the All Blue. Judge and Sora being loving and caring parents for their five kids. They fish and cook and are happy. When Reiju turns eight she is gifted a forever post to the All Blue and the same with 1234ji. The kids are all normal and play and swim and dive. Sora tells the kids stories of pirates who made it to Laughtale, the closest island to them, but they didn't make it to the All Blue. No one has made it except Judge and Sora, escaped royals presumed dead.
It's hard to get to their home after all. You have to make it through the Grand Line and find the caves in the calm belts that lead to a massive crater in the Redline that the All Blue resides. Sora has met those pirates that made it to Laughtale though, kind and larger than life and just. 01234 love listening to Sora's stories and Judge smiles from the kitchen as he listens.
Sanji is the best diver in his family, bringing up so much shellfish or kelp or seed pods or anything. They're happy. And then a seaking fucks with them in the calm belt when they're out for some reason and Sanji is separated and lost his forever post. He has no idea about his family and he's in the East Blue and sobbing as he gets onto the orbit and begs for a job.
Canon happens and everything is normal up until Alabasta where Ace has Niji with him and they're sobbing and hugging and like "I thought you were dead!" "I thought YOU were dead!"
"Do you have your post?"
"No, do you?"
"No."
"FUCK!"
Everyone is watching these two and Ace eventually asks Sanji if his dream is to also find the All Blue and Sanji nods. Turns out Niji was found by the White Beard fleet and has been trying to find his family while Sanji has been at the most popular restaurant in the world trying to find out about his family. And then they explain they're brothers and they got separated from their family on the calm belt. Sanji asks if Niji has seen anyone else and he shakes his head but they exchange Mushi numbers so they can keep in touch.
And they do keep each other updated up until Sanji is sent to Kamabakka by Kuma and Niji is with Luffy at Marineford and they save Ace. Luffy explains a few days later he doesn't know where any of his crew is because of Kuma. And then Jozu explains someone is here and it's Yonji, in a marine uniform. And Niji is tackling him because brother? But Marine?
"yeah, sorry, I defected and didn't have other clothes, glad youre alive, where is Sanji, Reiju, and Ichiji?" Yonji asks as he wrestles Niji to the point of sitting on him and Ace and Luffy are confused there's another one.
"No forever post?" Niji asks instead.
"No shit, dumbass, where are the others? Mom? Dad?" Yonji demands fisting his hands into Niji's shirt and them rolling around and fighting more.
When the Strawhats get back together Ace, Niji, and Yonji are the newest recruits. Rayleigh is telling Ace he's glad he's alive and then looks at 234ji and is like "are, are you kids happened to be related to a couple named Judge and Sora?"
"Yeah, those are our parents. The dead prince and princess of Germa!" Yonji grins.
"And they live on Laughtale?" Rayleigh asks hesitantly.
"No, the All Blue." The three brothers answer instantly and Rayleigh feels like having a heart attack.
"You can only get into through the calm belts, it's really hard and tedious but there was something we had to get but a sea king kind of ruined it and now we're trying to get home." Niji explains.
"Yeah! There's two more of us, Ichiji is the oldest of us boys and Reiju is our older sister." Sanji tacks on. Zoro is having a heart attack. There are four other shitcooks? He's fucked. He's so fucked and Nami thinks they're all gonna perv on her but they don't, even Sanji has chilled the fuck out and says hes just started lying to Zeff after training where he was which, what the fuck does that mean?
Once again it's all pretty normal, turns out Reiju is with Sabo in the Revolutionary Army and she gets the crews numbers so that they can keep he updated at the cabin and Law is asking what's going because they sent Sanji and Yonji ahead after Sanji's fight with Doflamingo and Sabo is like "okay well Ace and Luffy are my brothers, how the fuck do you know these people?"
"I don't, Niji is my little brother and they sent Sanji and Yonji ahead according to Law." Reiju tells the Chief of Staff.
"So what's the All Blue like? You have more memories since you're the oldest, right?" Zoro asks and Reiju smiles a serene smile Sabo and Koala have never seen on her face.
"Well, there's fish from all four blues and more. Spices and plants never seen nor tasted. It's the bluest blue you'll ever see..." She tells them all about it and Niji is smiling too, chirping in with stories. Niji makes sure she doesn't have a post either. Sabo also spends a lot of time hugging Ace and Luffy and Ace gives him a piece of his vivre card.
They get to Zou and Yonji and Sanji have been kidnapped by Gramma and Grampa Vinsmoke who test on them. Yonji is like "I think that was worse than being a marine" and Sanji is just like "I think it was worse than being at Baratie"
And Luffy is like "oh by the way your sister is gonna call soon" and is promptly tackled by the boys. Brook complains he didn't get to meet her as does Nami. When they get to Wano, still everything is the same just with extra people helping here or there. Niji tells them about Reiju talking about the All Blue and Luffy complains he wasn't awake for it. So they describe it and tell stories and Nami says the way they describe the water reminds her of their eyes.
"They're our mom's" Yonji smiles at her.
"So why do you three have different hair?" Chopper asks.
"Technically we don't, we dye it. Sanji's hair just never took the dye because he was in the water the most." Niji grins and ruffles Sanji's hair.
"So you guys really are from the All Blue?" Law double checks because first he's heard about Germa but now the All Blue exists.
"Yeah! It's shitty cuz there's a lot of spices there that are found only there and I can't ever quite replicate them." Sanji nods.
"So where do you think Ichiji is?" Yonji asks.
"Well, maybe he's with Mom and dad?" Sanji shrugs.
"Man that'd be cool." Niji sighs.
"Im stuck in you guys dying your hair." Ace admits.
"Well, we kind of had to, outside of Sanji having opposite curled brows we're identical." Niji says.
"We're quadruplets." Yonji says and Zoro almost asphyxiates on his drink.
"Bless your mother." Law breathes. "What technologies did they use?"
"Dude we lived in a floating house with a floating green house and like two desks with some microscopes. This was all natural." Niji says.
"What the fuck, what the fuck, the fuck is wrong with your family, good fuck." Law murmurs as the brothers laugh and Chopper says he wants to do a check up on their mom when they meet. They meet Ichiji towards the end of Wano since he's kind of Kaido's personal assistant and Yamato and Ace are very happy to see each other and they see Ichiji's chance for escape and he's holding his three brothers and everything.
And then they head off to continue on their way to make Luffy the Pirate King. Franky manages to replicate the Marine Tech that allows them to cross the calm belt and they send Ichiji and Yonji off to make sure Sora and Judge are alive and if so be able to house them. Sanji wishes he could go with and so does Niji but they have duties to fulfill and on the way to Laughtale Sanji and Niji tell them all about it again.
After Luffy is crowned and Shanks and Rayleigh and everyone is there and then Luffy demands they go to the All Blue next which Shanks finds ridiculous and Buggy is calling Luffy dumb but Sanji and Niji are pointing and Nami is looking at her bracelet and is like "okay, lead the way men" and they do any then their like "oh yeah, we need to worry about the sea kings this is their breeding grounds btw" and Shanks and Rayleigh go to work bullying sea kings as Sanji and Niji manage to guide the Sunny and call directions to the other boats cuz the caves are pure rapids that spit out into calmer waters. It's like a solid week sail from Laughtale to the All Blue. Everyone is looking around and Sanji and Niji immediately jump in the water and in the distance there's a floating house. With the boat Franky built. Sanji sky walks over and Niji curses him as he gets back on the boat.
Ace flies Niji and Luffy gum gum rockets after them despite Zoro yelling. When they lay anchor close to the house and boat over and see parents crying and holding their son's and then they start thanking Luffy and the crews and while Shanks and his crew are trying to like not take credit and Buggy is like "why the fuck are you praising us? What the fuck?" And Judge is catching up with Rayleigh.
Reiju shows up not too long after with Sabo and Koala and they throw a massive party where everyone is fishing or diving or gathering spices and stuff and Sanji takes Luffy into the water to float and Luffy is zapped from the water but Sanji won't let him drown.
Sanji's dream was just always getting home, to his family, to the place where they were safe.